Production Team (Montreal) |
Executive Producer |
Yannis Mallat |
Producer |
Ben Mattes |
Associate Producers |
Stéphane Cardin, Jamal Rguigui |
Creative Director |
Jean-Christophe Guyot |
Art Director |
Olivier Leonardi |
Lead Programmer |
Charles Jacob |
Project Technical Director |
Philippe Trarieux |
Lead Game Designer |
Kevin Guillemette |
Lead Level Designer |
Stephan Logier |
Team Lead AI & Gameplay |
Matthew Clarke |
Animation Director |
Wade Konowalchuk |
Director of Photography |
Rémi Lacoste |
Art Production Manager |
Erwan Davisseau |
Lead Audio Designer |
Alice Bernier |
Graphic Technical Director |
Gwenael Heliou |
Animation Technical Directors & Character Special Effects |
Steeve Ouellet, Fouad Jeniani |
In-Game Cinematic Technical Director |
Mathieu Latulippe |
Lead QA |
Marco Sylvestre |
Project Coordinator |
Hoang Mac Thien Nguyen |
Human Resources Counsellor |
Laura Karazivan |
Creative Consultant |
David Châteauneuf |
Creative Team |
Story and Script by |
Corey G. May, Michael Wendschuh (Dooma) |
Game Designer |
Thomas Delbuguet |
Senior Level Designers |
Philippe Dionne, Luc Couture, Philippe Bergeron |
Level Design Team |
Frédéric Simonin, Gaëlec Simard, Yannick Blanchot, Zakaria Ahmed Belfarah, Philippe Bergeron, Roger Champagne, Julien Fullum, Michael McIntyre, Gaute Rasmussen, Patrick Vaillancourt, Gerhard Weihrauch |
In-Game Camera Team |
Max Bricault, Pierre Michaud, Jesse Malcolm Sweet |
Art Team |
Team Lead Graphics |
Christian Diaz, Wafaa Benhammou, Sébastien Laporte, Vincent Lamontagne |
Level Artists |
Mohamed Gambouz, Nicolas Blanchard, Etienne Blythe, Yannick Tabone, Etienne Blythe, Yannick Tabone, Louis Lavoie, Ouafae Taame, Sébastien Froncek, Sébastien Paviot, Vincent Joyal, Julien Lefèbvre, Alex Gingras, Sébastien-David Rousseau, Ewan Wan Woo Lee (Ewan), Luc Côté, Nicholas Wood (Nico), Élie Rocray, Thomas Gillet, Tyler De Block, Jean-Christophe Ghibaudo, Thierry Laberge, Martin Schelling, Mickail Labat |
3D Modelers |
Marc Tétreault, Abhinav Chokhavatia, David Clemons, Caroline Bergeron-Lyonnais, Andrew Waddingham, Louis-Vincent Roy, Caroline Lacrouts |
Lead Character Modeler |
Jeff Goslan |
Character Modelers |
Christophe Romagnoli (Tenshu), Martin Fontaine, Tania Bureau-Civil |
Lighting Artist |
Jean-Philippe Leroux |
Special Effects |
Mohanned Mansour, David Bercier |
Illustrators |
Patrick Lambert, Bruno Gentile, Nicolas Ferrand, David Levy, Namwoo Noh, Martin Deschambault, Khai Nguyen |
Menu and Interface |
Adrian Cheung, Ming Yin |
Storyboard Artist |
Gregory Woronchak |
Programming Team |
Programmers |
Boujemaa El Hiba, Patrick Beland, Mohammed Chbani, Abderrazzak El Kaouni, Said Fellah Semlali, Nicolas Frémont, Frédéric Gaudet, Aristomenis Kolokathis, Robin Lafortune, James Laurenstin, Samuel Watson, Christophe Morel, Raphaël Parent, James Michel, Khalid Ouyahya, Simon Riendeau, Marc Roumagnac, Jim MacArthur, Bill Klein, Michaël Janod, Dave Lynch, Mohamed Essaghir, Garry Iglesias, Andréane Meunier |
QA Team |
