John Romero

Moby ID: 817

Credits (307 credits on 142 games)

By Moby Score
8.7
Half-Life (1998, Windows)
Engine Tools Programmer
8.4
Deus Ex: Game of the Year Edition (2001, Windows)
For giving us a home when we needed one
8.4
The Ultimate Doom (2019, PlayStation 4)
Design Credits
8.3
Doom II (2010, Xbox 360)
Programmers
8.3
Age of Empires II: The Age of Kings (1999, Windows)
And Special Thanks to...
8.2
Deus Ex (2000, Windows)
Special Thanks (For giving us home when we needed one)
8.2
Age of Empires II: Definitive Edition (2019, Windows)
And Special Thanks to...
8.2
Quake (2021, Windows)
Design
8.1
Quake (2009, Zeebo)
Design
8.1
Doom II (1995, Macintosh)
Software Engineers
8.0
Doom: Collector's Edition (2001, Windows)
Software Engineers
8.0
Anachronox (2001, Windows)
Level Design
8.0
Techno Dash (2014, iPad)
Special Thanks
8.0
Commander Keen 4: Secret of the Oracle (1991, DOS)
Level Design
7.9
Wolfenstein 3D (2011, iPad)
Design
7.9
Heretic (1994, DOS)
Executive Producer
7.9
Commander Keen 5: The Armageddon Machine (1991, DOS)
Level Design
7.9
The Darkside Detective (2017, Windows)
Special Thanks
7.9
Doom 64 (1997, Nintendo 64)
Design
7.8
Quake: The Offering (1999, Linux)
Design
7.8
Paragon (1991, DOS)
Engine Tools Programmer
7.8
Heretic: Shadow of the Serpent Riders (1996, DOS)
Executive Producer
7.8
Arthur: The Quest for Excalibur (1989, Apple II)
Programming
7.7
Commander Keen: Aliens Ate My Babysitter! (1991, DOS)
Level Design
7.7
Lonely Mountains: Downhill (2019, Windows)
Special Thanks
7.6
Wolfenstein 3D (1994, Macintosh)
id Software is
7.6
Doom (1995, SNES)
Level Designers
7.6
Shadowcaster (1993, DOS)
Engine Tools Programmer
7.6
Final Doom (1996, PlayStation)
Level Designers
7.5
Journey: The Quest Begins (1989, Apple II)
Programming
7.5
Final Doom (1996, DOS)
Original Concept
7.5
Hyperspace Delivery Boy! (2004, Linux)
Lead Programmer
7.5
Spear of Destiny (1992, DOS)
Level Design (uncredited)
7.4
Rescue Rover 2 (1991, DOS)
Programming
7.4
Age of Empires II: HD Edition (2013, Windows)
And Special Thanks to...
7.4
Hexen: Beyond Heretic (1997, PlayStation)
Executive Producer
7.4
Space Rogue (1989, Apple II)
Tools Programming
7.4
Retro City Rampage: DX (2015, DOS)
Cameos
7.4
Zork Zero: The Revenge of Megaboz (1989, Apple II)
Programmer
7.4
Area-51 (2005, PlayStation 2)
Additional Design
7.4
Ravenwood Fair (2010, Browser)
Lead Game Designer
7.3
Might and Magic II: Gates to Another World (1989, Commodore 64)
Lead Programmer (C64)
7.3
Deathkings of the Dark Citadel (1996, DOS)
Executive Producer
7.3
Commander Keen 3: Keen Must Die! (1990, DOS)
Level Design
7.3
James Clavell's Shōgun (1989, Apple II)
Programming
7.3
Wolfenstein 3D (1994, SNES)
Levels
7.2
Rise of the Triad: Dark War (1994, DOS)
Engine Tools Programmer
7.2
Strife (1996, DOS)
Engine Tools Programmer
7.2
Paganitzu (1991, DOS)
Special Thanks To
7.2
The Franz Kafka Videogame (2017, Windows)
Cameo
7.2
Dark Designs II: Closing the Gate (1990, Apple II)
Level Design
7.2
Bongo's Bash (1985, Apple II)
Creator
7.2
Magic Boxes (1989, DOS)
Lead Programmer
7.1
Sigil (2019, DOS)
Created by
7.1
Gunman Taco Truck (2017, Windows)
Designer
7.1
Commander Keen 2: The Earth Explodes (1990, DOS)
Level Design
7.1
Rescue Rover (1991, DOS)
Programmer
7.1
Commander Keen 1: Marooned on Mars (1990, DOS)
Level Design
7.1
Age of Empires: Definitive Edition (2018, Windows Apps)
Special Thanks To
7.1
Evil Eye (1987, Apple II)
Game Design
7.1
Legends of Murder: Volume 1 - Stonedale Castle (1989, DOS)
Additional Code Editing (uncredited)
7.1
Scout Search (1984, Apple II)
Game Design
7.1
Alien Downpour (2017, Apple II)
Thanks and Greetz To
7.1
Dangerous Dave in the Haunted Mansion (1991, DOS)
Programmers
7.0
Doom (1997, SEGA Saturn)
Level Designers
7.0
ScubaVenture: The Search For Pirate's Treasure (1993, DOS)
Engine Tools Programmer
7.0
Chex Quest (1996, DOS)
Engine Programmer
6.9
