John Romero
Moby ID: 817
Credits (307 credits on 142 games)
- by Role
- by Date
- by Moby Score
- by Genre
2022 | |
---|---|
One Humanity (Windows) | Author |
Postal: Brain Damaged (Windows) | Special Thanks |
2021 | |
---|---|
Quake (Windows) | Design |
2020 | |
---|---|
Empire of Sin (Windows) | Studio Director |
2019 | |
---|---|
The Ultimate Doom (PlayStation 4) | Design Credits |
Sigil (DOS) | Created by |
Sigil (Beast Box) (DOS) | Created by |
Doom II (PlayStation 4) | Software Engineers |
Commander Keen: Keen Dreams (Nintendo Switch) | Programming |
Age of Empires II: Definitive Edition (Windows) | And Special Thanks to... |
Lonely Mountains: Downhill (Windows) | Special Thanks |
2018 | |
---|---|
Barf Royale (iPhone) | Sound |
Age of Empires: Definitive Edition (Windows Apps) | Special Thanks To |
2017 | |
---|---|
July 4, 1976 (iPhone) | Design |
Gunman Taco Truck (Windows) | Designer |
Warpcop III (iPhone) | Sound Design |
The Darkside Detective (Windows) | Special Thanks |
Alien Downpour (Apple II) | Thanks and Greetz To |
Strafe (Windows) | Special Thanks |
The Franz Kafka Videogame (Windows) | Cameo |
2016 | |
---|---|
ADR1FT (Windows) | Thank You |
2015 | |
---|---|
Grom Skate (iPad) | Design |
Retro City Rampage: DX (DOS) | Cameos |
Nocturne in Yellow (Windows) | The forefathers of everything, and creators of Doom |
2014 | |
---|---|
Commander Keen: Keen Dreams (Linux) | Programming |
Techno Dash (iPad) | Special Thanks |
In the Kingdom (Windows) | MagmaHaus would like to thank the following |
2013 | |
---|---|
Dodger Down (iPhone) | Additional Design |
Commander Keen: Keen Dreams (Android) | Utilities |
Age of Empires II: HD Edition (Windows) | And Special Thanks to... |
2012 | |
---|---|
Pettington Park (Browser) | CEO |
Tom Clancy's Ghost Recon: Commander (Browser) | Level Designers |
Retro City Rampage: DX (Windows) | Cameos |
2011 | |
---|---|
Wolfenstein 3D (iPad) | Design |
Marvel Super Hero Squad Online (Browser) | Gazillion Entertainment |
2010 | |
---|---|
Ravenwood Fair (Browser) | Lead Game Designer |
Doom II (Xbox 360) | Programmers |
2009 | |
---|---|
Quake (Zeebo) | Design |
Wolfenstein 3D (iPhone) | Design |
2006 | |
---|---|
The Ultimate Doom (Xbox 360) | Programmers |
2005 | |
---|---|
Quake (Windows Mobile) | Design |
Area-51 (PlayStation 2) | Additional Design |
Gauntlet: Seven Sorrows (PlayStation 2) | Special Thanks |
2004 | |
---|---|
Cartoon Network Block Party (Game Boy Advance) | Programmer |
Hyperspace Delivery Boy! (Linux) | Lead Programmer |
2003 | |
---|---|
Jewels and Jim (BREW) | Level Designer |
Dig It! (BREW) | Level designer |
Congo Cube (Windows) | Programmer |
Red Faction (N-Gage) | Code Monkeys |
2002 | |
---|---|
Wolfenstein 3D (Game Boy Advance) | Programming |
Hyperspace Delivery Boy! (Windows) | Lead Programmer |
2001 | |
---|---|
Anachronox (Windows) | Level Design |
Doom: Collector's Edition (Windows) | Software Engineers |
Deus Ex: Game of the Year Edition (Windows) | For giving us a home when we needed one |
2000 | |
---|---|
John Romero's Daikatana (Windows) | Lead Design |
Deus Ex (Windows) | Special Thanks (For giving us home when we needed one) |
1999 | |
---|---|
Quake: The Offering (Linux) | Design |
Age of Empires II: The Age of Kings (Windows) | And Special Thanks to... |
1998 | |
---|---|
Quake (Nintendo 64) | Design |
Half-Life (Windows) | Engine Tools Programmer |
Dominion: Storm Over Gift 3 (Windows) | Music Director |
1997 | |
---|---|
Hexen: Beyond Heretic (PlayStation) | Executive Producer |
Quake (SEGA Saturn) | Design |
Doom (SEGA Saturn) | Level Designers |
Doom 64 (Nintendo 64) | Design |
1996 | |
---|---|
Heretic: Shadow of the Serpent Riders (DOS) | Executive Producer |
Hexen: Beyond Heretic (SEGA Saturn) | Executive Producer |
Deathkings of the Dark Citadel (DOS) | Executive Producer |
Final Doom (PlayStation) | Level Designers |
Quake (DOS) | Level / Scenario Design |
Final Doom (DOS) | Original Concept |
Chex Quest (DOS) | Engine Programmer |
Strife (DOS) | Engine Tools Programmer |
1995 | |
---|---|
Hexen: Beyond Heretic (DOS) | Executive Producer |
Doom (PlayStation) | Design |
Doom (SNES) | Level Designers |
The Ultimate Doom (DOS) | Design |
Dangerous Dave Goes Nutz! (Apple II) | Lead Game Designer |
Doom II (Macintosh) | Software Engineers |
