Cameron Lamprecht

aka: Cameron Lamprect
Moby ID: 29688

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Cameron started in the industry as a level designer at Rogue Entertainment in 1996. With the closure of Rogue in 2001, Cameron moved to Blizzard as a designer and modeler on the blockbuster MMO World of Warcraft. Cameron began working with Pi Studios as a contract artist in 2003, and joined full-time to work on Call of Duty: United Offensive.

Credited on 23 games

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Starfield (2023, Windows) Level Designers
Quake II (2023, Windows) Level Design
Quake (2021, Windows) Design
Please, Don't Touch Anything 3D (2019, PlayStation 4) Escalation Studios
The Elder Scrolls: Blades (2018, iPhone) Additional Level Design
Doom (2016, Windows) Design
Halo: The Master Chief Collection (2014, Xbox One) Map Editor and New Maps
Disney Infinity (2013, Windows) Core Technology
Midway Arcade (2012, iPad) Escalation Studios
Rage (2011, Windows) Additional Online Work
Wolfenstein (2009, Windows) Senior Designers
Rock Band (2008, Wii) Pi Studios
AC/DC Live: Rock Band - Track Pack (2008, PlayStation 2) PI Studios is
Mercenaries 2: World in Flames (2008, PlayStation 2) Very special thanks to
Halo 2 (2007, Windows) Map Editor & New Maps (Pi Studios)
Call of Duty 3 (2006, PlayStation 3) Design - Level Building
World of WarCraft (2004, Windows) Additional Art
Call of Duty: United Offensive (2004, Windows) Pi Studios
American McGee's Alice (2000, Windows) Level / Scenario Design
Quake: The Offering (1999, Linux) Design

[ full credits ]


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