The Legacy of Kain Series: Blood Omen 2
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Critic Reviews 73% add missing review
Gaming Target (9 out of 10) (90%)
As fans of the LOK series know, it all began with Legacy of Kain: Blood Omen, on the PSone and continued to what was arguably one of the best titles of the 32 bit era, LOK: Soul Reaver. Recently released for the PS2 was the sequel, Soul Reaver 2 (actually, the third game in the series). Which brings us to today, and the arrival of Blood Omen 2 for Microsoft’s Xbox.
Mar 29th, 2002 · Xbox · read reviewGamePro (US) ( ) (90%)
Overall, fans of dark fantasy or edgy adventure would do well to pick up Blood Omen 2, but be warned that this is one of the messiest, darkest, and most amoral titles to come along in some time. If that doesn’t bother you, you’re in for a treat.
Apr 10th, 2002 · Xbox · read reviewConsoles Plus (88 out of 100) (88%)
Cette version Game Cube est graphiquement identique à celles déjà disponibles, mais le jeu a beaucoup gagné en rapidité même si la maniabilité est toujours un peu rigide. Un bon jeu !
Mar 2003 · GameCube · read reviewGamesmania.de (88 out of 100) (88%)
Blood Omen 2 schafft es, dank der absolut erstklassigen Stimmung und dem interessanten Levelaufbau, den Spieler von der ersten Minute an zu fesseln. Der äußerst faire Schwierigkeitsgrad, die Linearität der Level und die vielen Checkpoints, garantieren auch Anfängern ein befriedigendes Spielerlebnis. Fans von Action-Adventures dürfen blind zugreifen, sie werden bestens unterhalten und in den "Tanz der Vampire" einbezogen.
Apr 24th, 2002 · Xbox · read reviewPlay.tm (86 out of 100) (86%)
All in all, Blood Omen II is a very good title. It is well worth a look if you are tired of MGS2 and such, and is one that vampire 'fans' should search out straight away. It gives you a rare chance to control a true vampire. It may be a little rough around the edges in places, but it is a worthy addition to any PS2 owner's library. Damn. I was hoping to slip in one about this game 'sucking'. Shame it doesn't then, eh?
May 7th, 2002 · PlayStation 2 · read reviewPSX Extreme (8.6 out of 10) (86%)
By revealing yet another vision of Nosgoth and the demons and saviors who populate it, Eidos and Crystal Dynamics have delivered another well crafted story that excites and intrigues while giving us some more insight into, arguably, the coolest bad guy in the history of games. With some of the most violently compelling imagery ever witnessed in an adventure game as well as solid gameplay and above average graphics, Blood Omen 2 is a more than satisfying action adventure game. While not for the faint of heart, or for younger gamers in general, Blood Omen 2 is a great title for the adult gamer and a worthy addition to the Legacy of Kain series as well as the PS2 library.
Mar 30th, 2002 · PlayStation 2 · read reviewXBox Solution (XBS) (8.5 out of 10) (85%)
An excellent storyline with lots of blood and action. If you’re into this type of game, then we Recommend you pick it up, or at least give it a rental, as the experience is worth the time.
Oct 11th, 2002 · Xbox · read reviewComputer Bild Spiele (1.86 out of 6) (83%)
„Blood Omen 2“ entführt Sie in eine dunkle, bedrohliche Welt. Der Witz dabei ist, dass Sie selbst die Bedrohung sind. Die Optik überzeugt mit monumentalen Bauten und eindrucksvollen Landschaften, nervt aber mit einer Neigung zu heftigem Bildruckeln. Und das ewige Umschalten auf „Film ab“ beim Blutsaugen mag anfangs noch gruselig sein, auf die Dauer wird es albern und nutzt sich mindestens so ab wie Ihre „Opfer“. Mit dem Schwierigkeitsgrad werden Action-Anfänger Probleme haben: Zwar startet der Horrortrip als gemütliche Reise, doch sobald Sie auf Vertreter des Serafin-Ordens treffen, wird’s ungemütlich. Wer dann nicht jeden Knopfdruck aus dem Bauch beherrscht, kann keinem Ritter die Zähne zeigen. Dennoch: Wer gerne auf der dunklen Seite der Nacht sein Unwesen treibt, hat’s mit diesem Spiel „gut“.
Sep 2003 · PlayStation 2Gameguru Mania (82 out of 100) (82%)
Well, the Blood Omen 2 is maybe a bit repetitive - still the same combats, puzzles and sucking action. I believe some gamers will get extremely bored, however I didn't. I found Blood Omen 2 very addictive for me If you are a Vampire fan, Blood Omen 2 is definitely worth playing!
May 20th, 2002 · Windows · read reviewGameguru Mania (82 out of 100) (82%)
Well, the Blood Omen 2 is maybe a bit repetitive - still the same combats, puzzles and sucking action. I believe some gamers will get extremely bored, however I didn't. I found Blood Omen 2 very addictive for me If you are a Vampire fan, Blood Omen 2 is definitely worth playing!
May 20th, 2002 · Xbox · read reviewGameguru Mania (82 out of 100) (82%)
Well, the Blood Omen 2 is maybe a bit repetitive - still the same combats, puzzles and sucking action. I believe some gamers will get extremely bored, however I didn't. I found Blood Omen 2 very addictive for me If you are a Vampire fan, Blood Omen 2 is definitely worth playing!
May 20th, 2002 · PlayStation 2 · read reviewGame Over Online (81 out of 100) (81%)
Crystal Dynamics created a game that strikes an interesting balance between exploration, combat and puzzle solving. The dingy, antiquated atmosphere of Nosgoth has never looked so good, and some of the stages look absolutely stunning. Aside from the few nagging issues like intolerable collision-detection, choppy frame-rates and thoughtless puzzle-design, Blood Omen 2 is a memorable and entertaining addition to the Legacy of Kain series. Getting to the end credits of this game is going to cost you around 20 hours so take my advice and reserve a weekend or two to playing all the way through because when Blood Omen 2 is done with you, you're gonna need a lot more then a box of ouch-less Band-Aids.
May 8th, 2002 · PlayStation 2 · read reviewGamePro (US) (4 out of 5) (80%)
Blood Omen 2 may be repetitive, overwrought, and fraught with unimaginative puzzles and enemies, but those of you dying for some bloody GameCube fun won’t get it much better than this.
Dec 16th, 2002 · GameCube · read reviewGamesmania.de (80 out of 100) (80%)
Wie schon "Soul Reaver II" ist auch Blood Omen II eine reine Portierung von der PlayStation2. Die Grafik ist deshalb oftmals ein wenig unscharf, was aber bei hohen Auflösungen weniger ins Gewicht fällt. Viel schlimmer dagegen, dass man wieder einmal alle Kinderkrankheiten der Konsolen auf den PC mit eingeschleppt hat. So dürfen die teilweise wirklich ausufernden Zwischensequenzen nicht abgebrochen werden, auch wenn man sie schon ein zweites oder drittes Mal sieht. Das kommt häufig vor, denn gespeichert werden kann nur an fest vorgegeben Speicherpunkten. Zwar möchte das Programm vorgaukeln, man könne an jeder beliebigen Stelle speichern, tatsächlich beginnt Kain nach seinem Ableben oder einem Neustart des Spiels immer wieder an einem der Speicherpunkte. Und zwar ohne jegliche Waffe. Wem die Thematik nicht zu unappetitlich ist und wen die Probleme mit der Portierung nicht stören, der wird gute Vampir-Unterhaltung finden.
May 30th, 2002 · Windows · read reviewGame Captain (80 out of 100) (80%)
Das übliche Problem, mit dem sich PC Spieler bei Konsolenumsetzungen herumärgern müssen, ist die Speicherfunktion. Gespeichert wird nicht der aktuelle Stand des Spiels, sondern der letzte erreichte Speicherpunkt. Nicht nur, dass das Spiel dadurch unnötig in die Länge gezogen wird, weil man mehrere Kämpfe wiederholen oder sich kleinere Zwischensequenzen ansehen muss, die natürlich nicht abgebrochen werden können, es verschwindet auch die Waffe, die Kain im Besitz hatte. Durch die gelegentlich überzogene Gewaltdarstellung im Spiel ist Blood Omen 2 definitiv kein Spiel für Kinderhände.
Jun 6th, 2002 · Windows · read reviewLooki (80 out of 100) (80%)
Cain ist mal eine erfrischende Abwechselung im sonst immer gleichen "guter Held" Action-Spiel. Er ist abgrundtief böse und arrogant und macht keinen Hehl daraus, dass er jedem dem er begegnet am liebsten die Kehle rausreissen möchte. Schade ist nur, dass ein Charakter mit soviel Potential zu blossem Hack-and-Slay und dummen Kisten-rumgeschiebe degradiert wird. Die Storyline an sich ist sehr packend und treibt das Spiel trotz der mitunter langweiligen Grafik voran. Wer also schon die vorangegangenen Teile mochte, oder einfach nur ein Spiel sucht, mit dem man Spass haben kann, der liegt hier goldrichtig.
