Earthworm Jim 2
Description official descriptions
An ordinary average earthworm named Jim goes about his normal daily life, cruising around avoiding crows and doing other general worm-like things. Until one day, Jim is suddenly struck by a very large Ultra-high-tech-indestructible-super-space-cyber-suit. Through sheer luck, Jim rests safely in the neck ring of the suit. Suddenly, the ultra-high-tech space particles of the suit begin interacting with Jim's soft wormy flesh. A radical light-speed evolution takes place. Jim soon realizes that he is now in control of the suit.
Earthworm Jim 2's gameplay is similar to the first game, with Jim running and jumping through the levels. There are five weapons more than in the original game to collect. Characters like Princess What's-Her-Name and Psy-Crow also appear.
- アースワームジム2 - Japanese spelling
Credits (Genesis version)
57 People (36 developers, 21 thanks) · View all
|Asst. Project Manager
|PIE QA Crew
|Manual written by
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|[ full credits ]
Average score: 81% (based on 33 ratings)
Average score: 3.8 out of 5 (based on 102 ratings with 1 reviews)
Well... the only good thing about it is that you could finally have portable EWJ2 action on-the-go... oh, wait... you could already do it several years before this port was released: buying the Genesis version and a Sega Nomad! It wasn't very portable per se, but at least it was the real thing!
What didn't I like about it? Well... everything. First the graphics: they are worse than ever, for example the sprites and fonts look very pixelated, the levels have some slight graphical issues, the backgrounds look bad and the animation is choppy, completely killing one of the game's greatest aspects: the amazing animation. Then the sound: while the music in this version isn't THAT bad, the sound is kind of screwed up, most notably Jim's screams when he gets hit. Finally gameplay: the controls are also completely changed, for example, in the console and PC versions, in order to use the whip, only a single tap was required. However, in this version you need to HOLD the button until Jim does his whip animation. Even the Game Boy and Game Gear versions of the original didn't have that! Every action has the same kind of input: HOLD THE BUTTON, rather than tap it. The worst thing? Bugs. Buggy gameplay, buggy graphics and even worse, buggy passwords, completely showing that this was completely rushed. Another bug-ridden game by Russians (the other being Big Rigs)
The Bottom Line
Why did Interplay give Majesco the permission to port this to the GBA? They screwed up one of my favorite videogaming childhood memories! If you're in serious need of Earthworm Jim portable action, get either a Sega Nomad (or the recently released RetroGen by Innex) and get the first game and/or EWJ2, or a modded PSP and a Genesis or SNES emulator with those two games. They are far better choices than this disgrace of a port
Game Boy Advance · by Lance Boyle (1532) · 2009
|Feb 22, 2009
There seems to be a reference to the band Depeche Mode in the gameshow level. One of the questions asks, "In what year did the Battle of Hamstrings take place?" The correct answer is "101 D.M." 101 was the name of the Depeche Mode tour that began in October '87 and ended June '88 at the Rose Bowl in Pasadena, California.
The PC version of EWJ2 lacked a level ("Lorenzen's Soil") which was in the SNES version.
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Contributors to this Entry
Game added by robotriot.
Windows added by Picard. Wii added by Charly2.0. PlayStation added by Lee Waggoner. Macintosh, Linux added by Plok. SEGA Saturn added by Tibes80. Nintendo Switch added by Rik Hideto. Game Boy Advance added by Kartanym. Browser added by Sciere. Genesis, SNES added by Satoshi Kunsai. Antstream added by lights out party.
Game added November 3, 1999. Last modified January 29, 2024.