Chris Iden
Moby ID: 54
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Chris Iden graduated with a B.S. with Honors in Computer Science from California Polytechnic State University, San Luis Obispo. Originally a game designer, he made it to Chief Technologist and then Company Founder. Chris Iden's pioneering work in computer gaming has made him godfather - and creator - of more than two dozen of the industry's best known games over the past 20 years.
After working at Sierra Telephone from August 1976 to August 1981, Chris's became a major force in the commercial success of Sierra On-Line, co-authoring some of the industry's first graphic adventure games with Ken and Roberta Williams. As Chief Technologist, he co-authored Sierra's 3D adventure game development system (e.g. the parserless interface design for King's Quest V) and received two technology patents before leaving in July 1991.
At Tsunami Media he set up the engineering department and supervised the creation of their adventure game development system before leaving in April 1992 to start Tachyon Studios, a predecessor to Pulsar Interactive, which was born in June 1997. At Pulsar Interactive, he was responsible for evaluation, scheduling, budgets and programming.
He left the company in March 2003 to work at Star Bridge Studio with his Marie Iden. He is currently Vice-President, Technology of the company. The company specializes in game software design, development, programming and conversion for Windows, Macintosh, Playstation, Nintendo, Gameboy and Palm Pilot.
Credited on 26 games
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Fuck Quest (2004, Windows) | Based upon the Adventure Game Interpreter (AGI) by |
Hoyle Casino (2000, Game Boy Color) | Programming |
Arcade Party Pak (1999, PlayStation) | Smash T.V. and Super Sprint Programmers |
Blood & Magic (1996, DOS) | Tigre Engine Programmers |
Roberta Williams' Mixed-Up Mother Goose (1991, DOS) | Character Voices (CD-ROM) |
King's Quest IV: The Perils of Rosella (1990, Atari ST) | Game Development System |
King's Quest V: Absence Makes the Heart Go Yonder! (1990, DOS) | Lead Programmer |
The Colonel's Bequest (1989, DOS) | Programming |
Manhunter 2: San Francisco (1989, Atari ST) | Game System |
Manhunter: New York (1988, DOS) | Interpreter / Development System |
Police Quest: In Pursuit of the Death Angel (1988, Macintosh) | Run-Time Interpeter |
Leisure Suit Larry in the Land of the Lounge Lizards (1988, Macintosh) | Run-time interpreter written by |
Space Quest II: Chapter II - Vohaul's Revenge (1988, Amiga) | Game Development System by |
Gold Rush! (1988, Apple II) | Game Development System |
Mixed-Up Mother Goose (1987, DOS) | Adventure Game Interpreter's Authors |
The Black Cauldron (1987, Amiga) | Programming by |
King's Quest III: To Heir is Human (1987, Atari ST) | Game Development System by |
Space Quest: Chapter I - The Sarien Encounter (1986, DOS) | Interpreter / Development System |
King's Quest II: Romancing the Throne (1985, Apple II) | Game Logic |
Donald Duck's Playground (1985, PC Booter) | Programming by |
[ full credits ]
Frequent Collaborators
People- 19 games with Jeff Stephenson
- 16 games with Ken Williams
- 13 games with Robert Eric Heitman
- 12 games with Roberta Williams
- 11 games with Mark Crowe
- 8 games with Al Lowe
- 8 games with Sol Ackerman
- 7 games with Scott Murphy
- 6 games with Gerald Moore
- 5 games with Corey Cole
[ 332 more people ]
Companies
- 23 games with Sierra Entertainment, Inc.
- 6 games with U.S. Gold Ltd.
- 6 games with Kixx XL
- 5 games with Yosemite Software Products, Inc.
- 4 games with Brasoft Produtos de...
- 4 games with Fairfield Software
- 3 games with Camel Advertising and...
- 2 games with Evryware
- 2 games with InterTAN Canada Ltd.
- 2 games with International Business...
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