2002 · Windows · read reviewGBase - The Gamer's Base (8 out of 10) (80%)
Auch wenn Blood Omen 2 nicht das perfekte Spiel ist, hat es mir Spass gemacht, immer wieder etwas neues zu entdecken. Die Story ist recht spannend und es gibt hin und wieder interessante Wendungen. Leider hat Blood Omen 2 aber ein recht grosses Problem, man fühlt sich wie in einen Film hinein versetzt, den man Stück für Stück nachspielt. So fehlen mir eigentlich die schwierigen Aufgaben und Missionen, zusätzlich ist das Spiel ein bisschen zu linear aufgebaut. Wer allerdings auf ein unkompliziertes Action Spiel Wert legt, der liegt bei Blood Omen 2 goldrichtig und wird den Kauf nicht bereuen.
Mar 6th, 2005 · Windows · read reviewJeuxvideo.com (16 out of 20) (80%)
Un titre particulièrement réussi et qui est tiré vers le haut par rapport à la version PS2 grâce à une réalisation beaucoup plus aboutie. La progression certes linéaire n'en est pas moins prenante, les amateurs du premier Blood Omen devraient apprécier le second et son passage à la 3D.
May 16th, 2002 · Windows · read reviewGamePro (US) (4 out of 5) (80%)
And so this chapter in the Kain Legacy rises above all the crate-pushing thanks to a solid story, cool array of Dark Gifts, and high frequency of wholly immoral acts of horrifically violent fun. You?ll probably wish there was more behind Blood Omen 2?s bloody fa?ade than just another 3D action/adventure?but then you?ll realize there?s not, and suck it up and un-live with it just fine.
Apr 8th, 2002 · PlayStation 2 · read reviewJoystick (French) (78 out of 100) (78%)
Pas de surprises : Blood Omen II est meilleur que le I et bien moins bon que le III. Les amateurs de la saga de Kain ne seront pas dépaysés par ce jeu qui offre une jolie balade à la troisième personne dans une cité où les combats sont incessants. Blood Omen II s'adresse à un public plutôt jeune malgré un aspect un rien gore. C'est un jeu que ne renieront pas les amateurs des autres titres de la série, et il y en a.
Jun 2002 · Windows64 Power / big.N / N Games (77 out of 100) (77%)
(PAL version)
Doch nicht nur Diebe, Vampire, Ritter und Dämonen gehören zu deinen Opfern. Um deine Lebensenergie auf einem vertretbaren Level zu halten, ist es unvermeidlich, auch harmlose Stadtbewohner auszusaugen. Wer damit keine Probleme hat, bekommt ein ansonsten ordentliches Action-Adventure. Als Multiplattformer bietet Blood Omen 2 ebenfalls nur Durchschnitt. Die PS2-Herkunft ist dem Spiel deutlich anzumerken. Modelle und Umgebungen können mit aktuellen Grafikreferenzen wie Metroid Prime oder Star Fax Adventures nicht mithalten. Der Sound hingegen kann sich hören lassen. Die Atmosphäre wirkt stimmig. Die Synchronisation des Spiels ist hervorragend. Der deutsche Kam wird von Martin Kessler (u.a. die Synchronstimme von Nicholas Cage) gesprochen. Doch auch die anderen Charaktere wurden akustisch bestens in Szene gesetzt, und zwar so gut, dass es uns noch einmal zwei Prozentpunkte im Vergleich zur US-Version wert war.
VicioJuegos.com / uVeJuegos.com (77 out of 100) (77%)
Es importante jugar Legacy of Kain: Blood Omen II porque forma parte de la saga de vampiros más famosa de los videojuegos, aunque quien no la siga encontrará igualmente una aventura agradable y emocionante para jugar. Es cierto que tiene fallos muy molestos, una calidad gráfica que no destaca por ser de los primeros años de la consola y unas primeras fases aburridas y sin mucho interés, pero nos olvidaremos de estos detalles cuando usemos las dotes oscuras, luchemos contra enemigos peligrosos y nos adentremos en el mundo de Nosgoth gracias a su buen doblaje y a su interesante trama. Si nos gusta todo esto nos alegrará saber que tiene una duración bastante extensa, pero en cambio si no nos gusta se nos podrá hacer muy largo.
Jan 9th, 2010 · PlayStation 2 · read reviewIGN (7.7 out of 10) (77%)
Kain continues his legacy on the Xbox. Our full review.
Mar 21st, 2002 · Xbox · read review4Players.de (77 out of 100) (77%)
Vergleicht man Blood Omen 2 mit den Referenztiteln auf anderen Systemen -allen voran Soul Reaver 2- werden die Schwächen offenbart: saubere, aber unausgereifte Grafik und ein weitestgehend herkömmliches Gameplay ohne große Überraschungen, dessen zweifellos vorhandene gute Ideen viel zu selten eingesetzt werden. So eignet sich Blood Omen 2 vor allem für Einsteiger, die etwas Action-Adventure-Luft schnuppern wollen und die eine schöne Story und gute Soundkulisse genießen wollen. Da es auf der Xbox momentan noch keine Alternative gibt, kann sich Kain auch dementsprechend problemlos an der Spitze platzieren. Aber man muss kein großer Prophet sein, wenn man sagt, dass er die Spitzenposition nicht so einfach halten kann, wie er sie errungen hat.
Apr 23rd, 2002 · Xbox · read reviewGameSpot (7.6 out of 10) (76%)
After playing Blood Omen 2 for the Xbox, you'll probably agree that one Legacy of Kain game--even if it isn't the best in the series--is better than none.
Mar 27th, 2002 · Xbox · read reviewGameSpot (7.6 out of 10) (76%)
It's worth playing to those lonely for another vampire game or wanting a change of pace from all the first-person shooters.
Apr 2nd, 2002 · Windows · read review4Players.de (76 out of 100) (76%)
Blood Omen 2 präsentiert sich auf dem GameCube als saubere Umsetzung eines mittlerweile fast zehn Monate alten Spieles. Gameplay-technisch zwar bedingt durch die Linearität und die veralteten „Kisten-Schiebe-Faxen“ nicht immer prickelnd, kann die vor allem durch die interessante Story und grandiose Soundkulisse aufgebaute Atmosphäre punkten. Wer gerne in die düsteren Abgründe der menschlichen (respektive vampirischen) Seele abtauchen will, findet mit Blood Omen 2 ein interessantes, wenngleich nur selten forderndes Spielchen. Da es auf dem GameCube in Sachen Action-Adventure jedoch wenig Alternativen gibt, werden Genre-Fans sicherlich spannende Stunden erleben - auch wenn grafisch keine Quantensprünge gemacht werden und der GameCube nicht mal ansatzweise gefordert wird.
Jan 25th, 2003 · GameCube · read reviewGameZone (7.6 out of 10) (76%)
Blood Omen 2 continues the story of Kain, and presents an interesting character. Some of the game’s puzzles, however, are too simplistic and will fail to adequately challenge game players. The game has been ported to various platforms with mixed results. Yes, it works on the GameCube, and fits the platform’s abilities well. It does look good and play well, but players looking for more challenge will only find this a pleasant, albeit mild, diversion.
Jan 7th, 2003 · GameCube · read reviewGameplay (Benelux) (75 out of 100) (75%)
Ondanks enkele minpuntjes toch een vrij geslaagde console port, waarin je in de huid kan kruipen van een echte badass vampier.
May 31st, 2002 · WindowsJeuxvideo.com (15 out of 20) (75%)
Si Blood Omen 2 n'est incontestablement pas le méga-hit que l'on attendait, il parvient tout de même à conserver l'ambiance particulière du jeu original pour proposer au final une aventure particulièrement jouissive. La progression est toutefois assez linéaire et le jeu n'est pas le plus impressionnant que l'on ait pu voir sur PS2, d'autant que cette version souffre de quelques problèmes de frame-rate difficilement pardonnables.
Apr 5th, 2002 · PlayStation 2 · read review64 Power / big.N / N Games (75 out of 100) (75%)
Stimmungsvolles Action-Adventure, jedoch ohne herausragende Stärken.
Jan 2003 · GameCubeGame Informer Magazine (7.5 out of 10) (75%)
Nine months and no enhancements later, Blood Omen 2 hits the ‘Cube. Surprisingly, it’s still darn good to be evil with Kain and his vampiring ways. Both the puzzles and combat are simplistic, but still offer enjoyment. The gothic atmosphere is a great setting for a game, too. I’d like to see some depth added to the series next time, with more of both speed and stealth. This and BloodRayne are almost dead even for gory action/adventure honors.