Wolfenstein 3D (Macintosh) | id Software is |
1994 | |
---|---|
Heretic (DOS) | Executive Producer |
Wolfenstein 3D (SNES) | Levels |
Doom (Jaguar) | Level Design |
Blake Stone: Planet Strike! (DOS) | Engine Tools Programmer |
Wolfenstein 3D (Acorn 32-bit) | Programmers |
Super Noah's Ark 3-D (SNES) | Engine Tools Programmer |
Corridor 7: Alien Invasion (DOS) | Engine Tools Programmer |
Rise of the Triad: Dark War (DOS) | Engine Tools Programmer |
Doom II (DOS) | Programming |
Wolfenstein 3D (Macintosh) | id Software is |
1993 | |
---|---|
Doom (DOS) | Design |
Blake Stone: Aliens of Gold (DOS) | Engine Tools Programmer |
Bio Menace (DOS) | Engine Tools |
Curse of the Catacombs (DOS) | Engine Tools Programmer |
Terror of the Catacombs (DOS) | Engine Tools Programmer |
ScubaVenture: The Search For Pirate's Treasure (DOS) | Engine Tools Programmer |
Shadowcaster (DOS) | Engine Tools Programmer |
Dave Goes Nutz (DOS) | Engine Tools |
Dangerous Dave's Risky Rescue (DOS) | Engine Tools |
1992 | |
---|---|
Spear of Destiny (DOS) | Level Design (uncredited) |
Dangerous Dave Returns (Apple II) | Lead Game Designer |
The Catacomb Abyss (DOS) | Engine Tools Programmer |
Cyberchess (DOS) | Engine Tools Programmer |
Wolfenstein 3D (DOS) | Programming |
1991 | |
---|---|
Commander Keen 4: Secret of the Oracle (DOS) | Level Design |
Commander Keen 5: The Armageddon Machine (DOS) | Level Design |
Commander Keen: Aliens Ate My Babysitter! (DOS) | Level Design |
Commander Keen: Invasion of the Vorticons (DOS) | Level Design |
Commander Keen: "Goodbye, Galaxy!" (DOS) | Software Engineers |
Catacomb 3-D (DOS) | Programming |
Xenopods (DOS) | Engine Tools Programmer |
Commander Keen: Keen Dreams (DOS) | Utilities |
Hovertank One (DOS) | Programming |
Rescue Rover (DOS) | Programmer |
Rescue Rover 2 (DOS) | Programming |
Catacomb II (DOS) | Programming |
Slordax: The Unknown Enemy (DOS) | Tools Programmer |
Dangerous Dave in the Haunted Mansion (DOS) | Programmers |
Paragon (DOS) | Engine Tools Programmer |
Paganitzu (DOS) | Special Thanks To |
1990 | |
---|---|
Big Blue Disk #44 (DOS) | Associate Editor |
Big Blue Disk #41 (DOS) | Associate Editor |
Big Blue Disk #40 (DOS) | Associate Editor |
Commander Keen 3: Keen Must Die! (DOS) | Level Design |
Commander Keen 2: The Earth Explodes (DOS) | Level Design |
Commander Keen 1: Marooned on Mars (DOS) | Level Design |
Pyramids of Egypt (DOS) | Creator |
Sub Stalker (Apple II) | Game Design |
Shadow Knights (DOS) | Design |
Dangerous Dave in the Deserted Pirate's Hideout! (DOS) | Design |
Dark Designs II: Closing the Gate (Apple II) | Level Design |
Dino-Sorcerer (DOS) | Programming |
Pixel Puzzler (DOS) | Pixel Puzzle Maker |
Alfredo's Stupendous Surprise (Apple II) | By |
Catacomb (DOS) | Programmer |
1989 | |
---|---|
Big Blue Disk #32 (DOS) | Assistant Editor |
Twilight Treasures (Apple II) | Game Design |
Zappa Roidz (DOS) | Program Design |
Space Rogue (Apple II) | Tools Programming |
Big Blue Disk #35 (DOS) | Contributors |
Might and Magic II: Gates to Another World (Commodore 64) | Lead Programmer (C64) |
Arthur: The Quest for Excalibur (Apple II) | Programming |
Journey: The Quest Begins (Apple II) | Programming |
Zork Zero: The Revenge of Megaboz (Apple II) | Programmer |
James Clavell's Shōgun (Apple II) | Programming |
Same or Different (DOS) | Programmer |
Magic Boxes (DOS) | Lead Programmer |
How to Weigh an Elephant (DOS) | Programmer |
Legends of Murder: Volume 1 - Stonedale Castle (DOS) | Additional Code Editing (uncredited) |
Dark Castle (Apple IIgs) | Artist (uncredited) |
1988 | |
---|---|
City Centurian (Apple II) | Game Design |
Dangerous Dave in the Deserted Pirate's Hideout! (Apple II) | Designer |
1987 | |
---|---|
Major Mayhem (Apple II) | Designed by |
Zippy Zombi (Apple II) | Designed by |
Neptune's Nasties (Apple II) | Designed by |
Krazy Kobra (Apple II) | Game Design |
Lethal Labyrinth (Apple II) | Designed by |
Pyramids of Egypt (Apple II) | Game Design |
Jumpster (Apple II) | Game Design |
Evil Eye (Apple II) | Game Design |
Wacky Wizard (Apple II) | Programmed by |
Subnodule (Apple II) | Programmed by |
1985 | |
---|---|
Bongo's Bash (Apple II) | Creator |
1984 | |
---|---|
Cavern Crusader (Apple II) | Designed by |
Scout Search (Apple II) | Game Design |
1982 | |
---|---|
Dodge 'Em (Apple II) | Game Design |