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John Romero

Moby ID: 817

Credits (307 credits on 142 games)

2022
One Humanity (Windows) Author
Postal: Brain Damaged (Windows) Special Thanks
2021
Quake (Windows) Design
2020
Empire of Sin (Windows) Studio Director
2019
The Ultimate Doom (PlayStation 4) Design Credits
Sigil (DOS) Created by
Sigil (Beast Box) (DOS) Created by
Doom II (PlayStation 4) Software Engineers
Commander Keen: Keen Dreams (Nintendo Switch) Programming
Age of Empires II: Definitive Edition (Windows) And Special Thanks to...
Lonely Mountains: Downhill (Windows) Special Thanks
2018
Barf Royale (iPhone) Sound
Age of Empires: Definitive Edition (Windows Apps) Special Thanks To
2017
July 4, 1976 (iPhone) Design
Gunman Taco Truck (Windows) Designer
Warpcop III (iPhone) Sound Design
The Darkside Detective (Windows) Special Thanks
Alien Downpour (Apple II) Thanks and Greetz To
Strafe (Windows) Special Thanks
The Franz Kafka Videogame (Windows) Cameo
2016
ADR1FT (Windows) Thank You
2015
Grom Skate (iPad) Design
Retro City Rampage: DX (DOS) Cameos
Nocturne in Yellow (Windows) The forefathers of everything, and creators of Doom
2014
Commander Keen: Keen Dreams (Linux) Programming
Techno Dash (iPad) Special Thanks
In the Kingdom (Windows) MagmaHaus would like to thank the following
2013
Dodger Down (iPhone) Additional Design
Commander Keen: Keen Dreams (Android) Utilities
Age of Empires II: HD Edition (Windows) And Special Thanks to...
2012
Pettington Park (Browser) CEO
Tom Clancy's Ghost Recon: Commander (Browser) Level Designers
Retro City Rampage: DX (Windows) Cameos
2011
Wolfenstein 3D (iPad) Design
Marvel Super Hero Squad Online (Browser) Gazillion Entertainment
2010
Ravenwood Fair (Browser) Lead Game Designer
Doom II (Xbox 360) Programmers
2009
Quake (Zeebo) Design
Wolfenstein 3D (iPhone) Design
2006
The Ultimate Doom (Xbox 360) Programmers
2005
Quake (Windows Mobile) Design
Area-51 (PlayStation 2) Additional Design
Gauntlet: Seven Sorrows (PlayStation 2) Special Thanks
2004
Cartoon Network Block Party (Game Boy Advance) Programmer
Hyperspace Delivery Boy! (Linux) Lead Programmer
2003
Jewels and Jim (BREW) Level Designer
Dig It! (BREW) Level designer
Congo Cube (Windows) Programmer
Red Faction (N-Gage) Code Monkeys
2002
Wolfenstein 3D (Game Boy Advance) Programming
Hyperspace Delivery Boy! (Windows) Lead Programmer
2001
Anachronox (Windows) Level Design
Doom: Collector's Edition (Windows) Software Engineers
Deus Ex: Game of the Year Edition (Windows) For giving us a home when we needed one
2000
John Romero's Daikatana (Windows) Lead Design
Deus Ex (Windows) Special Thanks (For giving us home when we needed one)
1999
Quake: The Offering (Linux) Design
Age of Empires II: The Age of Kings (Windows) And Special Thanks to...
1998
Quake (Nintendo 64) Design
Half-Life (Windows) Engine Tools Programmer
Dominion: Storm Over Gift 3 (Windows) Music Director
1997
Hexen: Beyond Heretic (PlayStation) Executive Producer
Quake (SEGA Saturn) Design
Doom (SEGA Saturn) Level Designers
Doom 64 (Nintendo 64) Design
1996
Heretic: Shadow of the Serpent Riders (DOS) Executive Producer
Hexen: Beyond Heretic (SEGA Saturn) Executive Producer
Deathkings of the Dark Citadel (DOS) Executive Producer
Final Doom (PlayStation) Level Designers
Quake (DOS) Level / Scenario Design
Final Doom (DOS) Original Concept
Chex Quest (DOS) Engine Programmer
Strife (DOS) Engine Tools Programmer
1995
Hexen: Beyond Heretic (DOS) Executive Producer
Doom (PlayStation) Design
Doom (SNES) Level Designers
The Ultimate Doom (DOS) Design
Dangerous Dave Goes Nutz! (Apple II) Lead Game Designer
Doom II (Macintosh) Software Engineers
Wolfenstein 3D (Macintosh) id Software is
1994
Heretic (DOS) Executive Producer
Wolfenstein 3D (SNES) Levels
