Description
Ultima V uses the basics of the
Ultima IV engine, an overhead perspective of Britannia or one of many towns or dungeons, which use a rosette-compass 3D view. Many actions are expanded, including much more world interactivity and much deeper characters than the 'signpost' NPCs of
Ultima IV.
In
Ultima V, you, the Avatar and Hero of Britannia, are called back to deal with a new threat - the tyrant Blackthorn, who, after the disappearance of Lord British, now rules the land by enforcing the virtues upon the will of the people, corrupting their meaning in the process. Behind Blackthorn are the Shadowlords, anti-thesis to the three Principles. Their meaning and origin are explored later in the game, rounding out an immersive world and very meaningful plot.
Alternate Titles
- "Ultima: Warriors of Destiny" -- NES Title
- "Ultima V: Shukumei no Senshi" -- Japanese Title
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Trivia
"To me, Ultima isn't just a collection of quests to solve, but an entire world in its own right, with new people, places, and experiences around every corner...I try to create a detailed, living environment where the game's story seems natural and involving, never artificially contrived or out of place."
--Richard Garriot, author of the Ultima series, Austin TX
(from the Ultima V page in the 1988 Broderbund catalog)