Gary Richards

Moby ID: 168687

Credits (42 credits on 30 games)

Production
Warhammer Age of Sigmar: Realms of Ruin (2023, Windows) Senior Executive Producer
F1 Manager 2023 (2023, Windows) Senior Executive Producer
F1 Manager 2022 (2022, Windows) Executive Producers
Elite: Dangerous - Odyssey (2021, Windows) Senior Producers
Jurassic World: Evolution (2018, Xbox One) Executive producer
Elite: Dangerous (2015, Windows) Senior Producer
Tales from Deep Space (2014, Fire OS) Senior Producer
Kinect Star Wars (2012, Xbox 360) Producers
Kinect: Disneyland Adventures (2011, Xbox 360) Producer
Kinectimals (2010, Xbox 360) Development Manager
LostWinds (2008, Wii) Assistant Producers
Thrillville: Off the Rails (2007, Windows) Assistant Producer
James Pond 3 (1994, SNES) Millennium Producers
Design
James Pond 3 (1994, Amiga CD32) Map Designers
James Pond 3 (1994, Amiga) Map Designers
James Pond 3 (1994, SNES) Level Design
James Pond 3 (1993, Genesis) Level Design
James Pond 2: Codename: RoboCod (1993, Amiga CD32) Additional Map Design by
Global Effect (1992, Amiga) Introduction Sequence
Programming/Engineering
Kinect Sports: Rivals (2014, Xbox One) Production
Heavenly Sword (2007, PlayStation 3) Tools/LAMS Group
C-12: Final Resistance (2001, PlayStation) Programming Team
MediEvil (1998, PlayStation) Language Implementation
Frogger (1997, PlayStation) Programmers
Frogger (1997, Windows) Programmers
Silverload (1996, PlayStation) Programmed by
Deadline (1996, DOS) Programmers
James Pond 3 (1994, SNES) Programmed by
James Pond 2: Codename: RoboCod (1993, SNES) Programmed by
Art/Graphics
24: The Game (2006, PlayStation 2) Cutscenes Rendering Support
Diggers (1994, DOS) Intro Sequence
Audio
24: The Game (2006, PlayStation 2) Audio Programming
24: The Game (2006, PlayStation 2) Audio Programming: A/V Manager
MediEvil: Resurrection (2005, PSP) Audio / Video Manager
Ghosthunter (2003, PlayStation 2) Sound System
Ghosthunter (2003, PlayStation 2) AV Manager
Primal (2003, PlayStation 2) Sound System Programming
Primal (2003, PlayStation 2) Audio Implementation
MediEvil II (2000, PlayStation) Sound Effect Programming
Localization
MediEvil II (2000, PlayStation) Localisation Programming
Thanks
LostWinds: Winter of the Melodias (2009, Wii) Special Thanks to
The Super Aquatic Games (1993, SNES) Thanks to