Feb 2003 · GameCube · read reviewJeuxvideo.com (15 out of 20) (75%)
Une version Xbox plus soignée que son homologue sur PS2 d'un point de vue technique. L'aventure est la même, mais on ne peut s'empêcher de penser que le jeu a perdu de sa magie par rapport à l'épisode original. Si Blood Omen 2 n'est incontestablement pas le méga-hit que l'on attendait, il parvient tout de même à conserver en partie l'atmosphère particulière du jeu original pour proposer au final une aventure particulièrement jouissive, même si la progression se révèle toutefois assez linéaire.
Apr 25th, 2002 · Xbox · read reviewAbsolute Games (AG.ru) (75 out of 100) (75%)
И все же, несмотря на все эти технические недоработки и некоторое однообразие игрового процесса, Blood Omen 2 — классическая мрачная повесть о настоящем вампире, чего, увы, не скажешь о солнечном Soul Reaver 2.
Apr 16th, 2002 · Windows · read reviewImpulse Gamer (7.5 out of 10) (75%)
End "level" battles are fantastic and you will be rewarded by new powers upon successful completion. Bosses will keep you busy as you plot to exploit their weaknesses. Blood Omen 2 is a great title with one of gamedom's coolest bad ass characters, Kain!
Apr 24th, 2002 · PlayStation 2 · read reviewGameSpy (74 out of 100) (74%)
Diehard adventure game fans may not find Blood Omen 2 as challenging as other games in this genre. The battle system is fairly easy to learn and the puzzles aren't mind-blowing, but all in all, the game is very entertaining and that's what gaming is supposed to be about.
May 21st, 2002 · Windows · read reviewIGN (7.4 out of 10) (74%)
Steeped in story and atmosphere, Kain's comeback is rough around every edge.
Mar 21st, 2002 · PlayStation 2 · read reviewGameSpot (7.4 out of 10) (74%)
Blood Omen 2 is a fairly straightforward action adventure game, only with a lot more blood and a better main character than you'd normally find in such a game.
Mar 21st, 2002 · PlayStation 2 · read reviewGameStar (Germany) (74 out of 100) (74%)
Blood Omen 2 sorgt mit seiner Mischung aus Vampir-Edelkitsch und dem recht intelligenten Spielprinzip richtig für Spaß. Das Kampfsystem könnte zwar ein paar mehr Specialmoves vertragen, aber dank der eingängigen Steuerung und den stimmungsvollen Animationen kann man sich hochmotiviert durch Nosgoth kloppen. Auf Dauer nervig ist nur der Zwang, ständig Blut trinken zu müssen – vor allem, weil es immer länger dauert, bis Kain seinen Durst gestillt hat. Spielerisch ist Blood Omen 2 zwar in Ordnung, trotzdem habe ich es dauerhaft von meiner Festplatte verbannt. Ich finde es nicht lustig, unschuldige Bürger auf grausamste Art zu foltern oder sterbenden Polygon-Figuren einen finalen Tritt zu verpassen. Alle diese Schockeffekte sind überflüssig und offenkundig nur enthalten, um den Verkauf anzukurbeln.
May 2002 · Windows4Players.de (72 out of 100) (72%)
Der erhoffte enge Zweikampf mit Raziel löst sich leider in Wohlgefallen auf. Grafisch eine ganze Klasse schlechter als Soul Reaver 2 und dazu noch mit teils massiven Problemen behaftet können nur die Story und der famose Sound-Hintergrund ansatzweise Gefahr für Kains Kontrahenten bieten. Zwar liegt der Schwerpunkt bei Blood Omen 2 mehr auf den Kämpfen als bei Soul Reaver 2, das doch sehr Rästel-lastig ist, doch die Art und Weise wie die Kämpfe zelebriert werden, bleibt ebenfalls hinter den Erwartungen zurück und ist auf Dauer zu simpel, um für langanhaltende Freude zu sorgen. Einzig die viel zu selten einzusetzenden Spezialfähigkeiten Kains und das Blut-Management sorgen dafür, dass Blood Omen 2 gelegentlich aus dem Durchschnitt heraus kommt. Und das ist eindeutig zu wenig, um Raziel die Stirn zu bieten - selbst ShadowMan Mike Le Roi kann an Kain vorbeiziehen.
Apr 18th, 2002 · PlayStation 2 · read reviewIGN (7.1 out of 10) (71%)
And with the first paragraph I shall end the confusion... Blood Omen 2 is the sequel to the original isometric Legacy of Kain game that graced the PSX. Those Soul Reaver titles, while taking place in the same universe, are different takes on the same Kain fiction.
Apr 3rd, 2002 · Windows · read reviewGameSpot (7.1 out of 10) (71%)
Blood Omen 2 does have its strong points, but, much like the original, its fiendish main character is the best thing about it.
Dec 10th, 2002 · GameCube · read reviewJeuxvideo.com (14 out of 20) (70%)
Une version GameCube qui s'est fait attendre longtemps pour finalement proposer un contenu identique aux autres versions consoles. Dommage. L'aventure est la même, mais on ne peut s'empêcher de penser que le jeu a perdu de sa magie par rapport à l'épisode original. Mais si Blood Omen 2 n'est incontestablement pas le méga-hit que l'on attendait, il parvient tout de même à conserver en partie l'atmosphère particulière du jeu original pour proposer au final une aventure particulièrement jouissive, même si la progression se révèle toutefois assez linéaire.
Jan 30th, 2003 · GameCube · read reviewJeuxVideoPC.com (14 out of 20) (70%)
Kain revient d'entre les morts (enfin, les vrais morts) pour accomplir sa vengeance. Les Séraphins ont repris le pouvoir sur Nosgoth, et vous n'allez pas les laisser faire.
Jun 14th, 2006 · Windows · read reviewComputer Gaming World (CGW) ( ) (70%)
Control has suffered a bit in the transition from console to PC. Stay away from the clunky keyboard and mouse options; a gamepad makes life much, much easier. But even with a controller you’ll be wishing for the ability to strafe, The game feels like an FPS anyway, so the ability to sidestep would help greatly. Ultimately, Blood Omen 2 comes together to offer a satisfying, modern take on the action-adventure genre. Snazzy graphics, professional voice acting, and captivating gameplay combine to create what is easily the highpoint of this series.
Jul 2002 · WindowsGameZone (7 out of 10) (70%)
Don't buy Blood Omen 2 for the graphics, the music or the story. Buy it for the gameplay and ONLY the gameplay! Soul Reaver-lovers will get what they paid for, and patient newcomers may find that BO2 is the game they've been dying to sink their teeth into.
May 6th, 2002 · PlayStation 2 · read reviewComputer and Video Games (CVG) (7 out of 10) (70%)
Lots of gut-spilling, flesh-rending fun, but there's not much you haven't seen before.
May 2002 · PlayStation 2 · read reviewvideospiele.com (70 out of 100) (70%)
Schade. "Blood Omen 2" ist in meinen Augen eine echte Enttäuschung geworden. Wie sehr hatte ich mich auf das Spiel gefreut, aber selbst mit gutem Willen kann man nicht viel gutes Haar daran lassen. Wenn es nicht "Legacy of Kain" wäre, gäbe es wohl kaum einen guten Grund, viel Zeit mit "Blood Omen 2" zu verbringen. So macht es immerhin noch Spaß, sich mit den dunklen Gaben einen Weg durch die Gegnerscharen zu bahnen und seine finsteren Vampirphantasien auszuleben. Damit rettet sich der Titel noch einigermaßen in den mittelmäßigen Bereich.
Apr 16th, 2002 · PlayStation 2 · read reviewGameZone (7 out of 10) (70%)
In some ways, Blood Omen 2 is a simplistic, action-rich game. However, the story of Kain and Nosgoth, and the way the creators of the program unveil it is a drawing power. Kain is brutal, and will laugh evilly when dispatching helpless citizens begging for mercy. He is the embodiment of an antagonist portrayed as the protagonist.
May 3rd, 2002 · Xbox · read reviewIGN (7 out of 10) (70%)
Kain comes to Cube with minor improvements. Read our full review of this blood-sucking action-adventure.
Jan 14th, 2003 · GameCube · read reviewArmchair Empire (6.9 out of 10) (69%)
While I’d definitely recommend Blood Omen 2 as a rental (and possibly as a “buy” if you’re a Legacy of Kain fan from years gone by), I’d have reservations recommending it to hard-core gamers, although at $20US.... It’s got a great story and a well-defined protagonist, the graphics and sound provide a suitable sense of place, but the problem with the “lock” during combat and the funnel quality will more than likely turn some people off.
