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Chris Iden

Moby ID: 54

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Chris Iden graduated with a B.S. with Honors in Computer Science from California Polytechnic State University, San Luis Obispo. Originally a game designer, he made it to Chief Technologist and then Company Founder. Chris Iden's pioneering work in computer gaming has made him godfather - and creator - of more than two dozen of the industry's best known games over the past 20 years.

After working at Sierra Telephone from August 1976 to August 1981, Chris's became a major force in the commercial success of Sierra On-Line, co-authoring some of the industry's first graphic adventure games with Ken and Roberta Williams. As Chief Technologist, he co-authored Sierra's 3D adventure game development system (e.g. the parserless interface design for King's Quest V) and received two technology patents before leaving in July 1991.

At Tsunami Media he set up the engineering department and supervised the creation of their adventure game development system before leaving in April 1992 to start Tachyon Studios, a predecessor to Pulsar Interactive, which was born in June 1997. At Pulsar Interactive, he was responsible for evaluation, scheduling, budgets and programming.

He left the company in March 2003 to work at Star Bridge Studio with his Marie Iden. He is currently Vice-President, Technology of the company. The company specializes in game software design, development, programming and conversion for Windows, Macintosh, Playstation, Nintendo, Gameboy and Palm Pilot.

Credited on 26 games

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Fuck Quest (2004, Windows) Based upon the Adventure Game Interpreter (AGI) by
Hoyle Casino (2000, Game Boy Color) Programming
Arcade Party Pak (1999, PlayStation) Smash T.V. and Super Sprint Programmers
Blood & Magic (1996, DOS) Tigre Engine Programmers
Roberta Williams' Mixed-Up Mother Goose (1991, DOS) Character Voices (CD-ROM)
King's Quest IV: The Perils of Rosella (1990, Atari ST) Game Development System
King's Quest V: Absence Makes the Heart Go Yonder! (1990, DOS) Lead Programmer
The Colonel's Bequest (1989, DOS) Programming
Manhunter 2: San Francisco (1989, Atari ST) Game System
Manhunter: New York (1988, DOS) Interpreter / Development System
Police Quest: In Pursuit of the Death Angel (1988, Macintosh) Run-Time Interpeter
Leisure Suit Larry in the Land of the Lounge Lizards (1988, Macintosh) Run-time interpreter written by
Space Quest II: Chapter II - Vohaul's Revenge (1988, Amiga) Game Development System by
Gold Rush! (1988, Apple II) Game Development System
Mixed-Up Mother Goose (1987, DOS) Adventure Game Interpreter's Authors
The Black Cauldron (1987, Amiga) Programming by
King's Quest III: To Heir is Human (1987, Atari ST) Game Development System by
Space Quest: Chapter I - The Sarien Encounter (1986, DOS) Interpreter / Development System
King's Quest II: Romancing the Throne (1985, Apple II) Game Logic
Donald Duck's Playground (1985, PC Booter) Programming by

[ full credits ]

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