🤔 What game had the working title "Quiver"? (answer)

Ian Saunter

Moby ID: 15324

Credits (61 credits on 33 games)

Business
Silent Hill 2: Restless Dreams (2002, Windows) Project Management
MediEvil (1998, PlayStation) Manager (Cambridge Studio)
Moonshine Racers (1991, DOS) The Management
Production
James Pond 2: Codename: RoboCod (2005, Nintendo DS) Executive Producer
James Pond 2: Codename: RoboCod (2004, Game Boy Advance) Executive Producer
James Pond 2: Codename: RoboCod (2003, PlayStation) Executive Producer
The Amazing Virtual Sea-Monkeys (2002, PlayStation) Development Director
The Amazing Virtual Sea-Monkeys (2002, Game Boy Advance) Development Director
Warlords (2002, Windows) Development Director
Creatures Internet Edition (2001, Linux) Director of Development
Creatures Internet Edition (2001, Linux) Director of Development
Dig Dug Deeper (2001, Windows) Development Director
The Amazing Virtual Sea-Monkeys (2001, Windows) Development Director
Creatures Village (2001, Windows) Development Director
The Snowman (2001, Windows 3.x) Co Producers
Tom Clancy's Rainbow Six (1999, PlayStation) Producer
Creatures 3 (1999, Windows) Director of Development
Frogger (1997, PlayStation) Executive Producers
Frogger (1997, Windows) Executive Producer
Deadline (1996, DOS) Executive Producer
Pressure Drop (1995, Windows) Executive Producer
Silverload (1995, DOS) Producer
The Snowman by Raymond Briggs (1995, PlayStation) Co-Producers
James Pond 3 (1994, Amiga CD32) Producer
James Pond 3 (1994, Amiga) Producer
James Pond 3 (1994, SNES) Millennium Producers
Super Troll Islands (1994, SNES) Produced by
Brutal Sports Football (1993, DOS) Producers for Millennium
Brutal Sports Football (1993, Amiga) Produced By
The Super Aquatic Games (1992, Amiga) Produced by
Design
Pac-Man All-Stars (2002, Windows) Development Director
Creatures Adventures (1999, Windows) Development Director
Beast Wars: Transformers (1998, Windows) Studio Director
Beast Wars: Transformers (1997, PlayStation) Studio Director
Frogger (1997, PlayStation) Level Design
Frogger (1997, Windows) Level Design
Deadline (1996, DOS) Design
Defcon 5 (1995, SEGA Saturn) Design
Diggers 2: Extractors (1995, DOS) Additional Design
Defcon 5 (1995, PlayStation) Design
Global Effect (1994, Amiga CD32) Additional Design
Brutal Sports Football (1994, Amiga CD32) Additional Design
Diggers (1994, DOS) Additional Design
Wild Cup Soccer (1994, Amiga) Designed by
Diggers (1993, Amiga CD32) Additional Design
Rome: Pathway to Power (1992, Amiga) Game Design
Global Effect (1992, DOS) Additional Design
Global Effect (1992, DOS) Terraforming
Global Effect (1992, Amiga) Additional Design
Global Effect (1992, Amiga) Terraforming
The Adventures of Robin Hood (1992, DOS) Game Design
Rome: Pathway to Power (1992, DOS) Game Design
The Adventures of Robin Hood (1991, Amiga) Game Design
The Adventures of Robin Hood (1991, Atari ST) Game design
Quality Assurance
Global Effect (1992, DOS) Beta Testing
Global Effect (1992, Amiga) Beta Testing
Thanks
Creatures Village (2001, Windows) Special Thanks To
Creatures Village (2001, Windows) Special Thanks To
Creatures Adventures (1999, Windows) Special Thanks to
James Pond 3 (1993, Genesis) Special Thanks To
Other
Creatures (1996, Windows) Creative Input