Lead QA |
Marco Sylvestre |
Programmer QA |
Frédéric Bernard |
Data Management |
Luc Maillette, Olivier Gauthier, Francis Roch, Christian Brunet, Max Ménard |
Tools Testers |
Eddy Bourdage, Pascal Deschatelets (Papou) |
Animation Team |
Animators |
Jonathan Abenhaim, Matteo Ceccotti, Mathieu Latulippe, Michel Cadieux, Christine Ruby, Youssef El Aakouchi, Martine Quesnel, Victor Austin De Baie, Gilles Garceau, Elspeth Tory, Khai Nguyen, Scott Mitchell, Monique Deschamps, Hélène Simard, Elisabeth Leclerc, Thomas J. Anderson, Yannick Bergeron, Matt Sifton |
Sound Team |
Lead Audio Designer Dialog |
Ann-Elise Stidham |
Sound Integrators |
Olivier Girard, Simon Leduc, Dave Blake |
Production Marketing |
Marketing Game Manager |
Sébastien Puel |
Marketing Coordinators |
Florence Baccard, André Vu, Christophe Martin |
Marketing Artists |
Xavier Thomas, Joey Whelan |
Pre-Production Team (Casablanca) |
Producers |
Iskander Yahia Elhaimer, Émile Liang |
Casablanca Studio Director |
Alexis Godard |
Associate Producers |
Amina Rachdi, Jamal Rguigui |
Project Coordinator |
Houssemeddine Belkhouja |
Production Assistant |
Hanane Jalal |
Creative Directors |
Abdelhak Elguess, Emmanuel Nouaille |
Art Director & Art Production Manager |
Céline Tellier |
Art Technical Director |
Mohamed Gambouz |
Lead Game Designer |
Abdelwahed Benyahya |
Lead Level Designer |
Mehdi Daou El Makane |
Lead Engine Programming |
Boujemaa El Hiba |
Lead AI Programming |
Abderrazzak El Kaouni |
Animation Director |
Yannick Bergeron |
Lead Sound Designer |
Mohamed Rabia |
Animation Technical Director & Character Special Effects |
Fouad Jeniani |
Creative Team (Casablanca) |
Game Design Team |
Jean-Philippe Mottier, Mounir Riday |
Level Design Team |
Yassine Lahrichi, Mehdi Daou El Makane |
Additional Level Designers |
Najib Icharmad, Zakaria Ahmed Belfarah, Hicham Chraibi |
Art Team (Casablanca) |
Art Team |
Ouafae Taame, Brahim Soufidi, Youness El Garrab, Reda Amarti, Sanaa Mejjadi, Sandrine Houallet, Mohcine Hachami, Mustapha Mahrach, Mohamed Issam Hanine, Fatima Salhani |
Additional Modelers |
Vincent Joyal, Sébastien-David Rousseau |
In-Game Camera |
Rémi Lacoste |
Illustrators |
Vincent Gaineux, Sébastien Du Jeu, Bruno Gentile, Patrick Lambert, Christobal de Oliveira |
Storyboard Artist |
Karim Bousalaa |
Programming Team |
Said Fellah Semlali, Michaël Janod, Lysanne Martin, Idir Boumahdi, Matthew Clarke, Tarik Moussaid, Fayssal Sabouh, Abderrahim Agoumal, Mohammed Chbani, Lahoucine Hamdane, Driss El Gaouzi, Khalid Ouyahya |
Animation Team |
Youssef El Aakouchi, Abdellah Tejjaj, Hicham Nahli, Sabir Sabbani, Karim Bousalaa |
Character Artist |
Martin Fontaine |
Sound Integrator |
Yassine Abouelfalah |
Technical Service |
Ahmed Jamil, My Rachid El Idrissi |
Quality Control |
Quality Control Studio Manager |
Éric Audette |
Quality Control Project Managers |
François Quidoz, Éric Visconti |
Quality Control Lead Testers |
Jean-Yves Thiboutot, Marie-Chantal Larocque, Martin Asnong |
