- Centipede (1981 on ZX81)
- Centipede (1982 on BBC Micro, 1983 on Electron)
- Centipede (1983 on DOS)
- Centipede (1984 on Jupiter Ace)
- Centipede (1995 on Amiga)
- Centipede (1997 on Dedicated handheld)
- Centipede (1998 on Windows, 1999 on PlayStation, Dreamcast...)
- Centipede (1999 on Game.Com)
- Centipede (2008 on iPhone)
Description official descriptions
In Centipede, the player is trapped in the Enchanted Forest. Armed with only a magic wand to ward off the forest's insect denizens, all of which are attacking the player in continuous waves.
The player must use the magic wand to shoot sparks at approaching insects to score points by pressing the controller button. Holding down the controller button will set the wand to rapid-fire shots. If the player is bitten by an insect, the player will be temporarily paralyzed and lose one of the three starting magic wands.
Insect Opponents and Mushrooms
All enemy insects have a distinctive sound before attacking, which may help the player identify which insect is attacking. Enemies and objects in the game are as the following: * The Centipede
The Centipede will attack in 12 waves. In the first wave, the Centipede will have a head attached to 11 body segments. In the second wave, the Centipede will have a head attached to 10 body segments, in addition to a detached head. The third wave will have the Centipede with an attached head, 9 body segments, plus two detached heads. These body segments will transform into heads and continue to do so until Wave 12. In the last wave, the Centipede will have 12 detached heads, independently attacking the player. Centipede heads are worth more points than body segments.
Attacks from the Centipede will come from the top of the screen, moving downward. If a spark hits any part of the Centipede, that particular body segment will transform into a mushroom, while the body segment behind it will become the new Centipede head. When the Centipede is destroyed, it will briefly disappear and re-appear from the top of the screen again.
- The Spider
The Spider will attempt to distract the player from attacking the Centipede. It will destroy any mushroom it touches. Spiders will score more points if it is hit at closer distances.
- The Flea
The Flea will appear if the player has destroyed most of the existing mushrooms. It will drop down creating a new batch of mushrooms where it falls. The Flea will disappear after two hits. After the first hit, the Flea will drop down much faster.
- The Scorpion
The Scorpion will appear in the third wave. It moves slowly but will pick up speed, moving faster. While doing so, it will poison any mushroom it touches.
Mushrooms fill the Enchanted Forest and may act as obstacles or cover for the player, with added effects to enemy insects. It takes four shots to destroy a mushroom. There are two types of mushrooms: Magic Mushrooms and Poisonous mushrooms. Magic mushrooms are the default mushrooms in the game and are also the result of the player destroying an insect or Centipede body segment. Poisonous Mushrooms are the result of the Scorpion touching a mushroom. Poisonous Mushrooms will prompt the Centipede near it to move straight towards the player through any mushroom. Losing a wand will restore any partially damaged mushroom.
Game Difficulty and Variations
The game offers four difficulty levels: Novice, Standard, Advanced, and Expert. Game Variations are as the following: * One Player * Two Player Alternating
Two players will take turns when the active player is bitten. * Dual Player Competition
Two players will appear on the screen at the same time. Scoring is separate. Shots fired from one player will paralyze the other player. * Team Play Two players will appear on the screen at the same time. Scoring is combined. Shots fired from one player will not paralyze the other player.
The player will win a bonus magic wand for every 12,000 points to a maximum of six wands. The game will end when all wands are lost. Scoring are as the following: * Centipede Head - 100 points * Centipede Body Segment - 10 points * Spider at close range - 900 points * Spider at medium range - 600 points * Flea - 200 points * Scorpion - 1,000 points * Restored mushroom - 5 points * Destroyed mushroom - 1 points
Credits (Arcade version)
Average score: 66% (based on 29 ratings)
Average score: 3.6 out of 5 (based on 140 ratings with 5 reviews)
I thought Centipede was a particularly fun arcade game; using the trackball to blast the various bugs on screen somehow manages to provide endless entertainment! The 5200 version of the game is just as fun and amazingly close to the arcade version (probably more so than any other version of the game, even the later Atari 7800). Sound effects are top notch and sound nearly identical to the arcade version (probably since both machines are powered by the POKEY sound chip). The spider sound effect is particularly good and is still the sound I associate with spiders; I'm not certain what type of sound a rampaging spider would actually make, but I'm sure the game designers got it perfectly! The 5200 graphics are also put to good use (and are also very close to the arcade version) featuring different colors for each level and nicely detailed sprites. For some reason, the changing colors seemed to provide incentive to reach the next level; I was always curious what color combination would appear next. The game is best when played with a 5200 trackball; you move you blaster around rapidly or slower with more precision with no problems, not to mention it provides a pretty authentic arcade experience. The standard 5200 analog controllers can also be used, and they work fine but it's definitely worth finding a trackball for this.
