Quest for Glory I: So You Want To Be A Hero
Description official description
Quest for Glory I: So You Want To Be A Hero is a remake of Hero's Quest: So You Want To Be A Hero.
The remake features 256-color VGA graphics. Locations have been re-drawn, and character portraits appear during conversations. This version also has an icon-based interface instead of the text input of the original, very similar to the one used by Sierra for their adventure titles. The player selects dialogue choices from a dialogue menu, as opposed to typing in conversation topics in the earlier release. A few changes have been made to the dialogue, adding (or altering) some of the easter eggs and references to other games.
Combat now features clay models for the enemies and stop-motion animation. The perspective has been switched to an over-the-shoulder view farther away from the player. Battle commands (two types of attacks, parry, and dodge) are displayed as icons on a shield in the corner of the screen. The player can switch to the spell menu at any time, and also click the middle of the screen to escape from combat.
- 영웅의 길 I: 당신도 영웅이 되고 싶은가 - Korean spelling
Credits (DOS version)
31 People · View all
|[ full credits ]|
Average score: 82% (based on 9 ratings)
Average score: 4.1 out of 5 (based on 52 ratings with 8 reviews)
The story, character development, replayability, music, graphics (great for its time; still not bad though)
This game kept me from dating for years. I'm still trying to recover.
The Bottom Line
A must play for anyone who enjoys and adventure game or rpg. There is no way that you won't enjoy this one.
DOS · by Shawn Michaels (1) · 2005
This is probably the only Sierra sequel game I continued playing, and if your a Hero's Quest fan, you definitely know why.
Everything in this game is great, although climbing those trees can be pretty ridiculous. What I have to say is this game has great music, masterpieces that bring the best of memories for a long time to come...
The ending gives you the feel that everything in life was worth it...
Uh, sorry when I played this one couldn't find one.
The Bottom Line
A classic masterpiece.
DOS · by Indra was here (20633) · 2005
The last of the remakes Sierra produced, Quest for Glory is an adventure/RPG hybrid made by the same people that brought us the original game. An unnamed hero enters the town of Spielburg overrun by brigands, and discovers a curse placed on the Baron's daughter by the witch Baba Yaga. And it is up to the hero to find someway to break the curse, even if it takes him days to do so.
I already covered the game mechanics in my review of the original, so I won't go into detail into those here. What I didn't say in that review is that each of the classes offer different solutions to puzzles, but all of them require a certain trait to be built up. For instance, you are supposed to climb a tree so you can collect the Healer's ring from a bird nest. If you try to climb up the tree, you will fail. If you do it often enough, you will be able to climb up in the end.
Being a remake, the game benefits from running on Sierra's newer SCI engine. You direct the character through a point-and-click interface, rather than typing commands. There are actually two icon interfaces. The main one is found by pointing the cursor to the top of the screen, and if you played other Sierra games, you know what that looks like. The secondary icon interface can be found by clicking an icon in the main one, and it is there you can make your character walk, run, sneak, choose to rest for a period of time, or check your statistics out. Both icon interfaces are well designed and I could easily tell what each one does just by looking at the pictures on them.
The hand-painted backgrounds are wonderful, and the animation of each of the characters is smooth. The character portraits were done with clay models, but I didn't like some of them. Baba Yaga looks like the Joker's wife. I love the monster fights. The monsters themselves are drawn and animated nicely. I almost felt sorry for having to kill them.
I enjoyed listening to the game's soundtracks, especially when you go into combat mode. The soundtrack itself blends in with what you are doing. Now, I know I said this in my original QFG reviews as well as my others, but I'll say it again: If you happen to have a Roland MT-32 sound module, you get to hear the soundtrack with real instruments rather than MIDI.
As I said earlier, the game offers different solutions to most of the puzzles, depending on what class you have selected, so it's well worth replaying the game again and taking a different approach. I have the strategy guide, which contains a brief walkthrough and there are specific instructions for each of the classes. There is enough interesting information that already made me play the game at some point.
In the original version, when you were in combat mode, you could still type commands in that allowed you to escape or to cast spells at the monsters, among other actions. The remake has none of this. In the remake, however, it has been replaced by eight icons, four which are hidden from you unless you click on the big shield in the middle. I still can't get used to this system, and found out typing commands are much easier for me. Also, when you try to escape, the monster which you are escaping from reappears right next to you, making it hard to run to the next screen. This becomes so annoying if you are escaping because you don't have the health/stamina to kill them. For this reason, you are forced to restore a game and then try again.
Not a lot of effort was put into the ending. It is even worse than the one from the VGA remake of Police Quest. There is no background music, and there is only one closing scene, then there are the credit.
The Bottom Line
If you haven't played the original Quest for Glory, you're not missing out on much. The remake boasts wonderful graphics and a soundtrack. The point-and-click interface may have replaced the text parser, but that's Sierra remakes for you. Any QFG fan should at least try the remake to see whether they like it or not. For me, it's just the new combat system that I found tedious.
DOS · by Katakis | カタキス (43051) · 2015
- If you walk right, straight out of Spielburg, then back to the Spielburg gates a few times, you'll meet up with the father from the TV series Dinosaurs
- When you take a look at the lamp in the Kattas Tail Inn, it says "Lamp for rent. Inquire in Quest for Glory 2: Trial by Fire for information."
- Keep clicking the eye icon on the trees, because you'll eventually get one called a "Daventree". This is a reference to Daventry, the main setting of King's Quest.
- Every now and then when the Gargoyle above Erasmus's house asks "What is your Quest?" (obvious Monty Python joke) one of the answer choices is "I want to be a pirate!" This is, of course, a reference to The Secret of Monkey Island. If you select it, the Gargoyle says "Boy, have you got the wrong game," and sends you back down the mountain.
- When the gargoyle above Erasmus's house asks the name of the hero, one of the answer options is "Call me Ishmael." This is a reference to Moby Dick.
- The most common password to the thieves guild in the game is 'schwertfisch'. Schwertfisch is German for swordfish, which in turn is the password to a speakeasy in the Marx Brothers movie Horse Feathers.
- The town of Spielburg is, of course, named after Steven Spielberg. Sam the beggar also makes a reference to Amblin, which is Steven Spielberg's production company.
- In Erasmus' house there is a Sarcophagus tied in with a ribbon, called a Lara Bow (a reference to the character Laura Bow from The Colonel's Bequest and The Dagger of Amon Ra).
- MobyGames ID: 16075
Are you familiar with this game? Help document and preserve this entry in video game history!
Contributors to this Entry
Game added by Unicorn Lynx.
Macintosh added by Terok Nor.
Game added December 27th, 2004. Last modified August 29th, 2023.