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DescriptionUnreal Tournament 2004 is the third game in the popular Unreal Tournament series.
This latest edition includes several new features. First and foremost is the return of Assault mode from the original Unreal Tournament. This mode pits two teams, attackers and defenders, against each other. The attackers must try to complete various objectives, and the defenders have to stop them. At the end of the round, whether time runs out or the attackers win, the roles are switched, and the defenders become the attackers. A mode new to 2004 is Onslaught. Another team-based mode, there are several Power Nodes spread throughout the map, with one base per team that houses a large Power Core. The players must go to each Power Node, link it to the enemy Core, and eventually attack the enemy Power Core itself. Rounding out the remainder of the game modes is the standard Capture the Flag, Deathmatch, Team Deathmatch, Double Domination, Bombing Run, Last Man Standing, Invasion, and Mutant, for a total of ten different game modes. An additional official game mode is Vehicle CTF, which will only appear in the gametype browser after the user adds a VCTF map in the Maps directory, be it an official VCTF map (released after the game was published) or releases from amateur mapmakers.
There are several weapons available to you, all of which come with a secondary fire. You have a shield gun, an assault rifle (which can be dual wielded if you pick up a second one after an enemy or ally dies while holding one, much like the Enforcer in the original Unreal Tournament), a shock rifle, Redeemer missile launchers (which can launch a missile guided by you), an AVRiL missile launcher, a lightning gun, a rocket launcher and a flak cannon, to name a few.
2004 features, for the first time, vehicles, which are available in Onslaught, Assault and VCTF. You can hop into a tank (Goliath), a humvee (HellBender), a lightweight wheeled vehicle (called the Scorpion and relatively similar to the Warthog in Halo), a juggernaut vehicle (Leviathan) and several different hovering or flying vehicles, notably some space ships in some Assault maps such as AS-Mothership. Each vehicle has its own characteristics, some can hold multiple players and additionally some players can hitch a ride by standing on the external body of the vehicle. Some vehicles also have a personalized license plate with the name of the player driving it.
There are over one hundred maps to choose from. A lot of them are remakes from the past versions of the game, and there are several new ones made for 2004. Most maps for UT2003 are compatible with UT2004. Maps can be downloaded in the future, from official sources or from amateur mapmakers.
Unreal Tournament 2004 also includes a detailed single player campaign, in which you earn credits by competing in tournaments, which you then use to draft a team to compete in team-based tournaments. You work your way up qualifying ladders to the championship.
2004 supports voice chat. It also includes the possibility to give a limited number of command through speech recognition. The game also supports text-to-speech, translation in-game text messages into voice messages using the computer default SAPI 4/ SAPI 5 synthesis voice.
- "虚幻竞技场2004" -- Simplified Chinese spelling
- "浴血戰場 2004" -- Traditional Chinese spelling
- "UT2K4" -- Common abbreviation
- "UT2004" -- Common abbreviation
- "Unreal Tournament 2004: Editor's Choice Edition" -- Windows release title as of patch 3323 and bonus pack
- "언리얼 토너먼트 2004" -- Korean spelling
Part of the Following Groups
- 3D Engine: UnrealEngine2
- Best of Infogrames / Atari releases
- Game feature: In-game screenshot capture
- Gameplay feature: Recordable replays
- Games that include map/level editor
- Genre: Arena shooter
- Middleware: FaceFX
- Middleware: SDL
- Setting: Space station / Spaceship
- Software Pyramide releases
- Technology: amBX
- Theme: Future sports / Brutal sports
- Unreal series
- Unreal Tournament series
- User / fan contributed content
|Great game with little problems||Windows||Daniel Courchesne (3)|
|Game Shark||Windows||Jul 27, 2004||A+||100|
|GameSpy||Windows||Mar 11, 2004||100|
|Computer Gaming World (CGW)||Windows||May, 2004||100|
|games xtreme||Windows||Apr 05, 2004||9.5 out of 10||95|
|GameZone||Windows||Apr 08, 2004||9.5 out of 10||95|
|Worth Playing||Windows||Apr 16, 2004||9.4 out of 10||94|
|Gamereactor (Sweden)||Windows||Aug 18, 2004||9 out of 10||90|
|PC Zone Benelux||Windows||Feb, 2004||86 out of 100||86|
|4Players.de||Windows||Mar 23, 2004||81 out of 100||81|
|Games TM||Windows||Apr 22, 2004||8 out of 10||80|
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1001 Video GamesUnreal Tournament 2004 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
DevelopmentOriginally, Epic had planned compatibility between Unreal Tournament 2003 and Unreal Tournament 2004, but during development, Tim Sweeney said the network code had changed too much for the games to remain compatible.
German versionIn the German version, all blood and gore effects were removed.
- Apple Design Awards
- 2004 - Best Mac OS X Entertainment Product
- Computer Gaming World
- March 2005 (Issue #249) – Shooter (Multiplayer) of the Year
- March 2005 (Issue #249) – Darren's Broken Keyboard Award
- 2004 – #6 Game of the Year
- 2004 - Multiplayer Game of the Year
- 2004 – #3 PC Game of the Year
- 2004 – PC Multiplayer Game of the Year
- 2004 - Best Value of the Year (PC)
- 2004 - Mod of the Year (PC) (for Alien Swarm)
- PC Gamer
- April 2005 - #30 in the "50 Best Games of All Time" list
Related Web Sites
- Taking Fragging to New Heights (An Apple Games article about the Macintosh version of Unreal Tournament 2004 (March, 2004).)
- Unreal Tournament 2004 (Official site)
- Unreal Tournament 2004 Featured Guide (A strategy guide for Unreal Tournament 2004, covering every aspect of the game.
Windows Credits (344 people)
207 developers, 137 thanks
Bruce Bickar, Michael V. Capps, Michel Corneau, Erik de Neve, Laurent Delayen, James Golding, Ryan C. Gordon, Michiel Hendriks, Christoph A. Loewe, Warren Marshall, Matt Oelfke, Steven Polge, Jack Porter, Ron Prestenback, Andrew Scheidecker, Tim Sweeney, Daniel Vogel, Joe WilcoxArt & Level Design: