- Gauntlet (1983 on Atari 2600)
- Gauntlet (1983 on TRS-80)
- Gauntlet (1984 on BBC Micro, Electron)
- Gauntlet (1986 on Dedicated handheld)
- Gauntlet (1988 on Arcade, NES)
- Gauntlet (2014 on Windows, 2015 on PlayStation 4, 2017 on Gloud)
Description official descriptions
Gauntlet is an action game where players choose characters and fight their way through hordes of enemies that assault them on the way to the end of the level. One or two players must make their way through 100 levels of mayhem and magic.
The game features a choice of four characters to play with, each with different weapons. Thor the Warrior has a bludgeoning battle axe, Thyra the Valkyrie has a close range sword, Questor the Elf has his long range bow, and Merlin the Wizard has magical bolts.
Ghosts, goblins and even the life-draining Death are among the enemies. Enemies stream out of generators, so destroy these before tackling the rest.
Keys are needed to open the many doors within the levels, and in some situations a door will contain only bonus items, not a progressive route. Scattered magic potions act like smart bombs and clear the screen of all enemies. Beware of poison though, this reduces the character's energy level. Treasure is abundant throughout the levels and adds to the player's score.
- 圣铠传说 - Simplified Chinese spelling
Credits (Atari 8-bit version)
Average score: 76% (based on 53 ratings)
Average score: 3.7 out of 5 (based on 138 ratings with 2 reviews)
A NICE job was done bringing this Arcade Ultra-Classic to the Commodore 64 personal computer. I had just as much fun playing it on the C-64 as I did in the Arcade! This game is solid Arcade action. There is some thought needed if one wishes to make it to the highest levels. Rumor had it there were 99 levels. The highest I've ever gone was the level 30's.
One of the earliest games in which players were given many, and different, multiple character choices. (Perhaps the first one?!?)
It is virtually impossible to finish LOL! I've never ever heard of anyone finishing it in the Arcade, or on the PC.
The Bottom Line
One of the first newer generation CLASSIC Arcade games. A nice job was done translating it to the C-64 version. An oldie but a goodie. Still nice to play today for some quick, and instant fun!
Commodore 64 · by XplOrOrOr (14) · 2004
Although I know a lot of people will disagree with me, I have to say that Gauntlet is one of the best games I've ever played. Despite some of its less appealing aspects, it is an immensely addictive game, with more-than-decent graphics, good animation, great level design and certianly does not skimp on gameplay. This is the kind of game I could play for hours and hours because it's just FUN.
It is also a very good arcade conversion - the CGA graphics retain the spirit of the original arcade graphics, and the controls warrant a special A-OK.
The two unforgivable bad aspects of Gauntlet are: A. horrible sound and evident lack of music, and B. amazingly repetitive gameplay. Although you can't expect too much of a '88 XT game, still - the sound effects are enough to blow one's brains out and better be turned off. As for the repetitive gameplay, I guess it's just a matter of preference; in any case, most games of the period were just as repetitive.
The Bottom Line
A seriously addictive arcade classic. Get it, play it and see if you like it or not.
DOS · by Tomer Gabel (4539) · 2000
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- Atari arcade programmer Ed Logg wanted to do a Dungeons&Dragons arcade game because his son was a D&D fan. Logg didn't know how to take D&D into an arcade game format, until he was inspired by the game Dandy on Atari 800.
- Tony Porter and Kevin Bulmer - programmer and graphic artist of Spectrum, Amstrad, MSX and Master System conversions - had no support from Atari at coding level. No source code was presented until they had completed the games. They worked everything out by playing the arcade version which they had in the office and could play for free.
1001 Video Games
The Arcade version of Gauntlet appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
The DOS version uses a tweaked 256x200 pixel graphics mode and some other graphics trickery in EGA. Many VGA (and later) cards do not support this properly causing the game to hang after the character selection screen. DOSBox (starting at version 0.73) includes proper EGA emulation that allow this game to run when configured with the "machine=ega" option.
There is an interesting note in the documentation for PCjr users:
Note to Pcjr users: If you wish to run the program in 16-color mode, the line DEVICE=PCJRMEM.COM present in the config.sys file on your boot disk must be changed to read DEVICE=PCJRMEM.COM /C instead.
This gives a clue as to how to get other Tandy 1000 graphic-mode games running on a PCjr (ironic, since the Tandy is a clone of the PCjr).
- Commodore Format
- March 1991 (Issue 6) - listed in the A to Z of Classic Games article (Great)
- Game Informer
- August 2001(Issue #100) - #64 in the "Top 100 Games of All Time" poll
Related Sites +
- MobyGames ID: 1837
- Wikipedia (en)
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Contributors to this Entry
Game added by Macintrash.
Commodore 64 added by PCGamer77. Atari 8-bit, J2ME, Xbox 360 added by Kabushi. ZX Spectrum added by Martin Smith. Arcade added by Pseudo_Intellectual. Antstream added by lights out party. SEGA Master System added by Terok Nor. Apple II, Amstrad CPC added by Servo. Apple IIgs, Macintosh, MSX added by Игги Друге. Atari ST added by Belboz.
Game added June 30th, 2000. Last modified November 11th, 2023.