Quality Control Test Team |
Alexandre Grierson, Alia Hanouch, Antoine Thisdale, Bruno Sénécal, Bruno Valentin, Carl Marois, Craig Towsley, Daniel Mendez, Danny Ménard, Dave Blake, Eric Mailhot, Eric Pronto, Eric Proulx, Étienne Martel, Franco Perrotta, Gabriel McLean, Jacques-Patrick Audain, Jean-François Audain, Francois Chabot, Jean-François Gauthier, Jean-François Lauzon, Jean-Marc Goulet, Jean-Sebastien Gravel, Katy Bouvier, Kelly Grondin, Louis-Philippe Brissette, Louis-Philippe Saumur, Manuel Janneteau, Marc Thonon, Marc-André Dessureault, Marianne LeCouffe, Mathieu Cardin, Mathieu Gagnon, Olivier Dignard, Olivier Guilbault, Olivier Ramirez-Lussier, Olivier-Félix Dupuis, Philippe Audet, Philippe Turcotte, Roger Jr. Chabot, Shawn Brenner, Simon Galipeau-Deland, Stéphane Gobeil, Steve Lefebvre, Sylvie Tremblay, Yan Gagnon |
User Testing Team |
Director |
Caroline Martin |
Coordinators |
Alexandre Dessaint, Marie-Pierre Dyotte, Rémi Hachoud |
Observers |
Antoine Fortier-Auclair, Jonathan Dankoff, Sébastien Duteau, Benoît Gagnon, Anthony Ménard Moquin, Robin Veret |
Cinematic Team |
Studio Director |
Anne Mai LeBouyonnec |
Associate Producers |
Jean-Jacques Tremblay, Sébastien Racine |
Coordinator |
Isabelle Bismuth |
Director |
Kun Chang |
Art Director |
Raphaël Lacoste |
Animation Direction |
Omar Morsy, Allan Treitz |
Second Director, Crowd |
Miguel Angel Martin |
Director E3 Trailer |
Felix-Étienne Rocque |
Concept Art/Story-Board Artists |
Eric Caron, Henry Fong, Wayne Murray |
Modellers |
Frédéric Madore, Maximilien Albert, Robert De La Cruz, Alexandre Gagné, Steve Jubinville, Ghislain Ouellet, Martin Sabran, Brad Waddingham |
Texture Artists |
Steve Fraser, Nicolas Fortin, Catherine Langevin, Jessica Larivé, Alexandre Larouche, Daniel Lupien, Tram Luong, Katrina Tung, Luc Veillette |
Rigging |
Philippe Dugas, Simon Habib, Carlos Valcarcel |
Compositing |
Dominic Tremblay, Louise McDonald, Didier Bertrand, David Harrison, Nick Buccella, Marc D'Amico, Dominic Tremblay, Louise McDonald, Dany Boies, Véronique Derval, Jean-François Ferland, Jihane Geadah, David Harrison, Nguon Vissal Ong, Bernard Roberge, Simon Parizeau, Jean-Guy Turgeon, SteGo |
Visual Effects Crowd |
Sébastien Nadeau |
Animators |
Nicolas-Alexandre Noël, Richard Arroyo, Laurent Bernier, Tony Chen, André De Angelis, Stéphanie Desforges, Mathieu Dufresne, Samuel Eniojukan, Natascha Evans, Gianluca Fratellini, Audrey Geoffroy, Lisa Hwang, Michael Lum, Josée Lupien, Hytham Morsy, Martin Mousseau, Graeme Ravel, Giovanni Spinelli, Odrée Veillette |
Lighting Technical Direction |
Guylaine Rhéaume, André Bastien, Caroline Boulay, Dominique Grandmont, Myriam Laforest, Mark Linington, Simon Pelletier |
Matte Painting |
Benoît Ladouceur, Mathieu Raynault, Jessy Veilleux, Dan Wheaton |
Visual Effects |
Patrick Parenteau, Dominic Bélanger, Marc-André Carbonneau, Pierre Cataford, Raonull Conover, Jocelyn Strob Simard, Jean-René Trudel |
Motion Capture Performers |
Marina Lapina, Richard Lemire, Sandy Martinez, Holly Uloth, Conrad Pla, Bill Rowat, Charlene Royer, Cailin Stadnyk, Donovan Stinson |
Technical Direction |
Biju Ramachandran |
Data Manager |
Frederick Michaud |
Editing |
Pierre Ayotte |
Additional Cinematic |
Producer |
Karen Vernimmen |
Production Assistant |
Anne Langourieux |
Studio Neomis Animation |
Producer |
Odile Perrin |
Production Jurist |
Mickael Guilbaud |
Artistic Director |
Chris Delaporte |
Animation Director |
Stéphane Sainte-Foi |
Technical Coordinator |
François Forge |
Special Effects & Renders Coordinator |
Halim Negadi |
Programmer Analyst |
Rémy Lalanne |
Motion Capture Atopos |
Stéphane Dalbera, Jean-François Szlapka, Emmanuel Linot |
Modelers |
Mickael Gantois, Patrick Harboun, Ronan le Fur, Jordane Ménard |
Texture Artists |
Mickael Gantois, Ronan le Fur, Antoine Poulain |
Layout |
Jeremy Mamo |
Animation |
Agnès Billard, Joëlle Dupire, Patrick Harboun, Dominique Libanio, Yves Rolland |
Lighting and Pre-Compositing |
Mickael Gantois, Patrick Harboun, Ronan le Fur, Jeremy Mamo, Florian Salanova, Alexis Soler |
Special Effects |
Anthony Fristot, Stéphane Soubiran |
Sound Studio |
Director of Sound Studio |
Jérémi Valiquette |
Technical & Artistic Director |
Simon Charles Pressey |
Sound Engineers |
Jocelyn Daoust, Olivier Germain, Benoit Coallier |
Sound Editors |
Bénédicte Ouimet, Marc Léveillé, Mario Rodrigue, Denis Saindon, Daniel Marsolais |
Foley Artists |
Tchae Measroch, Nicholas Gagnon |
Voice Director |
Simon Peacock |
Voice Coordinator |
Frédérique Fourny-Jennings |
Voices recorded in Montréal |
at Point D'orgue Studio by, Samuel Girardin |
The Prince recorded in L.A. |
at PCB Productions Studio by, Keith Arem |
Voice Editors |
Nicholas Grimwood, Mathieu Rodier |
Voice Talents |
Yuri Lowenthal (as The Prince), Rick Miller (as The Dark Prince), Sarah Carlsen (as Kaileena), Helen King (as Farah), Harry Standjofski (as The Vizir), Hubert Fielden (as The Old Man), Lucinda Davis (as Mahasti) |
Also Starring |
Alain Goulem, Eleanor Noble, John Topor, Kwasi Songui, Mark Camacho, Swen Eriksson, Trent Pardy |
Music composed and performed by |
Stuart Chatwood, Inon Zur |
Music co-produced and mixed by |
Dori Amarillio |
Orchestration and Music Prep |
Paul D. Taylor |
Warner Brothers Engineer |
Casey Stone |
Studio Manager |
Greg Denan |
Orchestra Contractor |
Debbi Dats |
Solo Vocalist |
Rachel Reuven |
Ethnic Flutes and Duduk |
Chris J. Bleth |
Choir Director |
Rolando Sanz |
Concert Meister |
Ralf Morrison |
Music recorded at |
The Clint Eastwood Sound Stage; Warner Brothers; California |
Music mixed at |
Inon Zur Studios |
Localization |
Localization Director |
Coralie Martin |
Localization Project Manager |
Corinne Isabelle Le Dour |
Lead Integrator |
Jean-Robert Michel |
Translation & Linguistic QA |
Éric Holweck, Mouse Power, Stefan Dinger, Dieter Pfeil, Pink Noise, Orange Studio |
Recordings |
Dune Sound - Paris, Olivier Rabat, Michel Golgevit, Krauthausen Musik & Tonproduction; Köln, Studio Florian Cinetivù, Orange Studio Bologna |
Voice Direction |
Serge Thiriet, Stefan Dinger, Mayte Torres, Gabriele Vegetti |
With the Voices of |
Antoine Tomé, Christian Pélissier, David Krüger, Frédéric Cerdal, Laura Blanc, Marc Alfos, Martial Le Minoux, Nathalie Spitzer, Patrick Borg, Philippe Dumond, Serge Thiriet, Sophie Riffont, David H. Nathan, Volker Wolf, Ilja Welter, Christina Hartz, Karl Heinz Tafel, Patrizia Frey, Hans-Detlef Hüpgen, Vittorio Alfieri, Mia Dinger, Ernst August Schepmann, Tom Jacobs, Renier Baaken, Carmen Podio, Charo Soria, Yolanda Pérez Segoviano, Miguel Ángel Montero, Pablo Adán, Juanjo López, Adolfo Pastor Catral, Aparicio Rivero, Eugenio Barona Simancas, Mayte Torres, Salvador Serrano, Jorge Teixeira, Massimo Rossi, Lello Lombardi, Simona Biasetti, Umberto Bortolani, Mara Vapori, Giuliana Nanni, Dario Oppido, Riccardo Rovatti |
Ubisoft Montreal Studio |
President & CEO Ubisoft Montreal |
Martin Tremblay |
Executive Vice President Editorial |
Christophe Derennes |
Vice-President of Continuous Improvement |
Michel Allard |
Director of Project Management Office |
Stéphane D'Astous |
Technology Board |
Martin Sévigny |
Director of Research and Development |
Sébastien Lavier |
Technology Group: Sound Team |
Lead Programmer |
Stéphane Ronse |
Programmers |
Richard Malo, Christian Lachance, Franc Hauselmann, Jean-François Guay, Éric Nabor, Pierre Gauthier |
Technology Group: Tools Team |
Lead Programmer |
Jérôme Lasserre |
Programmers |
Étienne Bégin, Kate D'Souza, Olivier Caudrelier, Yannick Létourneau, Danny Couture, Patrick Girard, Sébastien Hivon, Mykel Brisson |
Technology Group: Framework Team |
Lead Programmer |
Pascal Drolet |
Programmers |
François Veilleux, Mario Hudon, Sébastien Lussier, Mathieu Miller |
Technology Group: Research Team |
Programmers |
Jori Lacroix, Florent Dotto, Christian Desautels, Dominic Duchemin |
POP Trilogy 3D Team |
Producer |
Ivan Balabanov |
Associate Producer |
Momchil Gindyanov |
Game Designer |
Todor Argirov |
Lead Programmer |
Ivan Azmanov |
Associate Lead Programmer |
Alexander Todorov |
Programmers |
Georgi Yanev, Kalin Dinovski, Kostadin Atanasov, Nikolay Mihaylov, Rosen Petrov, Stanislav Kostadinov, Svetoslav Iliev, Tsvetan Dimitrov, Vladimir Nikolov, Yana Dimova |
Lead Artist |
Biser Parashkevov |
Art Team |
Borislav Mitkov, Eduard Bennun, Konstantin Kostadinov, Nikolay Bonev, Nikolay Stoyanov, Ognyan Barov, Rossen Tzvetanov, Todor Doychev |
Data Manager |
Lyubomir Todorov |
Worldwide QC Director |
Răzvan Rotunjanu |
Test Studio Manager |
George Enescu |
QC Manager |
Allwin Navamani |
Hardware Manager |
Sandeep Deshpande |
QC Assistant Team Lead |
Sameer Papal |
QC Testers |
Filip Germov, Abhishek Nagpal, Amol Raskar, Chintan Patel, Gulshan Gattani, Kailash Vetal, Kaustubh Vaikar, Sagar Elavande, Sangram Salokhe, Vikram Kulkarni, Veerdhawal Khanvilkar |
Compliance Manager |
Mircea Nuţu |
Senior Compliance Specialists |
Adrian Bursumac, Florin Cristea, Daniel Luca, Florin Cătălin Gafton, Radu Nedea, Ștefan Paraschiv |