Doom (Jaguar) Level Design
Blake Stone: Planet Strike! (DOS) Engine Tools Programmer
Wolfenstein 3D (Acorn 32-bit) Programmers
Super Noah's Ark 3-D (SNES) Engine Tools Programmer
Corridor 7: Alien Invasion (DOS) Engine Tools Programmer
Rise of the Triad: Dark War (DOS) Engine Tools Programmer
Doom II (DOS) Programming
Wolfenstein 3D (Macintosh) id Software is
1993
Doom (DOS) Design
Blake Stone: Aliens of Gold (DOS) Engine Tools Programmer
Bio Menace (DOS) Engine Tools
Curse of the Catacombs (DOS) Engine Tools Programmer
Terror of the Catacombs (DOS) Engine Tools Programmer
ScubaVenture: The Search For Pirate's Treasure (DOS) Engine Tools Programmer
Shadowcaster (DOS) Engine Tools Programmer
Dave Goes Nutz (DOS) Engine Tools
Dangerous Dave's Risky Rescue (DOS) Engine Tools
1992
Spear of Destiny (DOS) Level Design (uncredited)
Dangerous Dave Returns (Apple II) Lead Game Designer
The Catacomb Abyss (DOS) Engine Tools Programmer
Cyberchess (DOS) Engine Tools Programmer
Wolfenstein 3D (DOS) Programming
1991
Commander Keen 4: Secret of the Oracle (DOS) Level Design
Commander Keen 5: The Armageddon Machine (DOS) Level Design
Commander Keen: Aliens Ate My Babysitter! (DOS) Level Design
Commander Keen: Invasion of the Vorticons (DOS) Level Design
Commander Keen: "Goodbye, Galaxy!" (DOS) Software Engineers
Catacomb 3-D (DOS) Programming
Xenopods (DOS) Engine Tools Programmer
Commander Keen: Keen Dreams (DOS) Utilities
Hovertank One (DOS) Programming
Rescue Rover (DOS) Programmer
Rescue Rover 2 (DOS) Programming
Catacomb II (DOS) Programming
Slordax: The Unknown Enemy (DOS) Tools Programmer
Dangerous Dave in the Haunted Mansion (DOS) Programmers
Paragon (DOS) Engine Tools Programmer
Paganitzu (DOS) Special Thanks To
1990
Big Blue Disk #44 (DOS) Associate Editor
Big Blue Disk #41 (DOS) Associate Editor
Big Blue Disk #40 (DOS) Associate Editor
Commander Keen 3: Keen Must Die! (DOS) Level Design
Commander Keen 2: The Earth Explodes (DOS) Level Design
Commander Keen 1: Marooned on Mars (DOS) Level Design
Pyramids of Egypt (DOS) Creator
Sub Stalker (Apple II) Game Design
Shadow Knights (DOS) Design
Dangerous Dave in the Deserted Pirate's Hideout! (DOS) Design
Dark Designs II: Closing the Gate (Apple II) Level Design
Dino-Sorcerer (DOS) Programming
Pixel Puzzler (DOS) Pixel Puzzle Maker
Alfredo's Stupendous Surprise (Apple II) By
Catacomb (DOS) Programmer
1989
Big Blue Disk #32 (DOS) Assistant Editor
Twilight Treasures (Apple II) Game Design
Zappa Roidz (DOS) Program Design
Space Rogue (Apple II) Tools Programming
Big Blue Disk #35 (DOS) Contributors
Might and Magic II: Gates to Another World (Commodore 64) Lead Programmer (C64)
Arthur: The Quest for Excalibur (Apple II) Programming
Journey: The Quest Begins (Apple II) Programming
Zork Zero: The Revenge of Megaboz (Apple II) Programmer
James Clavell's Shōgun (Apple II) Programming
Same or Different (DOS) Programmer
Magic Boxes (DOS) Lead Programmer
How to Weigh an Elephant (DOS) Programmer
Legends of Murder: Volume 1 - Stonedale Castle (DOS) Additional Code Editing (uncredited)
Dark Castle (Apple IIgs) Artist (uncredited)
1988
City Centurian (Apple II) Game Design
Dangerous Dave in the Deserted Pirate's Hideout! (Apple II) Designer
1987
Major Mayhem (Apple II) Designed by
Zippy Zombi (Apple II) Designed by
Neptune's Nasties (Apple II) Designed by
Krazy Kobra (Apple II) Game Design
Lethal Labyrinth (Apple II) Designed by
Pyramids of Egypt (Apple II) Game Design
Jumpster (Apple II) Game Design
Evil Eye (Apple II) Game Design
Wacky Wizard (Apple II) Programmed by
Subnodule (Apple II) Programmed by
1985
Bongo's Bash (Apple II) Creator
1984
Cavern Crusader (Apple II) Designed by
Scout Search (Apple II) Game Design
1982
Dodge 'Em (Apple II) Game Design