There isn't much to not like about this game, though a few points come to mind; one minor complaint is that the spider sprite is only in a single color. It seems like it should have been possible to get the two or three colors found in the arcade version spider on the 5200. Gameplay could also become frustrating when only one or two centipede segments are left. When they reach the bottom, an extra segment will occasionally appear from nowhere. Usually this happened moments before I blasted the last segment which could be annoying after it occurred five or six times. Also, the game can be a bit repetitive; each level is pretty much the same as the previous only faster. (The sequel, Millipede, actually improved on Centipede a great deal by having more variety, but was unfortunately never released for the 5200).
The Bottom Line
Centipede is a fast action shooter; simple but lots of fun. The 5200 version is extremely faithful to the original and worth picking up. Luckily it's pretty common, so it isn't expensive or difficult to find a copy.
Atari 5200 · by Servo (57056) · 2005
As a game with actual graphics, Centipede was a big surprise on the IBM. The gameplay is smooth and challenging, with the same rising difficulty level as the arcade version. Centipede puts your pulse rate through a series of hills and valleys as the creature gets lower on each level.
Clearly it's unfair to compare Centipede with, say, Unreal Tournament. But try these, all pc conversions from 1983: Galaxian, Frogger, Moon Patrol, Lode Runner, Donkey Kong and PacMan. They're all better. As one of the first arcade games many people played, along with PacMan and Pong, centipede tends to inspire a certain virginal nostalgia among games fans. But even among pc games of the time centipede is limited and boring, the kind of game that you'll play a few times in between PacMan sessions.
The Bottom Line
If you're a student of computer gaming history, you should definitely play centipede, both in pc and arcade (MAME) form. You may even find you like it. But unlike other games of this vintage, from Galaxian to Zork to the utterly formidable PacMan, Centipede just doesn't hold up.
PC Booter · by Colin Rowsell (43) · 2002
Atari 2600's Centipede had good gameplay, nice sound effects and simple graphics. It counts the score of every right shoot, making the game more interesting and addictive. If you destroy all centipede parts, Atari 2600's color palette changes, which makes the game more attractive.
Graphics appear to be little, making Centipede a bit harder.
The Bottom Line
Centipede was a good game. A real classic for Atari 2600! Play it if you has one!
Atari 2600 · by Gustavo Henrique dos Santos (97) · 2014
|Dan Van Elderen||Freeman (62403)||Feb 19th, 2021|
|Monitor not working correctly||Rob Holroyd||Jul 19th, 2017|
1001 Video Games
The Arcade version of Centipede appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Centipede was one of the "Fabulous Eleven" launch games for the Atari 7800.
As can be expected with an Atari game, Centipede was ported to the Lynx, but never released.
The PC port of Centipede is extremely small--the entire program code and graphics fit into 20k.
References to the game
Centipede was popular enough to have a song inspired by it on the full-length Pac-Man Fever album - Ode To A Centipede.
- Retro Gamer
- Issue #46 - #19 in the “Top 25 Atari 2600 Games" poll
Related Sites +
- MobyGames ID: 141
- Wikipedia (en)
Are you familiar with this game? Help document and preserve this entry in video game history!
Contributors to this Entry
Game added by Trixter.
Game Boy Color added by Charly2.0. TI-99/4A added by Corn Popper. ColecoVision, Intellivision, Commodore 64, Atari 2600 added by PCGamer77. Plex Arcade added by firefang9212. Atari 7800, Atari 5200 added by RKL. Xbox 360, Windows added by Alaka. Atari 8-bit, Browser, Windows Phone added by Kabushi. Game Boy added by Freeman. Arcade added by Pseudo_Intellectual. Antstream added by lights out party. VIC-20, Apple II added by Servo.
Game added May 26th, 1999. Last modified August 17th, 2023.