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Super Mario Bros.

aka: Mario 1, SMB, Super Irmãos, Super Mario Brothers
Moby ID: 7298
NES Specs
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Description official descriptions

The Princess has been kidnapped by the evil Bowser, and it is up to Mario and brother Luigi to save the day.

The first-ever platform adventure for the Mario Brothers has the player exploring level after level, with Bowser to contend with as the end of level boss. Power-ups include the Super Mushroom, which increases Mario's size and power, the fire flower, allowing him to shoot fireballs at enemies, and the ever-important starman for a short burst of invincibility.

Each level includes a bonus section filled with coins plus a shortcut through the level, plenty of bad buys and obstacles to get past, and an end-of-level flag, in which the higher the player grabs it, the more points are awarded to them. Certain levels also include warp points, which take the player to higher levels.

Spellings

  • スーパーマリオブラザーズ - Japanese spelling
  • 超级马里奥兄弟 - Chinese spelling (simplified)
  • 슈퍼 마리오브라더스 - Korean spelling

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Credits (NES version)

7 People

Directed by
Produced by
Executive producer
Assistant director
Programmed by
Graphics designed by
Original music by

Reviews

Critics

Average score: 88% (based on 57 ratings)

Players

Average score: 4.1 out of 5 (based on 460 ratings with 18 reviews)

The #1 game NES owners should play

The Good
I remember seeing Super Mario Bros. in a display store, and was amazed on how great it looked. When the game was released in 1985, the game sold 40,000 copies, making it the best selling game of all time. I knew that I couldn’t buy a copy myself since it was exclusive to the NES and I had a Commodore 64. Later on, I was able to buy a copy off someone carrying the same title, and I bragged about my finding in a grade five Show and Tell session, where one of my classmates debated me on the legitimacy of my purchase. Indeed, it was a carbon copy of The Great Giana Sisters with a Mario skin attached to it.

The story goes something like this: the Kingdom of the Mushroom People was invaded by the Koopa tribe led by Bowser who ordered that the people be turned into mere stones, bricks, and even field horse-hair plants, and soon after the Kingdom fell into ruin. Realizing that Princess Toadstool, the daughter of the Mushroom King, is the only one who can lift the curse, she is locked up inside one of Bowser’s fortresses, and it is up to Mario (or Luigi, if the game is set to two-player mode) to rescue her so that the Kingdom is restored to its former glory.

In Super Mario Bros., the object of each level is to run through all 32 levels in a limited amount of time, defeating Koopa’s henchman, while being careful not to fall down the screen. There are boxes with question marks on them, and hitting these boxes will award you with a coin. Collect 100 of these and you’ll receive an extra life. There are pipes you can go down that will lead to a bonus room, filled with coins that will help you reach that magic number. Touching a flagpole at the end of the level allows you to enter the next one.

What sets Super Mario Bros. apart is the way the central character can take three forms. You seem, you start the game as Little Mario, who is vulnerable and isn't able to do much damage apart from jumping on enemy's heads to kill them. Not every box you see has a coin hidden inside, since there is a chance that you will find a mushroom. Getting this mushroom will transform into Big Mario. As Big Mario, you are given another chance if you are hit by an enemy. Assuming you are still Big Mario, you can find a flower that will turn you into Fire Mario, where you are given the ability to launch fireballs at enemies. This sets a precedence in Super Mario Bros. 3, where Mario can take many forms.

The settings for most of the levels varies. In the early levels, for instance, you climb up mountains. Later on, you go underground, and eventually, you get to swim underwater where you get to deal with underwater-based enemies, one of them the Super Mario Bros. equivalent of an octopus. In these underwater levels, having Fire Mario swim up to the surface and bounce a fireball onto an enemy on the other side of a wall is a stroke of genius. There is even a chance that some pipes scattered around each level lead you to another level with a different setting, and these are even worth going down if you are sick of the same setting.

The “real life” physics in the game are amazing. Run right for a long time and don’t expect to stop immediately. I have lost count on the number of times where I noticed the end of a platform while I was running. I slowed myself down, but I fell off anyway. In addition to this, if you want to perform a high jump, expect to get a running start first.

There are three soundtracks in the game, one for each setting. Of these, I enjoyed the underwater music as it is more relaxing than those you hear as you explore the mountains or venture underground, and the underwater music forms the basis for the theme in the US version of Super Mario Bros. 2. Regardless of the setting, each soundtrack increases in speed as you are running out of time.

One thing that I admired was the fact that there are alternate ways you can get through the game. Don't want to risk getting killed by Bowser? Simple, just hurl a fireball at him. Don't want to go to the castle at all? Enter warp pipes that take you to a different world. Happen to be running out of lives? Just bump into those “?” blocks along the way 100 times, or, better still, find a bonus room that has coins galore. It is alright for anyone to avoid these shortcuts if they are playing the game for the first time.