Jan 12th, 2003 · GameCube · read reviewGameSpy (68 out of 100) (68%)
We'll skip over the often juddering framerate, the inconsistencies of Kain's jumping and grabbing platforms (some he can, some he can't), the fact you can't skip any of the in-game cinemas, and other logical discrepancies (such as a rampaging demon on the final level that punches through solid walls and creates tunnels of rubble, but can't smash a window or large crate to grab you), and simply state the following: This is Soul Reaver Lite -- undoubtedly fun, but light on puzzle complexity, light on varying action, and unfortunately, more than a little insubstantial in the replayability department. If you're a fan of the series, you'd be wise to rent this for three nights, complete it, and howl at the moon for a little more innovation next time.
Mar 27th, 2002 · PlayStation 2 · read reviewPC Action (Germany) (66 out of 100) (66%)
Kains neuestes Abenteuer irritiert mich und wirft mehrere Fragen auf: Besitzen Vampire neuerdings einen imaginären großen Strohhalm zum Blutsaugen? Wieso muss ‚ich mir das 3.000-mal in einer Sequenz anschauen? Wieso lebt Vorador trotz Enthauptung? Und was ist mit der unausgewogenen Gegner-Kl, den mäßigen Rätseln und der tristen Grafik? Kurz: Raziels Reise in Soul Reaver2 hat mehr zu bieten.
May 2002 · WindowsNintendo Le Magazine Officiel (6.5 out of 10) (65%)
Long à démarrer, ce jeu fait perdre son sang-froid. Mais si vous vous sentez l'âme d'un vampire, vous saurez être patient... éternellement !
Mar 2003 · GameCube · read reviewNetjak (6.2 out of 10) (62%)
If you are a fan of the series, you're not missing a whole lot so save your cash for something else. If you have never played any of the games in the series, this will be a nice introduction to the series. There is a ton that I loved in the game, but there was also a lot that should have been given more attention to. I think if some of the bad areas of the game (as mentioned before) were corrected and enhanced, this could easily have been recommended for a purchase. I appreciate a good port, mind you, but little details make all the difference. If the rest of the game could have been on pace with the graphics, this could have been an AMAZING title.
Apr 5th, 2002 · Xbox · read reviewPC Games (Germany) (62 out of 100) (62%)
Ganz ehrlich, ich mag Vampire. Und ich habe mir wirklich alle Mühe gegeben, auch Blood Omen 2 zu mögen. Wenn da nur nicht solche Design-Schnitzer wären: Warum muss ich bei jedem Gegner einer Blutsaugsequenz beiwohnen, die ganze drei Sekunden dauert? Das ist beim ersten Mal spaßig und beim zehnten Mal okay - beim hundertstem Mal haut man dann auf die Tastatur in der utopischen Hoffnung, dass die Sequenz abbricht, wenn man möglichst viele Tasten möglichst fest drückt. Zum Heulen ist das Ganze, wenn Ihr Vampir zwischendurch mal stirbt. Weil Sie nur dann speichern können, wenn es das Programm erlaubt, werden Sie viele Spielabschnitte immer und immer wieder spielen müssen. Was nützen mir dann noch die spannenden Kämpfe, die herrlich düstere Umgebung, das wunderbar fiese Erscheinungsbild von Held und Bösewicht Kain? Die Antwort: nichts.
May 23rd, 2002 · Windows · read reviewGamekult (6 out of 10) (60%)
Plus que jamais que dans tout autre jeu de la série de Legacy of Kain, Blood Omen 2 semble s'adresser à la console. Le héros sent la console, la complexité des puzzles aussi, ainsi que l'aspect un rien plate-forme. Les fanas de Kain et de Raziel pourront apprécier le jeu, les nouveaux venus, moins. A noter toutefois des combats bien sympathiques, une violence omniprésente et des niveaux bien travaillés et ce, même si on ne peut pas s'écarter de beaucoup du chemin tracé par les développeurs.
May 8th, 2002 · Windows · read reviewAge, The ( ) (60%)
In a game that is certainly not for the squeamish, Kain spends the first few levels in the slums of a medieval city, wandering about slaughtering defenceless peasants. Just for effect, these helpless souls plead for their lives and whimper as you tear their heads off and drink their blood. This is really only a game for people who like playing the bad guy. And in this one you certainly get more brutality than you bargained for.
Jul 4th, 2002 · XboxDeaf Gamers (3 out of 5) (60%)
All things considered this is a good action game that throws the odd puzzle at you from time to time. The puzzles are never too difficult and won’t ever get to the point where you give up in frustration. Most of the time you’ll find yourself having to get past blockades that the Sarafan Lord has placed in your way. The game can get a little repetitive though as the combat and blood sucking seems like it’s never ending. Thankfully Kain acquires special abilities that enable him to take a stealthy approach from time to time.
2003 · Windows · read reviewThunderbolt Games (6 out of 10) (60%)
Vampires kick ass. It’s such a simple truth, a concept that has been passed down through the generations. When it comes to complete and utter coolness, vampires take the medal. The pale flesh, the mystical powers, even the never-ending thirst for blood make up one of the most feared characters ever conceived by the human mind. We’ve been graced with Dracula early on, a legacy that has helped cement countless other vampire tales and one of the most popular gaming franchises in gaming history. But in this current generation of consoles, what’s left for these creatures of the night? Unfortunately, Dracula’s heyday seems to have past with the previous generation. Aside from BloodRayne, the only video game with a heroic vampire is Blood Omen 2.
Apr 17th, 2005 · GameCube · read reviewYiya (9 out of 15) (60%)
Spass hat es aber dennoch gemacht, Nosgoth für 14-15 Spielstunden sein Reich nennen zu dürfen. Fans der Serie werden ohnehin zugreifen, um mehr über Kain und die Vampirkriege zu erfahren. Wer Neueinsteiger ist, sollte jedoch zuerst mit Soul Reaver 1 & 2 (beide zusammen von Eidos auf einer DVD Version mit Goodies erhältlich) beginnen, die für mich immer noch die Süchtigmacher dieses Genres sind. Danach wird man dann eh nicht umhin können, sich mit Blood Omen 2 beschäftigen zu wollen.
May 28th, 2002 · Windows · read reviewDeaf Gamers (5 out of 10) (50%)
Blood Omen II is a solid action game but there are some problems for deaf gamers. The only text feedback in the game is when the controls and gameplay commands are being described to you by Umah in the first level. There are no subtitles and no mission briefings in text at all. What makes this hard to take is that it's exactly the same as last years PS2 version. Surely subtitles could have been added to give deaf gamers access to Blood Omen 2?
2003 · GameCube · read reviewGamekult (5 out of 10) (50%)
Blood Omen 2 "réhumanise" quelque peu la série, en faisant de nouveau évoluer un vampire parmi des humains. Malgré les lacunes du moteur 3D, le jeu est assez accrocheur pour qui a déjà succombé au charme de Kain. Par ailleurs, le bon équilibrage entre énigmes et combat permet de pallier le manque de créativité du jeu.
Apr 17th, 2002 · PlayStation 2 · read reviewAdrenaline Vault, The (AVault) ( ) (50%)
Fans of the Legacy of Kain series will probably pick up Blood Omen 2 regardless of this review, and they’ll probably persevere through to the end. Sadly, they’ll have to persevere through an occasionally buggy, always laggy and generally sub par release to get there. Crystal Dynamics lost everything they made right in Soul Reaver 2, as the fluid combat, dexterous hero and grand puzzles have been sacrificed. In their stead we find completely linear levels, a vampire that controls more like a zombie and plenty of switches with minimal rhyme or reason. While the voice acting is still as fantastic as you remember and the story will intrigue you with a few key twists, these alone are not enough reason to venture to this period of Nosgoth. Unless you’re a die-hard Kain fan, Blood Omen 2 is filled with evil portents that should warn any cautious gamer away.
Apr 5th, 2002 · PlayStation 2 · read reviewThunderbolt Games (5 out of 10) (50%)
Overall, Blood Omen 2 is a very, very linear and repetitive game. But, the violence and easy gameplay make it a very simple game to get into, and if you're captured by the story then you'll play the game through. It's not too terribly long, but the longer you play the game the longer it feels, and the mind-numbing nature of it can drive you nuts. It's a pretty cool game to play, but don't expect Panzer Dragoon Orta in terms of gameplay and depth.
Apr 16th, 2003 · Xbox · read reviewGame Revolution (C-) (42%)
So what can you "count" on from Blood Omen 2? Not much more than a heaping bowl of mediocrity that quickly turns soggy in drenched pints of blood. While fans of third-person adventures will find enough ubiquitous, familiar gameplay to keep playing, I'd recommend most of you to skip this breakfast.
Apr 2002 · PlayStation 2 · read reviewGameSpy ( ) (40%)
Blood Omen 2 should have been a much cooler game. Both Soul Reavers were a kick, so big things were expected from the latest in the Legacy of Kain series. Unfortunately, it falls short on almost all counts. The graphics have their problems, the gameplay is repetitive, and the play is far too linear. The saving grace is the actual story. If the Kain saga continues, let's hope it's in a better game.
Jan 6th, 2003 · GameCube · read reviewPlay.tm (40 out of 100) (40%)
It is hard to see whom this title would appeal to. The extremely simplistic nature of the title might appeal to young children but it is too bloody and violent to be suitable. While you may see the final mark as overly harsh for a game that is technically proficient, I would ask would you give a film a good rating merely for being in focus? This is a poor game and it hasn't become any better in the move to the GameCube. While titles may be a bit thin on the ground for Nintendo's machine, there are certainly far better offerings to be found.
Mar 15th, 2003 · GameCube · read reviewDeaf Gamers (4 out of 10) (40%)
So then overall the game looks as though it's a good one, that is until we get to the appropriateness for deaf gamers. The only text feedback in the game is where you are having the controls and gameplay commands being described to you by Umah in the first level. There are no subtitles. The cutscenes cannot be skipped and there are no mission briefings in text at all. This is a devastating note to finish on but Blood Omen 2 is going to be a poor experience for a deaf gamer which is a shame because had access, via subtitles etc., been provided then we would be looking at a score of at least 8/10 instead of the one we are forced to give it.
2002 · PlayStation 2 · read reviewGameCritics.com (4 out of 10) (40%)
Such is the case with Blood Omen 2. Despite the original games technical flaws, it had enough heart and originality to become a true cult classic. After playing that troubled masterpiece years ago, I thought a blockbuster sequel would be a no-brainer. After all, what could be easier than to fix the technical problems and add a bit of polish? Sadly, of the three sequels released since then, none have managed to provide both story and gameplay at the same time. Blood Omen 2 doesnt provide either. I dont know how much more of this I can take and still call myself a fan of the series.
Apr 17th, 2002 · Xbox · read reviewPlayer Reviews
A minor installment on the Legacy of Kain series, but one hell of a fun game anyway.
The Good
I got this game after a recommendation from some friend, as a 'funny 3rd perspective game'. At first I totally HATED it; specially the control interface, in which you can actually smell its console roots. There was no sidestep! wha—? I NEED sidestep!! I always thought of sidestep as a MUST since WOLFENSTEIN 3D (um, did WOLFENSTEIN 3D actually have a sidestep key?).
I just put the game down for a few weeks and almost forgot about it.
Then one day I decided to give it another shot, before I decided whether or not to uninstall it and definitely forget about it... turns out that I got used to the controls, and they weren't so bad. They still suck for the basic movement, but the combats are managed in a way I thought was original and very user-friendly.
Upon playing it for a few days, it started to grow a lot in me, I ended up LOVING the voice acting (a thing I never paid any particular attention to in other games); eventually there started to appear some characters from previous games, and intriguing references were made to those games... on top of that, Blood Omen 2 had a preview of SOUL REAVER 2, which looked amazing. So, out of wanting to know what was the whole story about, I bought the whole saga. Even the ancient first BLOOD OMEN.
Today, I LOVE the Legacy of Kain series. The storyline has to be one of the better stories I ever read. It's just ENORMOUS, it's full of interesting characters, smart twists, conspirations, deception... It's not only imaginative as few things I know, but it also has such a strong foundation that surpasses a lot of movies and even books.
Blood Omen 2 is set about 400 years after the first BLOOD OMEN, thousands of years before SOUL REAVER.
Blood Omen 2 shows a young vampire Kain (he still looks almost totally human, except for his claws, which anyway are still five and not yet three) who is still fighting his way towards the complete domination of the land of Nosgoth. In the intro sequence we see Kain and his armies taking over Nosgoth town by town, until they stand before the walls of Meridian, the capital city, home of the vampire hunting order of warrior priests known as the Sarafan. Armed with the Soul Reaver, his almighty sword, Kain fights the Sarafan Lord, a strange man with flames coming out of his head. Unexpectedly, Kain is defeated and falls to what seems to be his death.
However, we see him waking up in some sort of hideout, with a vampire female called Uma taking care of him. Kain is told that he slept for about 200 years, and the Sarafan are almost done with their goal of completely wiping vampires off the face of Nosgoth. Uma is part of a small resistance group called the Cabal, which needs the legendary power of Kain in order to be able to fight the Sarafan.
Weakened after his near-death experience and the long recovering slumber, and without his sword, Kain will have to make a long journey to recover his powers, memories, possessions, and ultimately retake his conquering plans. In the way, he will discover some dark secrets regarding the Sarafan, the mysterious Sarafan Lord, and the reason why he was defeated quite easily 200 years ago.
Blood Omen 2 is a minor installment in the series, I understand it's intended as some sort of side-story and the actual storyline isn't nearly as complex and intriguing as in any of the other games. Nevertheless there ARE some interesting secrets to unravel, and even some events that might clear up a few points of the whole series. In fact, after playing this game I played SOUL REAVER 2 again and, as I suspected, I just understood several small points that got unanswered and some even passed unnoticed my first time through.
Anyway, I definitely believe this one shouldn't be called Blood Omen 2, since such title is very misleading in several aspects. I'll go deeper on that later, but for starters, this game is mainly an action game, from a 3rd person perspective, with very few puzzles to solve and none of the RPG'ing of the first game.
Graphically the game is very good. I found it slightly below SOUL REAVER 2 but that doesn't mean it's bad at all, SOUL REAVER 2 is only too amazing. In Blood Omen 2, character design, textures, and special effects in general are above average and take advantage of the DirectX 8 pretty well.
The game takes place mostly in cities, which are amazingly well designed, working a lot for a grim atmosphere.
As it happened in the first game, Kain also changes clothes a few times (although this time he does it by himself with no option to choice from the player) and all his models look amazing. I specially love the suit he wears in the last level, when I saw it I was like 'alright! now bring that Sarafan Lord! I'm all dressed up for the ocassion!'.
Most of the enemies we'll meet are human, and although there is not much to be done with human models, it has to be said that the clothes and armours are very well designed, in fact I like these more than the Sarafan warriors from SOUL REAVER 2.
When it comes to music, again the game does good but not reaching the level of the awesome SOUL REAVER and SOUL REAVER 2... in fact, I even prefer the music of the first BLOOD OMEN.
On the other hand, the sounds do shine with a very powerful light, once again, specially for the voice acting. Just the fact that we're playing Kain in this game puts it slightly above SOUL REAVER and SOUL REAVER 2 in this dept, because I just love this guy's voice, and we get to hear it all the time.
As I said in other reviews, the voice acting of the Legacy of Kain series count among the best voice acting ever. It's my personal favourite cast of voice actors, no doubt.
As I said, Blood Omen 2 is mostly an action game, and although there are a few puzzles to solve, those are so simple that they can barely be called puzzles. 'Stallers' might suit them better.
The combat interface is a slightly reworked version of the one in SOUL REAVER 2. You have an 'autoaim' button which makes Kain lock on a given enemy, when you move with this button pressed you do it around the enemy (which allows you to perform a quick side-jump to avoid attacks, for example), and of course the button also lets you attack and cover from attacks. The autoaim can lock on an enemy at a fairly big distance, unlike SOUL REAVER 2 where you needed to be pretty close for it to work properly, and while you have the button pressed there's no way you 'miss lock' of the enemy, which often happens in SOUL REAVER 2.
I personaly like the interface —although getting used to it took a little while, since it's not the classic FPS-like interface— and I find it pretty suitable for the fights. Anyway, it's still not as good as the one in ONI, my all-time 3rd-person-action favourite control interface.
The fights are in a 99.99% close-hand, and you can use either your fangs, or weapons like swords, axes, et cetera, which you take from dead enemies or you find laying around.
You also have a set of special vampiric abilities called Dark Gifts, some of which can be applied in combat. You will get to fight a number of bosses, all vampire traitors who are working for the Sarafan Lord now, and after defeating each one you will be rewarded with a new Dark Gift.
The boss fights are pretty original, since they are divided in two or three stages, in each of them the boss will attack in a different way, which will require you to use a different approach, since straight-beating-up is not always the best solution. This is interesting, since it makes the boss fights challenging in a smart way, not just because the guy is so damned tough, as it usually happens in many games.
As a vampire, Kain can of course draw blood from his dead enemies in order to restore his health. Note that I say 'draw' and not 'suck', since (as it happened in BLOOD OMEN he does it through telekinesis, without touching the body of the enemy (what's with that anyway? you're drinking their BLOOD, it's not like this way is more 'antiseptic' or anything).
The Bad
The main drawback of the game comes hand in hand with its very name. As I said, calling this game Blood Omen 2 is VERY misleading, since it's nothing like the first one. The name 'Blood Omen' is a VERY big responsibility to bear, and with all its bright sides, this game just doesn't qualify for such name.
