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DescriptionThe Avatar, the embodiment of the Eight Virtues and the hero of Britannia, is called back to deal with a grave threat. Lord British, the country's benevolent monarch, has disappeared, and a man named Blackthorn has usurped his throne. The tyrant rules the land by enforcing the virtues upon the will of the people, corrupting their meaning in the process. His fundamentalist visions led him to create a police state, where failure to adhere to the virtues is punishable by death. Behind Blackthorn are the three Shadowlords, anti-thesis to the three principles of Truth, Love, and Courage. The Avatar must understand their meaning and origins, find a way to defeat them, rescue Lord British, and restore the former ethical principles of Britannia.
Ultima V uses the basics of the Ultima IV engine, an overhead perspective for the map of Britannia and its towns, and a rosette-compass 3D view for the dungeons. The battle system also resembles that of the previous game, with separate battle screens and navigation of character icons in turn-based style. Many of the gameplay elements of the predecessor return, including the complex spell system (reagents must be bought in order to cast spells), recruitable party members, moongates that teleport the party between locations, various means of transportation (horses, ships, etc., with the notable addition of a magic carpet), and so on. Character creation based on morally ambiguous questions and basic leveling up system have been preserved as well. In comparison to the predecessor, the classes have been reduced to four.
Additional challenges include navigating characters through the Underworld, a vast underground area containing many hazards; random presence of Shadowlords in the cities, which influences the behavior of their inhabitants, making them run away, steal from, or attack the Avatar; inscriptions in a runic alphabet that must be deciphered by the player, and others.
The game has a noticeably more detailed world than any of its predecessors; the towns are much larger, with many unique buildings and objects represented graphically. Ultima V introduces physical interaction with the game world: many objects can be pushed or pulled, the main character can sit down on a chair (which is graphically shown), etc. It also incorporates a day/night cycle and schedules for non-playable characters: for example, it is impossible to shop at night because the shopkeepers are sleeping. Dialogues with NPCs have been enhanced, featuring more unique and detailed conversation topics.
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ExtrasOriginal boxes of Ultima V included a symbol stamped coin representing The Codex from within the plot and in some cases with a cloth map of the world.
FLIPFLOPIn the Apple II version of the game (and possibly others, though not the DOS version), yelling FLIPFLOP outdoors would cause each tile on the screen to invert itself, top to bottom. This is quite bizarre -- check the screenshots page to see it in action. Yelling it again will restore the tiles to their normal status.
References: Electronic Arts
Ultima V: Warriors of Destiny has been remade by fans in 2005 using the Dungeon Siege engine. It is a highly ambitious attempt to reconstruct the original title, including an enhanced plot, and adds strategy elements and updates conversational mechanisms to resemble modern game dialog systems. It is free for download from the TeamLazarus homepage (See Links section).
SmithIn the stable near Iolo's Hut, you'll find Smith (a talking horse). If you talk with him, he'll give you a "very important clue" -- however, the clue is for Ultima IV. Apparently, the Ultima IV design team forgot to include the clue so they put it in Ultima V as a joke. This tradition has since carried on throughout subsequent Ultima games.
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Jeanne (75627) added Ultima V: Warriors of Destiny (Commodore 64) on Apr 05, 2003
Richard Garriott, John Miles, Mark Hamner, Toshi Morita, Steve Meuse, Dallas Snell, Kenneth W. ArnoldGraphics:
Richard Garriott, Mark Hamner, Paul C. Isaac, Stuart B. Marks, Steve Meuse, John Miles, Toshi Morita