Super Mario Bros. is more than just a platform game, and I say this because there are a little bit of thinking involved in working out how to complete the later levels. Case in point: the final two worlds where you need to make sure you step on the right platforms or go down specific pipes so that the level doesn’t loop. It is worth memorizing this path so that you don't have trouble if you decide to play the game later.

The Bad
I agree with other reviewers here. There is no password system, so Nintendo expects you to complete the game in one sitting

The Bottom Line
Super Mario Bros. served as a pack-in title for the NES, a smart move by Nintendo which contributed to its success. Pack-in titles are not possible today due to the high cost of putting machines together, and if companies included these pack-ins anyway, the machine would cost more than it should.

The game itself revolutionized platform gaming due to its crisp graphics, multiple paths, real-life physics, and support for two players. I agree that the game can be difficult since the player being forced to determine the correct path to take, especially in the later levels. So in conclusion, Super Mario Bros. is the game that NES owners should play, as it spawned a great series.

NES · by Katakis | カタキス (43087) · 2019

The Best

The Good
How the Hell do you review Super Mario Bros.? How the Hell do you review the game that started it all? The game that single-handedly brought the gaming market out of a slump to deliver one of the single greatest gaming experiences of all time. Which without we would have never seen the glorious video games that we marvel upon today. Super Mario Bros. is a game deserving every word of praise that I give it here. This game has single-handedly changed so many things in the gaming industry that I don't even know where to begin,

This game has been reviewed so many times over, that writing a review just for the mere sake of recommendation would be pointless by adding my own review. Of course, mine will definitely not be the best, but I write this review out of sheer respect. This game holds a special place in my heart as the first video game I ever played, so I can only hope my words give you readers an idea of how this games transcends almost every other video game made.

Mario has it all. It has the addictive, smooth side-scrolling game play of the arcades and translates it directly to console. No matter how much you play, you can just never put it down. It has the simple yet utterly fun and hypnotic game play that games such as Doom and Tetris brought us. The unique challenge the game provides is so refreshing it makes the game replayable 20 years after its initial release. It's simple enough to learn, but has so much to do and play.

At it heart it is only run and jump, but comes out to be so much more than that. Running through the mushroom kingdom as the mustached plumber just feels natural and utterly satisfying. The controls are tight and refined to make it feel like you're really controlling Mario in the 2D mushroom kingdom. The possibilities of the game are endless, and with its open ended platformer gameplay, there are countless ways you can beat the game with secret passages and shortcuts. You can use items and enemies to defeat the colorful and unique and varied array of foes that stand against you, You have the quick and fast-paced game play that is enticing yet difficult to the very end. The beauty of this is that almost anybody can play the game, whether it's 7 year old boy or the 40-something year old soccer mom looking for something to pass the time.

Players had the abiltiy to traverse the 30 something levels of run and jump fun, that kept getting faster and more challenging as you go. Of course, this was utterly unheard of back then. The open yet random level design allows you to play the level any way you want to, and there are tons of secret passages everywhere, from the simple vine to the clouds above, to the secret warp pipes past the end of every underground level. Every level seems unique because it seems completely random, and this is also where the game gets some of its charm, just the feeling of having to work around the terrain that seems to have no purpose. In modern Mario games it seems like every level is designed so that every thing has a purpose, but the randomness of the level design of this game adds a charm of its own. Plus, you can't ask for more varied levels. It has everything to keep the game changing. Courses such as the underwater levels, the mushroom-top levels, the flying fish levels, and the bullet bill worlds. And of course Bowser's ever addicting castle puzzles.

The game wasn't the first to use the plot which today can be referred to as a bit hackneyed, but this game has the greatest charm with its "damsel-in-distress: scenario, not only by creating levels like castles, but it had the weird, exotic enemies like spikey turtles, flying fish, fire balls, and giant lizards. The crisp graphics were new back in the day when games could only create the thick, blocky graphics that were trademark of the era before this game. The delightful tunes of course continue to enchant us even today, even becoming icons of the video gaming genre itself.

We cannot ignore the sheer magnitude of this game. It takes the smooth, simple, and addictive game play of the arcades and translates it into a game that is essentially considered the best game of all time. Refined and polished to the very end, Super Mario Bros. is not only one of the funnest games of all time but also ceremoniously ushered in a new era of gaming.

The Bad
Hey, there's a reason the title of this review is "the best". I cannot find anything wrong with this game, its just that good. Play the game and you will understand.

The Bottom Line
Super Mario Bros. marks a turn in the history of video games. Setting a new standard for video games, Super Mario Bros. ushered in an era of games with smooth game play, fast and quick challenges, and simple controls, that combines to create an amazingly rich and detailed experience. What is essentially the greatest game of all time, Super Mario Bros. remains playable even to this very date. You are not a gamer until you have played the phenomenon that is Super Mario Bros..

