Joe McDonagh
Moby ID: 99316
Biography edit · view history
Joe McDonagh is an experienced game designer. He has worked for several companies in the industry including Elixir, a company which he co-founded. At Elixir, he held the position of the Design Manager.
In 2007, Joe was part of the design team for Irrational Games (now part of the 2K Games family) hit game BioShock.
Credited on 12 games
Displaying most recent · View all
Halo: Infinite - Campaign (2021, Xbox Series) | Narrative Lead |
Halo: Infinite - Multiplayer (2021, Windows) | Narrative Lead |
BlazeSky (2020, Windows) | Special Thanks |
Void Bastards (2019, Windows) | Special Thanks |
BioShock: Remastered (2016, Windows) | Additional Story/Writing |
ADR1FT (2016, Windows) | Thank You |
Card Hunter (2015, Windows) | Game Designers |
Peggle 2 (2014, Xbox 360) | Special Thanks |
BioShock Infinite (2013, Windows) | Special Thanks |
Zuma's Revenge! (2012, Xbox 360) | Production Director |
BioShock (2008, PlayStation 3) | Additional Story/Writing |
Republic: The Revolution (2003, Windows) | Additional Design & PR |
[ full credits ]
Frequent Collaborators
People- 4 games with Dorian Hart
- 4 games with Ken Levine
- 4 games with Jordan Thomas
- 4 games with Jonathan Chey
- 4 games with Matt Gorman
- 4 games with Shawn Robertson
- 4 games with Edward Orman
- 4 games with Ryan Lancaster
- 4 games with William Gardner
- 4 games with Andrew James
Companies
- 7 games with Valve Corporation
- 4 games with Epic Games Tools LLC
- 3 games with Ghost Story Games, LLC
- 3 games with Epic Games, Inc.
- 3 games with 2K Games, Inc.
- 3 games with Audiokinetic Inc.
- 2 games with 2K Australia Pty. Ltd
- 2 games with Cloud Chamber
- 2 games with Streamline Studios, B.V.
- 2 games with Take Two Interactive Benelux B.V.
Contribute
Add your expertise to help preserve video game history! You can submit a correction or add the following: