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MobyRank
100 point score based on reviews from various critics.
4.5
MobyScore
5 point score based on user ratings.

Description

The Avatar, the embodiment of the Eight Virtues and the hero of Britannia, is called back to deal with a grave threat. Lord British, the country's benevolent monarch, has disappeared, and a man named Blackthorn has usurped his throne. The tyrant rules the land by enforcing the virtues upon the will of the people, corrupting their meaning in the process. His fundamentalist visions led him to create a police state, where failure to adhere to the virtues is punishable by death. Behind Blackthorn are the three Shadowlords, anti-thesis to the three principles of Truth, Love, and Courage. The Avatar must understand their meaning and origins, find a way to defeat them, rescue Lord British, and restore the former ethical principles of Britannia.

Ultima V uses the basics of the Ultima IV engine, an overhead perspective for the map of Britannia and its towns, and a rosette-compass 3D view for the dungeons. The battle system also resembles that of the previous game, with separate battle screens and navigation of character icons in turn-based style. Many of the gameplay elements of the predecessor return, including the complex spell system (reagents must be bought in order to cast spells), recruitable party members, moongates that teleport the party between locations, various means of transportation (horses, ships, etc., with the notable addition of a magic carpet), and so on. Character creation based on morally ambiguous questions and basic leveling up system have been preserved as well.

Additional challenges include navigating characters through the Underworld, a vast underground area containing many hazards; random presence of Shadowlords in the cities, which influences the behavior of their inhabitants, making them run away, steal from, or attack the Avatar; inscriptions in a runic alphabet that must be deciphered by the player, and others.

The game has a noticeably more detailed world than any of its predecessors; the towns are much larger, with many unique buildings and objects represented graphically. Ultima V introduces physical interaction with the game world: many objects can be pushed or pulled, the main character can sit down on a chair (which is graphically shown), etc. It also incorporates a day/night cycle and schedules for non-playable characters: for example, it is impossible to shop at night because the shopkeepers are sleeping. Dialogues with NPCs have been enhanced, featuring more unique and detailed conversation topics.

Alternate Titles

  • "Ultima: Warriors of Destiny" -- NES title
  • "Ultima V: Shukumei no Senshi" -- Japanese title

Part of the Following Groups


Merchant Title Platform    
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Beyond Dark Castle Apple II    
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Ultima V: Warriors of Destiny    
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User Reviews

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The Press Says

Power Play May, 1988 9 out of 10 90

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Trivia

There is no music in PC version, but there exist a freeware patch that adds all the glorious music from C-64/Apple versions to play properly with the PC version as MIDI.


This entry was contributed by KnockStump Bronze Star Contributing Member (978), Terok Nor (15622), George Shannon (110), Unicorn Lynx Bronze Star Contributing Member (132718), Belboz Bronze Star Contributing Member (6599) and Jeanne Bronze Star Contributing Member (73918)
 

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