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DescriptionAfter having defeated Mother Brain, the leader of the Space Pirates who wanted to use alien creatures known as Metroids to dominate the world, the bounty hunter Samus Aran took the fight to the Metroids' homeland and eradicated them. Only a single Metroid larva remained. Samus took it to a galactic research station, and scientists assured her that the powers of the larva can be harnessed to help people. However, everything goes wrong when a dragon kills the scientists, takes away the larva, and destroys the research facility. Samus follows the dragon to the planet of Zebes, where she fought Mother Brain before. She must explore the dangerous planet, stay alive, and figure out a way to retrieve the larva.
Super Metroid is a platform game and a follow-up to Metroid II. Like the previous games in the series, it is not divided into separate levels; the planet Zebes is an open world which Samus traverses back and forth. This world is divided into rooms separated with doors which must be shot to be opened. Shooting is also used to open up secret passages, some of which contain nifty bonuses, but finding most of them is required to proceed in the game.
There are many items to find on the way, and each new item usually makes heretofore inaccessible areas available to Samus. The items include both weaponry (such as missiles, super missiles, or upgrades to Samus's standard laser gun), energy tanks that increase Samus' max health, and other gadgets (like a grappling hook that allows Samus to stick to the ceiling).
There are various enemies - alien fauna - lurking around planet Zebes. The enemies all respawn after re-entering a room, though Samus' increasing capabilities mean that they become easier to defeat as the player makes progress. After killing them, the enemies typically leave behind some health or ammo.
- "Metroid 3" -- Game introduction title
- "スーパーメトロイド" -- Japanese spelling
Part of the Following Groups
- Console Generation Exclusive: SNES
- Gameplay feature: Auto-mapping
- Gameplay feature: Multiple endings
- Genre: Explorable platformer / Metroidvania
- Metroid series
- Protagonist: Female
|Thunderbolt Games||Oct 30, 2007||10 out of 10||100|
|The Video Game Critic||Feb 17, 2005||A||100|
|Nintendojo||1996||9.9 out of 10||99|
|Computer and Video Games (CVG)||Jul, 1994||91 out of 100||91|
|Consoles Plus||May, 1994||91 out of 100||91|
|Cubed3||Aug 21, 2007||9 out of 10||90|
|Megablast||Jun, 1994||89 out of 100||89|
|ASM (Aktueller Software Markt)||Sep, 1994||10 out of 12||83|
|Gaming since 198x||Jan 14, 2008||4 out of 5||80|
|Video Games||May, 1994||80 out of 100||80|
|Topic||# Posts||Last Post|
|The art direction||2||J. P. Gray (120)
Apr 24, 2008
1001 Video GamesThe SNES version of Super Metroid appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Intro Voice-overThe voice during the game's introduction, the one that says "The last Metroid... ...is in captivity. The galaxy... ...is at peace.", is none other than Dan Owsen. He is known for doing much of Nintendo's localization efforts in the 1990s. His work included translating manuals and in-game text. He is also known for his "Ask Dan" column on Nintendo's web site, and can be seen in some of Nintendo's promotional VHS tapes.
SMILESMILE comes from Super Metroid Integrated Level Editor which was developed by "Jathys". The project was open-sourced and gave the possibility to edit almost everything: levels, enemies, items, colour palettes, text, individual room's gravity and many more. Although the editor was not fully completed, it was usable enough to create your own modifications and publish them. Currently the project is dormant. More information is available here
SoundtrackBecause the original Metroid used the Famicom Disk System (and its wavetable sound chip) in Japan, and the releases outside of Japan were on cartridges and thus only used the default NES sound system, the original soundtrack had to be slightly reprogrammed. In Super Metroid, the changes made by the FDS-to-Cartridge conversion back in the original game are made more apparent when the older - albeit remixed - themes are used.
The music in Super Metroid, considered to be some of the finest compositions for the SNES, was composed by Hirokazu Tanaka, Kenji Yamamoto, and Minako Hamano. Information about the CD soundtrack can be found here.
SpeedrunsSuper Metroid is, due to its level design and planning, one of the most popular games for speedruns and is still being perfected to this day.
- Electronic Gaming Monthly
- June 1994 (Issue #59) - Game of the Month
- February 2006 (Issue #200) - #23 out of 200 of the "Greatest Games of Their Time"
- Issue #4 - #62 in the "Top 100 Video Games of All-Time" list
- 1994 (Vol.3, Iss.1) - Overall Best Action/Adventure Game of the Year
- 1994 (Vol.3, Iss.1) - Best SNES Action/Adventure Game of the Year
- Game Players
- January 1995 - Best SNES Adventure Game of 1994
- August 2001 (Issue #100) - #29 in the "Top 100 Games of All Time" poll
- 2001 – #46 Top Game of All Time
- Retro Gamer
- September 2004 (Issue #8) – #89 Best Game Of All Time (Readers' Vote)
Related Web Sites
- Metroid Speed Runs (Fans complete Super Metroid in the fastest times)
- Metroid Wiki (A Wiki site for the Metroid series)
- OC ReMix Game Profile (Fan remixes of music from Super Metroid, including the albums "Reserve Tank: VARIAtions" and "Relics of the Chozo")
- OC ReMix Game Profile (Fan ReMixes of music from Super Metroid, including the album "Relics of the Chozo")
- Super Metroid: Save or Kill the Animals? (Alex Legard describes 5 reasons to both save and kill the animals in Super Metroid)
- Top 10 Super Metroid Moments (Alex Legard's list of most memorable moments in Super Metroid)
Kartanym (12718) added Super Metroid (SNES) on Jun 07, 2002
Credits (45 people)
29 developers, 16 thanks