Although the combats are fun, and they are actually more fun than the ones in any of the other games of the series, they are just about all you're going to do. I already called the puzzles 'stallers' because they are practically pre-solved for you and hardly deserve to be called puzzles, the 'pieces' are usually in a range of 10 walking steps and they are so stupidly marked to stand out, that I often felt like playing a game meant for 5-year-old kids... no wait, not even that, in fact I felt like it's meant for plain MORONS. All you do is to move the 'pieces' to the proper location which is the only thing you can do (say, moving a box to a certain place, which is THE ONLY place where you can move it to; or pull a given lever, which is THE ONLY lever in a 100 miles area). The only time you spend in a given puzzles is the actual gameplay time, with no thinking to do at all. In fact, most of the times I found myself solving puzzles in a lever-pulling-spree even before I realized WHAT was I actually doing.
I definitely would have liked a more mature approach, make me DO some actual thinking.
All the best things of the first game have been brutally stripped off: no disguising to fool enemies, no choice of weapons for a reason (other than pure aesthetics), no spells (the Dark Gifts barely can count as spells, and they are just about 7 of them), no side-exploring nor secret areas (which practically takes out any replayability value), no shifting into animals or any other form whatsoever, no weather effects (no rain, no snow, nor anything), no daytime-to-nighttime switching, no replaying of cutscenes, no pre-rendered cutscenes...
The game is better than its predecessor in the way that it's almost 5 years more recent, and the technological gap between them is huge, but from a totally objective point of view, BLOOD OMEN is way better than this sequel.
All of these drawbacks would have been easily worked out just by naming the game to something else, clearly stating that this is a 'minor side-chapter', so people wouldn't expect an actual full-scale sequel.
Moving onto another area, I said that character graphics are very good —which they are— but I feel that the amount of polygons used is pretty low, you still can see some 'too polygonal' forms in some characters.
Also, some (luckily few) characters are badly designed. Uma looks awful from ANY point of view, which is specially bad giving the important part she plays in the game. Not even her clothes look any good.
The ages-old and always helpful trick of the dense fog has been used left and right in order to cover the far clipping plane, thus being able to create big environments at very low performance cost (and the fog fits the grim atmosphere also, which is always good), but at a few points the fog gets pretty annoying and spoils the picture. There's a scene near the ending where Kain stands in front of the huge building in which the main boss is waiting, and it is supposed to be a magnificent view, with a striking music and all, but the fog hides the building so much that you barely can get a glimpse of its silhouette. It's like 'what´s with the ominous music and all the camera action? what am I supposed to be so amazed at?... oh, there it is, it looks like there´s a big building behind all the fog...'.
The use of in-game graphics for cutscenes is —as usual— sort of a mixed bag. Even though the graphics DO look good enough as to make a good cutscene, animation still needs some workaround, and it clearly tells in some scenes that look really awful, specially the ones that involve physical contact between two characters.
Finally, there is a terrible bug in the game which triggers after you've been playing for a while (an hour or so), where the game bounces back to the desktop with no warning or message whatsoever. This is indeed a useful way of telling you 'hey, you played for quite a long time already, don't you think it's enough for today?', but I like to make those kind of decisions myself.
The Bottom Line
Blood Omen 2 is a minor installment in a major series. This is not bad at all, and it hints the possibility of other 'minor side-chapters' appearing in the future (Vorador is shown alive already in the intro cutscene, which raises a question that might ask for a new game to answer it).
As a lover of the series myself I think it would be great to have a new 'small Legacy of Kain' game every now and then while we wait for the next MAJOR chapter.
On the other hand, calling this game Blood Omen 2 might lead people to think this is actually a sequel to BLOOD OMEN, for which I don't think it qualifies.
All in all, the game looks great, the controls are pretty smooth, the voice acting is still the best, and above all the game is FUN, and that's the important thing. While it hasn't got a plot as intriguing and profound as any of the other Legacy of Kain games, this can be forgiven anyway keeping in mind the 'minor installment' thing.
The only thing a future 'minor installment' would NEED is more challenging puzzles. Let's face it, most of the people playing a Legacy of Kain game are grown ups, and anyway kids also deserve a harder challenge than these puzzles.
by Slug Camargo (583) on Aug 29th, 2003 · Windows
Toto, you're not in Soul Reaver 2 anymore.
The Good
I'll say something. The only other Legacy of Kain game I have played in Soul Reaver 2...and although this game came out several months after SR2, the graphics are actually worse and so are the controls. You'd expect some upgrades, but nah, you don't get that. However, these are fairly minor issues.
The highest point in the game is easily the environment and atmosphere. You're a bloodthirsty vampire (EXCESSIVELY bloodthirsty I might add) stalking the streets of a medieval town, with a full moon, dark sky and great architectural drawing. The background goes perfectly with the game and is drawn great, much like the beautiful architecture of the Sarafam Castle in SR2. However, unlike SR2, this world is alive. In that game, the only people you'll meet are the ones you kill and a few people you talk to who develop the plot. This game has people wandering around, who, if not killed, will chat about various topics with each other and provide an interesting backdrop. You don't have to kill everyone, although the game somewhat encourages it. However, there are a lot less cutscenes and the plot doesn't seem to advance as dramatically as in SR2, where confusing and amazing new twists show up at every corner.
The next high point, especially compared to Soul Reaver, is the combat. Although the controls are sometimes unresponsive which causes unlimited aggravating deaths every now and then, the combat system itself is very well done. As Raziel in Soul Reaver, you could win the game just by going, whack whack whack, against every foe until they backed down, and occasionally jumping over the stronger attacks. Here,you have to block to live, because the enemies are as skilled and smart as you, and they won't let you score a hit if they can help it. You have to know when to hit and when to block, and some of Kain's Dark Gifts reward blocking too.
Another definite high point is the plot itself. You have to have played or at least read about the plot of the whole LoK series to appreciate the depth and complexity of it; this one is not as deep as the time-travelling twists of the previous game. However, once you see how the game ties in with the larger plot, you'll nod in realisation.
Kain has a variety of Dark Gifts, or vampiric powers. He starts out with two: one which allows him to power up by blocking and do extra-powered attacks, and one which lets him absorb himself into the mist and do overly-nasty stealth kills on his enemies...extremely useful for ridding yourself of the hordes of knights accompanying that guy with the stupid magic armour, to be sure. As he defeats the various bosses in the game he will gain new powers, which allow him to do things like jump long distances (needed to passs some areas but also great for long-range pounces) and take over the minds of mortals to do his will.
Finally the voice acting was great, as in the other games. The actors do great impressions...especially the villagers putting emotion into it, whether its fear (usually fear) or anger in their little conversations. The
The Bad
Now, despite it being a good game, anyone would have quite a few complaints, some more than others. The worst one I have is the puzzles. They are all just throwing switches and pulling crates. That's pretty much it. Gone are the intricate mazes and ancient ruins of Soul Reaver 2. Whoever designed the puzzles fro that game should have been brought in for this one...it had some of the most ingenious puzzles I've ever seen..although that isn't saying much...but still. I found myself aggravated often by those puzzles but now I long to do something more in my puzzles than push boxes and turn wheels.
The control failures can cause combat to be unnecessarily annoying, for sure. Too many times I have stood facign away from my enemies while they delivered beatdowns to my helpless back, because the autoface button wasn't working and I couldn't turn around while being walloped. Something has to be done about this, possibly in a patch, and the next game, which I presume there will be one of.
Now, although the dark gifts are cool, they are very limited in their use. While Fury, Berserk etc can be used in any combat situation and are great against those stronger enemies and bosses, the rest of them cannot be used widely. Mist is very useful and fun, but you have to have a layer of mist already on the ground to use it, which does not always show up when you want it, and if you step out of the mist your cover is blown. The Jump is good for long distances and pouncing kills, but you can't reach great heights with it (like the boss that you killed to get it). And Charm and Telekinesis are mainly used to flip switches...people under your control cannot fight, or move too far from you and are only good for opening doors.
One of my serious quirks is that the game basically encourages you to butcher everyone you meet and drink their blood. Because when your blood/health bar is full, any blood you drink goes toward you Lore Bar, which is essentially experience, once you get enough your max health goes up. So you can make it go up faster by killing off every civilian that crosses your path. It's not the desensitising violence that I'm complaining about here, although I must say that's pretty bad too. THe problem is that it takes away from the depth of the game: Here's some people, kill them. If there were a reason NOT to do this, I would much appreciate it, but the game provides no real incentive not to mercilessly slaughter everyone you see. ANd because of this, the little blood-sucking cinema (which is wierd because rather than biting anyone, Kain sucks the blood out of the body from up to 5 feet away..you have to wonder what the fangs are even for) gets old real fast. THe game would be more interesting if it helped you to be discreet rather than leavign a trail of destruction.