Terror of the Catacombs (1993, DOS)
Engine Tools Programmer
6.9
Bio Menace (1993, DOS)
Engine Tools
6.9
Pyramids of Egypt (1990, DOS)
Creator
6.9
Slordax: The Unknown Enemy (1991, DOS)
Tools Programmer
6.9
Blake Stone: Aliens of Gold (1993, DOS)
Engine Tools Programmer
6.9
Zappa Roidz (1989, DOS)
Program Design
6.9
Twilight Treasures (1989, Apple II)
Game Design
6.8
Tom Clancy's Ghost Recon: Commander (2012, Browser)
Level Designers
6.8
Cavern Crusader (1984, Apple II)
Designed by
6.8
Dangerous Dave in the Deserted Pirate's Hideout! (1990, DOS)
Design
6.8
Marvel Super Hero Squad Online (2011, Browser)
Gazillion Entertainment
6.7
Dino-Sorcerer (1990, DOS)
Programming
6.7
Dangerous Dave's Risky Rescue (1993, DOS)
Engine Tools
6.7
The Catacomb Abyss (1992, DOS)
Engine Tools Programmer
6.6
Blake Stone: Planet Strike! (1994, DOS)
Engine Tools Programmer
6.6
Strafe (2017, Windows)
Special Thanks
6.6
Cyberchess (1992, DOS)
Engine Tools Programmer
6.5
Commander Keen: Keen Dreams (2019, Nintendo Switch)
Programming
6.5
ADR1FT (2016, Windows)
Thank You
6.5
Dominion: Storm Over Gift 3 (1998, Windows)
Music Director
6.3
Catacomb (1990, DOS)
Programmer
6.2
Dodge 'Em (1982, Apple II)
Game Design
6.2
Catacomb 3-D (1991, DOS)
Programming
6.2
Hovertank One (1991, DOS)
Programming
6.2
Gauntlet: Seven Sorrows (2005, PlayStation 2)
Special Thanks
6.1
Empire of Sin (2020, Windows)
Studio Director
5.8
Red Faction (2003, N-Gage)
Code Monkeys
5.8
Corridor 7: Alien Invasion (1994, DOS)
Engine Tools Programmer
5.5
John Romero's Daikatana (2000, Windows)
Lead Design
5.4
Super Noah's Ark 3-D (1994, SNES)
Engine Tools Programmer
5.2
Dark Castle (1989, Apple IIgs)
Artist (uncredited)
n/a
Pettington Park (2012, Browser)
CEO
n/a
Big Blue Disk #44 (1990, DOS)
Associate Editor
n/a
Big Blue Disk #41 (1990, DOS)
Associate Editor
n/a
Big Blue Disk #40 (1990, DOS)
Associate Editor
n/a
Big Blue Disk #32 (1989, DOS)
Assistant Editor
n/a
Sigil (Beast Box) (2019, DOS)
Created by
n/a
July 4, 1976 (2017, iPhone)
Design
n/a
Grom Skate (2015, iPad)
Design
n/a
Dodger Down (2013, iPhone)
Additional Design
n/a
Jewels and Jim (2003, BREW)
Level Designer
n/a
Dig It! (2003, BREW)
Level designer
n/a
Dangerous Dave Goes Nutz! (1995, Apple II)
Lead Game Designer
n/a
Dangerous Dave Returns (1992, Apple II)
Lead Game Designer
n/a
Commander Keen: Invasion of the Vorticons (1991, DOS)
Level Design
n/a
Sub Stalker (1990, Apple II)
Game Design
n/a
Shadow Knights (1990, DOS)
Design
n/a
City Centurian (1988, Apple II)
Game Design
n/a
Major Mayhem (1987, Apple II)
Designed by
n/a
Zippy Zombi (1987, Apple II)
Designed by
n/a
Neptune's Nasties (1987, Apple II)
Designed by
n/a
Krazy Kobra (1987, Apple II)
Game Design
n/a
Lethal Labyrinth (1987, Apple II)
Designed by
n/a
Jumpster (1987, Apple II)
Game Design
n/a
One Humanity (2022, Windows)
Author
n/a
Doom II (2019, PlayStation 4)
Software Engineers
n/a
Cartoon Network Block Party (2004, Game Boy Advance)
Programmer
n/a
Congo Cube (2003, Windows)
Programmer
n/a
Curse of the Catacombs (1993, DOS)
Engine Tools Programmer
n/a
Dave Goes Nutz (1993, DOS)
Engine Tools
n/a
Commander Keen: "Goodbye, Galaxy!" (1991, DOS)
Software Engineers
n/a
Xenopods (1991, DOS)
Engine Tools Programmer
n/a
Catacomb II (1991, DOS)
Programming
n/a
Pixel Puzzler (1990, DOS)
Pixel Puzzle Maker
n/a
Alfredo's Stupendous Surprise (1990, Apple II)
By
n/a
Big Blue Disk #35 (1989, DOS)
Contributors
n/a
Same or Different (1989, DOS)
Programmer
n/a
How to Weigh an Elephant (1989, DOS)
Programmer
n/a
Wacky Wizard (1987, Apple II)
Programmed by
n/a
Subnodule (1987, Apple II)
Programmed by
n/a
Barf Royale (2018, iPhone)
Sound
n/a
Warpcop III (2017, iPhone)
Sound Design
n/a
Postal: Brain Damaged (2022, Windows)
Special Thanks
n/a
Nocturne in Yellow (2015, Windows)
The forefathers of everything, and creators of Doom
n/a
In the Kingdom (2014, Windows)
MagmaHaus would like to thank the following