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DescriptionMinecraft is a game which mixes elements of sandbox, survival horror and construction game. It is an evolved version of Minecraft Classic.
As in Minecraft Classic the player is dropped in a randomly generated world made out of cubes. Unlike the classic version where the player can add and remove blocks at will, in this version all blocks the player wants to place must first be "mined" elsewhere. Some materials require special equipment to be mined. Stone requires a wooden pick axe to be mined; gold requires an iron pick axe and obsidian requires a diamond pick axe. The player can also create shovels and normal axes to mine sand, dirt and wood faster. Mining is no longer instant but requires the player to hit the block a couple times, tools reduce the time.
Some blocks can not be found in nature but require crafting. Clay, for example, can be split into clay balls, which when baked turn into bricks which can be combined to form brick wall blocks. Baking happens in a stone oven, which requires a steady supply of coal and the oven itself needs to be crafted at a workbench, which needs to be constructed first.
This time the player(s) are not alone. During the day pigs, chickens, cows and sheep roam the land. Some of them, when killed or struck, will drop valuable items such as leather required for protective clothing or pork chops which when baked can heal the player. But at night and in the dark randomly generated caverns monsters rule the land. There are various different monsters, including the zombie, a skeleton archer, an exploding creeper, deadly spiders and gelatinous cubes. Aside from randomly spawning in dark areas, they also spawn in so-called "mob spawners" which spawn enemies indefinitely until properly illuminated or destroyed. To defend himself against enemies the player can craft weapons such as a sword and bow, and protective clothing to reduce damage. When the player dies his items are dropped at the place of his death, but the player respawns at his original spawn point. Items can be recovered if the player reaches them within five minutes (unless they fell into lava).
The randomly generated worlds are structured in such a fashion that more valuable resources are either rare or only spawn in deep caverns far below the ground.
Aside from building blocks the game also, unlike its previous versions, offers more complex building. The player can create railway systems and ride mine carts, row in a small boat, and build pressure plates, switches, doors and electrical circuits to power various contraptions.
The game features no pre-set goals and advocates exploration and construction.
There are no promo images for this game
- "Survival Mode" -- Development title
- "Minecraft: Java Edition" -- Official title from v1.12.2 onwards
- "Minecraft Beta" -- Beta release
- "Minecraft Alpha" -- Alpha release
- "Infdev" -- Working title
- "Indev" -- Working title
Part of the Following Groups
- Game feature: In-game screenshot capture
- Gameplay feature: Alchemy
- Gameplay feature: Armour / weapon deterioration
- Gameplay feature: Blacksmithing
- Gameplay feature: Botany, farming, gardening
- Gameplay feature: Creature breeding / fusion
- Gameplay feature: Day / Night cycle
- Gameplay feature: Fishing
- Gameplay feature: Freely destructible terrain
- Gameplay feature: Horse riding
- Gameplay feature: Hunger / Thirst
- Gameplay feature: Hunting
- Gameplay feature: In-game achievements
- Gameplay feature: Mining
- Gameplay feature: Optional permadeath / permanent death
- Gameplay feature: Survival cooking
- Games made into books
- Games made into comics
- Games with randomly generated environments
- Genre: Wilderness Survival
- Minecraft series
- User / fan contributed content
|Best game of 2010||Windows||vedder (54987)|
|A good game, but certainly not flawless||Windows||Asinine (1006)|
|[v1.1] Playable, but may eventually leave the player unsatisfied and wanting.||Windows||Indra was here (20867)|
|Indie Game Magazine||Windows||Dec 24, 2011||98 out of 100||98|
|Indie Game Magazine||Macintosh||Dec 24, 2011||98 out of 100||98|
|Indie Game Magazine||Linux||Dec 24, 2011||98 out of 100||98|
|Jeuxvideo.com||Browser||Jan 11, 2011||19 out of 20||95|
|Game Informer Magazine||Windows||Nov 22, 2011||9.25 out of 10||92|
|Games Finder||Windows||Apr 09, 2013||9 out of 10||90|
|Gamereactor (Sweden)||Windows||Nov 28, 2011||9 out of 10||90|
|Gameplay (Benelux)||Windows||Dec 23, 2011||89 out of 100||89|
|Indius||Macintosh||Feb 16, 2012||16 out of 20||80|
|Common Sense Media||Linux||2011||80|
|Topic||# Posts||Last Post|
|On the way to MS?||9||Lain Crowley (6783)
Sep 21, 2014
|How do you play?||4||Pseudo_Intellectual (63663)
Nov 30, 2011
|Pocket edition||1||CrankyStorming (3003)
Sep 16, 2011
|Horror?||18||Slug Camargo (589)
Apr 12, 2011
|An unfinished game? (Beta policy again)||10||Pseudo_Intellectual (63663)
Oct 25, 2010
BooksA number of books based on Minecraft have been published, both unofficial and official. Apart from numerous game guides, there are also several novels available (mostly aimed at children), such as the Gameknight1999 series by Mark Cheverton or the books by Danica Davidson. In 2017 the first official Minecraft novel was published, Minecraft: The Island by Max Brooks.
References to the gameMinecraft was parodied in an episode of "Die Redaktion" (The Editorial Team), a monthly comedy video produced by the German gaming magazine GameStar. It was published on the DVD of issue 09/2011.
TitleIndie developer Paul Eres first suggested to call the game Minecraft.
- 2011 – Best Simulation of the Year
- 2011 – Special Award
- PC Games (Germany)
- Issue 01/2012 - Best Indie Game in 2011 (Readers' Choice)
- Issue 01/2012 - #2 Surprise in 2011 (Readers' Choice)
Related Web Sites
- Minecraft (Official game website)
Contributed to by vedder (54987)
Browser Credits (33 people)
Daniel Rosenfeld (C418)Sound:
Daniel Rosenfeld (C418)Ingame Artwork:
The Freesound project
Minecraft uses the following technologies:
Java, LWJGL, 3d Sound System, JOrbisJava by:
Sun MicrosystemsLWJGL by:
a whole bunch of talented people3d Sound System by:
The following people have helped to make this project what it is today:
Caspian Prince, Brian Matzon, Elias Naur, Ioannis Tsakpinis, Niels Jørgensen, Tristan Campbell, Gregory Pierce, Luke Holden, Erik Duijs