Special Tests Lead |
Octavian Constantin |
Special Tests Specailist |
Andrei Begu |
Localization Project Manager |
Roberta Voulon |
Localization Integration |
Adolfo Gómez-Urda Montijano, Keith Sanders |
French & German Translation |
Around the Word |
Spanish Translation |
Pink Noise |
Italian Translation |
Marco Angiuoni (Orange Studio) |
Localization Testing |
Enzyme Testing Labs |
Publisher: Ubisoft Entertainment |
President and CEO |
Yves Guillemot |
Executive Director, Worldwide Studios |
Christine Burgess-Quémard |
Chief Creative Officer |
Serge Hascoët |
Worldwide Content Director |
Lionel Raynaud |
Production Content Director |
Jean-Marc Geffroy |
Pre-Production Manager |
Frédéric Markus |
New IP & Ubi IP Director |
Tommy François |
IP Development |
Xavier Guilbert |
Scenario Director |
Alexis Nolent |
Gameplay Engineering & Entertainment Analysis Director |
Cyril Derouineau |
Live Development Manager |
Julien Hummer |
Live Development Analyst |
Cécile Renaud |
Online Services Operation Manager |
Audrey Leprince |
Online Services Operations Coordinator |
Jean-Philippe Durand |
Process & Methods Director |
Michel Pierfitte |
Worldwide Production Coordination Director |
Anne Blondel-Jouin |
Senior Production Coordination Manager |
Nicolas Schoener |
Production Coordination Manager |
François Jaspart |
Transversal Projects Coordinator |
Alix de Valois |
Certification Manager |
Étienne Tardieu |
Certification Coordinator - Age Rating |
Céline Païva |
Age Rating Assistant |
François Renou |
EMEA Certification Specialists |
Anis Boujaouane, Guillaume Gad |
Certification Assistant |
Julien Jacquet |
US Director Production Planning |
Brent Wilkinson |
US Director Customer Support |
Brent Wilkinson |
US Production Planning |
Adam Zachary |
US Production Planning Coordinator |
Marcus Fish |
US Production Specialists |
Josh Taillon, Marcus Fish |
Age Rating Manager, NCSA |
Shannon Kokoska |
Age Rating Coordinator, NCSA |
Edwin Zee |
Studios Operations Director |
Pierre Escaich |
Games Lab Manager |
Sébastien Odasso |
Playtests Coordinators |
Camille Bigata, Jean-Baptiste Hallé, Philippe Pellefigue, Julien Leforestier, Nicolas Rousselot |
Assistants Playtests Coordinators |
Corentin Puech, Maxime Barbe, Jérémy Fourmaux, Adrien Pelov, Julien Louis |
International Brand Group Manager |
François Logeais |
International Brand Manager |
Carl Caldareri |
International Product Manager |
Matthew Zagurak |
Head of CMK |
Frédérique Burlot |
CMK Director, Traditional Games |
Charles du Réau |
Consumer Research Senior Analysts |
Sylvain Constantin, Hicham Laâbi |
Consumer Research Analysts |
Jonathan Dahan, Philippe Gendron, Guillaume Girard, Aimeric Hauet, Grégoire Laloux, Ambre Lizurey, Pierre-Henri Traboulsi |
Music Licensing Team |
Didier Lord, Jérémy Bléchet, Nikolaos Bardanis |
Special Thanks |
Marie de Léséleuc |
Development Tools |
Uses Bink Video, Copyright (C) 1997-2010 |
RAD Game Tools Inc. |
Skuadstudios |
Lead Compositor |
Patrick Gosselin |