Description official descriptions
Animal Crossing is an enhanced rerelease of Dōbutsu no Mori +, designed specifically for Western audiences. As such, it replaces all Japanese cultural references and celebrations with ones that would be more familiar to the American, European, and Australian audiences it was released for. This includes such holidays as a Harvest Festival in November, April Fool's Day, and Mother's Day and Father's Day. New items and events were also added.
- Animal Crossing series
- Animals: Raccoons
- Boss Fight Books games
- Console Generation Exclusives: GameCube
- Gameplay feature: Day / Night cycle
- Gameplay feature: Fishing
- Gameplay feature: House ownership
- Gameplay feature: Interior decorating
- Games made into movies
- Games with hidden / unlockable full games
- Genre: Simulation - Human life
- Nintendo Player's Choice releases
Credits (GameCube version)
101 People (99 developers, 2 thanks) · View all
|Sound Effects Programming|
|[ full credits ]|
Average score: 84% (based on 65 ratings)
Average score: 3.8 out of 5 (based on 96 ratings with 7 reviews)
Animal Crossing has a lot of depth to it, the variety of furniture, neighbors, fish, insects, fossils, paintings, etc goes on forever. As stupid as I feel saying it, you really start to become "attached" to the neighbors in your town and feel a little sad when someone leaves your town (I miss you Alfonso!). The game operates on the real world's time which is also entertaining since you have to wait until a certain time for the shop to open, the events to start, etc. This can easily be gotten around by adjusting your system clock, but what fun is that. : P
This game is a mere port/translation of a Nintendo 64 game released in Japan...and it shows. The graphics aren't terrible, but a little improvement would of been nice. Also once you go through a few townspeople coming and going, you notice that there are certain "personalities" which are ascribed to several characters and that there really is no difference between a bear and a frog other than their appearance. Finally, when visiting another friend's town you cant see your friend there. You can just run around their town and talk to their townspeople. I would have appreciated something like LAN play to be able to run around each other's towns together.
The Bottom Line
There are some things that I just don't understand, among them are quantum physics, Hollywood Squares, and why pulling weeds, selling fruit, and finding Cobb's hankerchief for him is so much fun. Animal Crossing takes the most "un-fun" concepts of life and makes them crazily addictive. This game is a fun game which children, teenagers, and adults, males and females, gamers and game-ophobes all can enjoy.
GameCube · by Jon Collins (24) · 2004
Well, the game is certainly interesting near the start of the game. Except for an excruciatingly long question sequence in the start of the game where you basically give a few simple answers that could have just been answered by a menu, you will immediately be interested in the seemingly massive world of Animal Crossing. There seems to be so much to see, get, visit, and earn.
After a few days, it gets old, and you lose interest. Who thinks it's fun to just run around, delivering different crap to lame looking animal-things?? Conversations will seem to go on forever, wasting time with pointless and amazingly lame jokes rather than just getting right down to business. Maybe you think it's great to wander around a small town, digging up random crap like dinosaur bones, and going through a long and painful process to identify them, but I don't. The features that this game has with other stuff like the gameboy advance is frankly window dressing. The "island" is not really any different than anything else except the fruit looks different, and the you have a beach house that you can store stuff you can't fit in your other house. Like I said before, conversations go on far too long. They will seem interesting in the beginning, but after a while, you just get sick of hearing the same pointless and idiotic dialogue time after time. The items you can get in this game are all, except for a few exceptions, just ornaments. They don't do anything, unlike the sims, where an item is actually USEFUL. Also, your character is too generic. No stats at all, unlike the sims, makes you feel like you have the same guy you started with 3 days ago.
The Bottom Line
I can't say I'd recommend it unless you have bought every other game, and are bored with those.
GameCube · by James Kirk (150) · 2004
Hello. My name is Legion, and I got my girlfriend addicted to Animal Crossing.
As a result, I've seen the game from a couple of different perspectives. I am the "hardcore" (so to speak) gamer, and student game programmer, while she is the casual gamer that enjoys video games in the evenings.
I tend to describe Animal Crossing to people as, "it's like The Sims, except with talking animals that you don't have to tell to go take a leak". Though crude, it gets the point across, especially to anyone that has played The Sims. This is an open-ended game, less about achieving any goals, and more about community building through interpersonal relationships (i.e. helping the town to flourish by corresponding with your neighbors). And to the delight to most players, Animal Crossing lacks the kind of character micromanagement involved in The Sims (that's where that "leak" part comes in).
Unlike in The Sims, your character is not autonomous - you control every movement. Thankfully, the mundane tasks of things like eating and sleeping are omitted. Instead, you talk to the animals of the town, perform errand boy tasks for them, and do other such things to earn money and goodies for your house - including upgrades to the house itself. There are tons of items and decorations to earn, and creating a nice, matching interior to your home can take a long time.