My last complaint would have to be Umah. I had thought the LoK games had a good enough plot and gameplay appeal to get all the fans they needed, without having to resort to the ridiculously voluptous, Barbie doll figure lady to haul in horny teenagers. However, it appears they've joined the club. Not only does this badly-disguised hooker alternate between staggering drunkenly around and swaying her hips like she's a doing a striptease, she also dresses in stuff that even the most open minded will be shocked by. There's more cotton in the top of an aspirin bottle than in that outfit. This is just a sorry attempt to attract more interest and should have been toned down...I thought all the feminine attractiveness this game needed was the half of Ariel's face that wasn't torn and mutilated...these games don't need to resort to such ploys.
Well, I think I've badmouthed the game enough. Here goes.
The Bottom Line
Overall...this game will appeal to those who like action with a good plot, even one with not so much attention paid to it, to give motivation for the gore. If you are offended by people being whacked bloodily around and streams of blood flying into a guy's mouth, don't play it at all. It's not SR2 graphically with Raziel's complex motions of every limb and karate moves, and the puzzles are disappointing. As an introduction to the LoK series, it's not so great...but it is an overall satisfying game, even if you want to try it out with someone else who has it before you buy.
by munchner (10) on Aug 24th, 2002 · Windows
Great atmosphere, hit-and-miss gameplay
The Good
The good:
The background graphics are absolutely stunning: beautiful and detailed cityscapes and countrysides. During some levels I posed Kain at the edge of a rooftop or catwalk, looked down at the city, and wished I could have taken a screenshot and printed it out. The game does a great job of bringing you the habitat of the vampire: back alleys, rooftops, catwalks, sewers, tunnels, and other places that mortals are rightly afraid of. The cutscenes are all rendered using the same engine used for gameplay, no faking here.
The timeline is roughly set in the year 1900 or so, in an alternate world: steampunk! The technology is steam, which is used extensively in the game to add a spooky atmosphere (factories, vents, etc.), and an eerie magic power source that glows and sparkles bright green. Combat takes place with hand-to-hand weapons (swords, clubs, etc.), no guns. The world is very well thought out and extensively detailed.
The choreography of the characters is great and very detailed, especially when blocking enemy attacks during a fight. Unfortunately the actual character graphics themselves are poor. Most people look like blurry stick figures. It is very strange to see such poorly drawn characters against a beautiful background. Kain is well drawn, though, which is important since he is the main object you will be looking at throughout the game. Kain wears several different costumes based on what level you are on. I especially like the way Kain's hair flows back and forth depending on what direction he's moving. Watch from a different angle when climbing a ladder during the early levels!
Unlike the helpless automatons of Blood Omen 1, the enemies here have a rudimentary intelligence. When guards hear a noise, they will run to investigate. Civilians will go about their lives, but when things start happening around them, they will become scared. When they see something horrifying (such as Kain feeding), they will scream and run away. These characters having multiple states really add a good feel to the game, making the world seem much more realistic and believable.
Sound effects are great. The game is full of memorable sound effects, such as the clinking sound when climbing a ladder. This game features very good surround sound! If you have a Dolby Pro Logic hookup, and 4 or more speakers, you will be able to hear everything coming from around you and the sounds will be intense. Unfortunately the music is mediocre. There is basically some fast music that plays during fighting, and some slow music that plays when exploring the level, but nothing really stands out. No rocking Castlevania music here!
As a nice minimalist touch, boss fights have no music at all. This is very useful, because sound effects play an important role in fighting a boss: often, you know what action to take based on the sound effects you hear (a taunt from your opponent, machinery being turned on and off, and so on).
Your food in this game, the helpless civilians, are also used to add background plot to the game. It is great to sneak up and overhear two or more civilians standing together and speaking to each other. They talk about things that would be important in their lives: guard duty, coldness of the night weather, dead bodies showing up mysteriously drained of blood.... The dialog is great and really draws you into the world of the game. Unfortunately, if you show yourself in any way, they will be startled and stop the dialog, and there is no way to get them to restart if this happens. So you get the feeling you are missing out on a good part of the game's storyline.
Like Blood Omen 1, the fighting is very easy (most of the time), and they feel compelled to add puzzles to give the game some variety and challenge. Most of the game is well paced, alternating between fight scenes and puzzle-solving scenes. The puzzles are usually based around switches: you must pull various switches to open doors and activate machinery, to get access to the next area of the game. The puzzles will make you stop and think, but are not hard enough to be frustrating. This is a good thing, since this is a vampire game, not a puzzle game.
The levels are very well designed, full of detail, and 3D settings. You climb ladders, leap from rooftop to rooftop, explore sewers, sneak across catwalks, and so on. The vampire's agility is very well used, to travel up and down the cityscape as well as walk around flat areas.
The game is good about telling you how to play. At situations early on in the game where you use an ability or spell for the first time, onscreen prompts will tell you what buttons to press and what to do. You are left to figure out the combat system on your own, though: unfortunately no help is given during the times when you would need it most!
The Bad
The bad:
The game encourages you to kill everything that moves, even when your blood pool is completely full. Scorched earth. It would have been more fun to have to manage the predator/prey relationship with more thought: if a vampire kills too many people, there won't be enough people around to feed on next time when more blood is needed. Since this game is linear, you never return to the same area twice, so this doesn't apply. A shame, since it would have added a nice challenge to the game, and drawn the player more into the world of vampires.
Strangely, there's no traditional vampire kill: the bite at the neck. Kain uses weapons or claws, never fangs. When drinking blood, Kain slurps it through the air, from a distance of several feet away, in a stream of blood flowing directly from the victim's heart into Kain's mouth. This is bizarre, but probably done to be similar to Blood Omen 1. When victims are posed in weird places, it looks silly: you see blood flowing through their limbs, nearby walls, and so on. The victims do twitch as blood is drawn from them, though, a nice touch.
In Blood Omen 1, there was a unique challenge: in order to feed from a victim, you had to damage them almost to the point of death, but not quite. You had to feed from a still-living body. This provided fun variety to the game: you couldn't just attack everything in a frenzied hack and slash, otherwise things would die, and you wouldn't be able to feed and recover your blood pool. You had to deliberately watch your attacks, bringing victims to the point of death, but not killing them. Unfortunately this is not the case in Blood Omen 2. Now, it is reversed: you can only feed from dead bodies, not the living! You have to kill them completely. Even when the enemy is injured and crawling on the ground, near death, you must still do a finishing move (or wait for them to die). This is a disappointment, as Blood Omen 1 was much more elegant in how it handled feeding. You really notice this with the prisoners!
The speech made during cutscenes, and the conversations between civilians, are an important part of the game's storyline. Unfortunately there are no subtitles. Some of the dialog is hard to catch, especially background conversations (often drowned out by nearby sound effects such as machinery). Subtitles would have been nice.
Unlike Blood Omen 1, the game is linear. No true exploration is allowed. This is good in some ways, because the levels are large and detailed, and it would be easy to get bogged down and lost. It would have been wonderful to freely explore the game's world, though. There are a few places where multiple paths can be taken, but these lead only to places to get powerups or find more victims, and inevitably a dead end. The game uses locks, puzzles, barriers, one-way jumps straight down, and other devices to ensure that you can only advance in one direction and can't deviate from the path they want you to take through the level.
The controls aren't as responsive as they should be. There is no way to sidestep to the left or right, except in a limited way during combat. You have to rotate in place or turn during walking. Jumping is great, though, as you can press the jump button again and float slowly down to the ground. Vampires should move swiftfully and gracefully, and this game only partially gets it right.
The camera in this game is very good. The camera seems to do the right thing, almost always showing what the player is interested in. The game even provides a way to manually override the camera's positioning.
Unfortunately the camera can only be rotated 90 degrees around the character, not 180. It would be nice to have a full range of movement. There are also many details on the game that are small and not visible from a distance. The game is good at putting sparkles on game objects that are important to the plot, but it would be nice to be able to zoom in and magnify what the camera's looking at. Vampires have superior senses, and this feature would have helped simulate this, and provided a good visual counterpart to the game's great surround sound. Unfortunately they did not think of this when designing the game.
The hit detection seems off. Many times, a sword or other attack has just narrowly missed Kain, but the game registers a hit anyway. This is very frustrating during a close combat! It seems that character shapes have no interaction with walls, either. Oftentimes, an enemy will be killed, and their body will fall to the floor with half of the body sticking through a nearby wall! Graphics glitches like this tend to ruin the suspension of disbelief, making the game less fun for the player.
The game is a cakewalk until you reach the only thing that scares a vampire: another vampire! The big fight at the end of level 2 is a rude introduction to the game. In my opinion, this is the hardest fight in the entire game! The game's pacing should have been better here, with more challenge in the middle of the levels, so you can gradually learn to play instead of getting steamrollered by the boss.
The controls seem sluggish when fighting. You must learn the enemy's action and anticipate what they will do, in order to move your character properly. Enemies make minor attacks and major attacks. Minor attacks can be automatically blocked, and in fact it is good to block as many attacks as possible, as blocking will increase your "rage gauge" (magic power meter) which allows Kain to cast combat spells. Major attacks can't be blocked, but the enemies make a point of telegraphing their attacks to the point where it is easy to see them coming and prepare to dodge.