Game industry analysts have long said that for games to capture the attention of the largely untapped female market, games that focus on typically female approaches like communication and cooperation are needed. Animal Crossing is one such game. While cutesy, the game is not overtly "girly" (something which has hamstrung many past attempts to lure females into gaming). Players achieve success through working with their peers, as well as collecting items. The game is never threatening to the player - there is no way of "dying" or failing in such an overt manner. No tasks are actually difficult - most just take time.
Animal Crossing is full of nice touches. The game "syncs" to the GameCube's internal clock - so the date in the game is the actual date, and the time of day in the game reflects the time of day at your small slice of the Earth. Special events happen on certain days. There are also ways to trade items with people over the Internet (trade in an item for a "code", and swap codes with your trade partner - the game itself has no networking facilities, though). Hooking a Game Boy Advance up to the Cube opens up a bonus island to visit.
Animal Crossing is best played by more than one person. Up to 4 people can create characters in the same town. Players can leave each other letters, post on the town message board, send each other gifts, and other little things. For a while, it was a nice little game for myself and my girlfriend,
Animal Crossing won't necessarily cause "real gamers" to wince. On the contrary, many may find it a nice change of pace, as I did. The game was a nice way to relax after a long day. However, after not too long, one may find the tasks tedious. There really isn't much to do, just a few things to do over and over again. One can only catch so many fish, write so many letters, find and buy/sell so many items, etc., before the whole experience gets a little stale. Your enjoyment of the game is directly related to how long the game's activities can hold your attention. If you're like my girlfriend, you may never tire of interacting with the town's residents, and there are always old locals moving out and new faces taking their place.
The game's "clock sync" can be a problem for people that always play at a certain time of day, especially if it's late at night. The town's store closes after a certain hour, which could create a problem. Also, most characters go to sleep at night. There is a way around this: you can alter your GameCube's internal clock. However, it would be nice if the game's options allowed you to set a "time offset" (like +5 hours, etc), or a "random time" function. While playing the game "in sync" adds a lot to the experience, concessions should be made for those where that is not possible.
A Game Boy Advance with an e-Reader is needed to have access to EVERYTHING. The GBA link opens up the island mentioned earlier, while an e-Reader allows you to use cards that you can buy at most game stores, which lets you unlock new characters and items and other such goodies. This is nice for people that have that gear, but those that don't miss out. These extras aren't necessary, but they're nice (especially after many hours of play, when things start to get old). I won't blame anyone for being unhappy if they miss out on them due to not owning a GBA/e-Reader.
The Bottom Line
Animal Crossing is a quirky "Sim-style" game with Nintendo's fingerprints all over it: cutesy graphics, interesting and unique gameplay (at least for a while), and simple play control. Open-ended and noncompetitive, Animal Crossing is not your typical game. Female gamers, as well as male gamers open to the less violent side of video gaming, may find this game to be a breath of fresh air.
GameCube · by *Legion* (136) · 2003
|I always thought this game was a bit sinister||Pseudo_Intellectual (65481)||Jan 9th, 2009|
|Animal Crossing Pioneer||Joshua J. Slone (4656)||Jun 26th, 2007|
1001 Video Games
The GameCube version of Animal Crossing appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
If the player resets a certain number of times, Mr Resetti's older brother Don Resetti will appear to lecture the player instead of Mr Resetti. This only happens once.
If the player resets a certain number of times, Mr Resetti will pretend to delete their town in an attempt to scare them.
K.K. Slider's name
Among the ensemble of animals that populate Animal Crossing there is a dog who welcomes the player on their first play session and gives guitar concerts every Saturday night by the Train Station. The Dalmatian is called Totakeke (or K.K. Slider), an obvious pun to Kasumi Totaka, the game's sound director.
With its small size due to being a slight enhancement on the N64 original, Animal Crossing completely loads into memory soon after you start the system. Thus the only load time in the game is when using the memory card or linking with the Game Boy Advance. Once loaded, the game can even be fully played if you remove the disc from the system.
In early August 2002 Nintendo ran a contest where teams of two told in 50 words or less why they should get free copies of the game. 125 teams of these so-called Animal Crossing Pioneers got copies a month earlier than the general release. This helped to create a big buzz about the game on the Internet, and is also where the "Promotional Copy" disc scan on this site came from.
The name of your first employer on Animal Crossing, a raccoon named Tom Nook, is a pun on the Japanese word for racoon, "tanuuki". Fans of Super Mario Bros. 3 might remember the Tanooki suit that resembled a raccoon. Tom Nook clearly owns all the supply lines in town. He owns the only general goods store, controls all real estate, and is the only one who gives out loans. This has led many gamers to dub him as somewhat of a slum lord and a loan shark.
- 2002 – Should Have Been Online Award (GameCube)
- MobyGames ID: 7256
- Wikipedia (en)
Are you familiar with this game? Help document and preserve this entry in video game history!
Contributors to this Entry
Game added by JPaterson.
Game added September 21st, 2002. Last modified October 9th, 2023.