Some say that it is boring to have to drink blood from every enemy killed, and slows down the pacing of the game. I disagree. You are a vampire, after all. It also adds an element of danger: you are very vulnerable to attacks while you are feeding. Be careful of your surroundings when feeding. Are you sure you killed every guard, or is there still one hiding?
The ugly:
There is NO WAY to skip the cutscenes. None. If you die in a hard area and have to replay from your last savepoint, you must sit through the cutscenes again. This gets very old the 10th time you are killed by a frustrating boss! Hitting Start pauses the game. You'd think they could have put in an option to let you skip past the cutscenes if you have seen them already! This would also make it possible to "time attack" the game once you have beaten it and became good at it. It is amazing that they forgot to put in a way to skip the cutscenes.
The Bottom Line
This game has a great atmosphere for those of us who like dark gothic games, and especially vampires. If you are a fan of Castlevania you will love this game!
Pro: Vampire atmosphere, background graphics, surround sound
Con: Not long enough, can't explore freely, some gameplay flaws
Best moment: Standing on a perch overlooking a quiet city street at night, looking down, and soaking up the gothic atmosphere.
Recommended for: Fans of steampunk, fans of vampire games, all you Goths out there....
by Krellan (7) on Sep 8th, 2003 · PlayStation 2
You're a blood-sucking vampire, what more could you want? Well, better frame rates.
The Good
Blood Omen 2, like its previous edition, has you in control of the vampire Kain. Two hundred years after his defeat on the walls of Meridian, Kain once again, rises to take his place as the ruler of Nosgoth.
The characters in this game, from Kain to the Serafan Lord, were all expertly drawn and rendered. Environments, on the other hand, just didn’t seem to have the right mood set to them. Buildings and walls did not look as textured as they should have for a game of this caliber.
The Bad
After all is said and done, there just doesn’t seem to be a whole lot of good to say about this game. For instance, the fighting involves about 30% timing, 10% skill, and 60% luck. I can’t count the number of times that I got handled like a cheap tool, died, restart and not do anything to vary my tactics, and come out on top.
In addition to the repetitive fighting, some of the puzzles in the game just seem overly pointless. There is almost no sense of accomplishment after figuring out a puzzle, in fact, you could almost want a swift, sharp kick to the head, for not figuring it out sooner.
Another bad mark for this game, has got to be the frame rate. At times, the game can slow down to a pathetic 10 fps or less, and every once in a while, I noticed the word “loading” appear on screen. Even worse, I even had the game completely freeze on me. While these marks don’t do much good for the overall rating of the game, at least the voiceover sucks. No, I take that back, the voice acting was done quite well. Fans of the series will notice that the actors for as Kain and Vorador have returned for this latest installment, but the mixing seems as though it was rushed along without much quality control. As the game progresses, players will note that the dialogue gets more and more ‘off’ with the scenes on the screen, until it seems as though you are watching a bad Godzilla movie.
The Bottom Line
Overall, I would describe this game as Soul Reaver on pot. It just dosn’t live up to the hype that the Soul Reaver games has set up for it. If you’re curious about the beginnings of Kain, and possibly a peek into the origins of Raziel, then by all means, play this game. If, however, you are just looking for a good game to play, may I suggest that you look elsewhere. There just won’t be much interest for you here.
by Jon_Talbain (20) on Apr 5th, 2002 · PlayStation 2
Who cares if it's not the classic Legacy of Kain stuff?
The Good
Honestly, when I started playing Blood Omen 2, I thought "OMG, who the hell made the key map for this game?". It was impossible to play on the keyboard, and I was lazy about reallocating the keys. So I decided to use a joypad... what a difference!
Blood Omen 2 made my day with its combats! It is the only game in the whole series in which blocking attacks is an important thing! There are those who say that the attacks are repetitive. For Christ sake, in Soul Reaver 1 and 2 all you had to do is punch, punch, punch, all the time, to get the enemies killed! At least in Defiance you have other options, like playing "badminton" with your enemies, what makes its combats slightly better than in Blood Omen 2. But in trade, Defiance has that annoying camera that forces you to take giant turns only because the direction of this or that platform changed during your jump!
There's something cool introduced in Blood Omen 2 that became worse in Defiance: Kain's leap. In Blood Omen 2 you can choose the distance and direction of your leap, and that was a feature underexploited in game, although excellent. In Defiance, they had fixed those absolutely arbitrary red circles! I think that it was a challenge to the possible realism of the game. I imagine Kain think to himself "man, if I only had one of those red circles around here, I could be in the other side in no time! I really miss the time when I was self-sufficient, like in Blood Omen 2"!
More about the combats: the dark gifts Fury, Berserk and Immolate gave me part of the most stress-relief moments ever granted by a game (much like the head-shots in Counter Strike). You're there, taking all the pain you can get from your enemy, and suddenly, a la Rocky Balboa, you just finish him with a bunch of really hard blasts! Immolate made it less funny, once the enemy get to suffer less, >:) .
Of course it was a two-edged sword, once you could just keep blocking until your bar was full, and then kill the guy with just one strike. But it depends on the player...
The thing of having many ways of killing is something really fun. You can punch them to death, burn them away once and for all, get silently close to them and kill them in several ways, etc. Defiance is also good in this aspect, no doubt about it.
The Bad
As mentioned before, whoever made key map for this game must be fired! The game is quite unplayable with the keyboard. Everyone knows that console ports usually suck, but hey, what about a little effort of making it easier for us keyboard users, eh? Good thing I had a joypad around...
The story is kind of apocrypha, but it fits in the whole series plot. And don't even start with the "WTF is Vorador doing there?" crap, there are reasonable explanations. It is the same that happens to Phantasy Star III: the story is apocrypha and the graphics are different from the rest of the series, so hardcore fans hate it. In both cases, blame it on the development team (which is not the same from the rest of the series), but I still respect their work.
The puzzles are too weak (actually, none of the series' games is better than Soul Reaver in this aspect), and some Kain's dark gifts are underexploited (like the domination thing: what's the point of dominating one's mind if all you can do is to make him pull levers?). In fact, the puzzles doesn't even qualify for it, once you don't need to think to solve them.
The Bottom Line
In the end, what saves Blood Omen 2 is the fun I had with it. It doesn't matter if the story is torn, if Kain looks like he'd just left a beauty contest, if the game is easier than dying by a head shot. The game is as fun as hell (at least for me), and even if it had not the "Legacy of Kain" trademark, I would like it (some would say that if it wasn't a LoK game, it would be good, but not me).
by chirinea (46948) on Apr 3rd, 2007 · Windows
The Good
Well, if you like adventure games that don't require maximizing the use of your creative and intuitive side of the brain, this should be perfect for you. This also is a must for Legacy of Kain fans (like myself) just for historical sake purposes only.
Not much different than Soul Reaver, strangely much less complicated than Soul Reaver. Strange because usually the later the game, the more difficult is gets because there usually are more players familiar with its game style. This game is much more easier. MUCH more easier.
Nice to know that these type of games (vampire) still have the utmost disrespect for humanity. Though I must complain, I was expecting much more blood....
The Bad
Well, not liking this game would be an overstatement. It's still a good and fun game, with a lot killing, fighting, killing, bloodsucking, did I mention killing?
Basically my concerns are that it is disappointing in comparison to Blood Omen 1 and Soul Reaver. Blood Omen and Soul Reaver to my opinion are excellent puzzle solving games that give you migraines, but worth it when you solve the puzzle. In Blood Omen 2, a baby with half a brain could solve the puzzles, sorry for the sarcasm but its true.
It saddens me that there is little education offered in this game, in comparison to Blood Omen 1. In Blood Omen 1, you've got spells, and you can read description about them, different weapons with different uses. Blood Omen 2 doesn't offer many options. The story line is too linear, no secret rooms or such. Even bonuses are usually within sight and not to hard to find. Controls are irritating since you can't side step for some stupid reason. You can't cancel animations which is irritating if you've just loaded your game and have to watch it all over again. Sigh.
Boy, I really hate these 3-D games. Too much graphics, not enough brain.
I was wondering do people actually like these type of games which to my opinion is degrading one's intelligence. Seriously, gamer's like myself would like a challenge. This game is easier than a walk in the park....
The Bottom Line
If it weren't for Kain, I wouldn't go near this game.
by Indra was here (20655) on May 23rd, 2004 · Windows
Contributors to this Entry
Critic reviews added by nyccrg, Alsy, Patrick Bregger, Cantillon, DreinIX, Wizo, Scaryfun, Jeanne, Alaedrain, chirinea, Tim Janssen, Jacob Gens, Renat Shagaliev, mikewwm8, Emmanuel de Chezelles, Xoleras, beetle120, Cavalary.