NES · by Matt Neuteboom (976) · 2006

Surprisingly addictive, yet not without its flaws.

The Good
I just recently came into owning a Nintendo system. Of course, I wasn't a stranger to the likes of Mario and his endeavours in the Mushroom Kingdom, especially not his first. But playing the game now is definitely different from when I played it back at the age of 5. Maybe I just got worse at video games, because it all seemed much easier back then. Or at least, I had less difficulty with things like the Hammer Brother when I was a toddler. I was fully able to just stop, and carefully research their movement pattern, something I had to really torture myself to do now. Now I'm more prone to just run through the level, catching a couple of coins on the way and ending it in a splendid 5000 point flag jump. Unless, of course, I happened to graze my thigh on a Koopa Trooper, who happened to be in the way of my speed run. However, at a younger age I had much more difficulty with all the jumping. I kept falling into the bottomless pits and I almost never got the high flag at the end. So, in the games favour, it has definitely not lost any of its charm in the difficulty department.
And, with higher difficulty, comes the inevitable addiction. I set myself a goal when I got my Nintendo. I was going to finish Super Mario Bros., at least once, without using any of the Warp Pipes. And finish it, I did. But not before pulling out every last strand of hair on my head. I can't even count the number of times I had to start it all over again. And when I finally got to the last castle, and then lost all my lives, I decided it was time to start warping. I justified it with the fact that I'd seen every level the game had to offer. And that's probably more than some people can boast themselves about. The enemies, although simple, are all wonderfully designed. They're entirely witless, presenting you with easy targets most of the time, but each and everyone of them is bound to charm you, at least once. Take, for example, Bullet Bill's endless devotion to staying on track, for what seems like nothing, as he can actually follow you throughout the whole level. If you run slow enough. The music, unlike some of the Nintendo Entertainment System's music, never gets on your nerves. It doesn't have a lot of variety, but it doesn't hurt it either. You grow to love these wonderful tunes for their simplicity. Some of the level design is also pretty great, though not its strongest property. The last four levels, namely the eighth world, were nothing short of awesome.

The Bad
The fact that they reuse a lot of the first levels when you get to the sixth and seventh world really bothers me. There's really a lot of potential in a simple game like this, to make something new in each world. So, huge disappointment there, when I finally get to the seventh world, and I'm presented with an old level with slightly smaller moving platforms. And the level design also falters when they introduce the trick castles, where you have to manoeuvre through what seems to be a very simple level, but you have to take exactly the right route to actually advance in the level. It's neat in concept, but it gets really frustrating when the paths start getting more complex. Maybe someone liked this, but I don't really like trial-and-error that much. Maybe giving you a small hint, as to where you were supposed to go, would've helped. Lack of variety in bosses at the end of each castle was something that annoyed me somewhat, especially in the beginning. But they finally picked up on that in the sixth world, where Bowser, or one of his decoys, whatever, finally receives a hammer.

The Bottom Line
Definitely the same stallion it was years ago, and it's very clear why it spawned this seemingly unstoppable franchise. However, it must be said that it doesn't really offer a lot of variety through its eight worlds, in its levels. It delivers on the enemy front, with a new enemy in almost every world. But the levels start to really grain on you after a while. It's a great romp down memory lane, and a great reminded that complex gameplay isn't really that necessary.

NES · by BigJKO (64) · 2005

[ View all 18 player reviews ]

Discussion

Subject By Date
It seemed like a weird idea for Star Wars also... Pseudo_Intellectual (66362) Jan 31, 2008

Trivia

1001 Video Games

The NES version of Super Mario Bros. appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cereal

Super Mario Bros. was popular enough to have a breakfast cereal based on the game called the "Nintendo Cereal System", and was co-packaged with Legend of Zelda cereal. The sweetened corn bits were in the shape of Mario, Koopa Troopa, Goomba, Bowser, and a Super Mushroom.

NES supplement

For a time, Super Mario Brothers was the game packaged with a new NES system, along with the Zapper Light Gun and the game Duck Hunt.

Parody

Joe Dixon released a spoof version of Super Mario Bros. in late 2002. It replaces Mario, Toadstool, and the enemies with characters from South Park.

Sales

According to the Guiness Book Of Records, as of 2003 Super Mario Bros. is the best-selling video game of all time, with a total of 40.23 million units sold worldwide, as of 1999. The whole Mario Bros. series has 26 games and sold over 152 million copies since 1983, according to Guiness.

It is widely believed that the billionth game unit sold by Nintendo was Super Mario Bros..

TV series

Super Mario Bros. was popular enough to have a TV cartoon based on it in the late 1980's-early 1990's. It starred "Captain" Lou Albano as Mario, and Danny Wells as Luigi in the live-action segments, and animated Mario cartoons Monday-Thursday (Friday was for cartoons based on Legend of Zelda).

Awards

  • EGM
    • November 1997 (Issue 100) - ranked #2 (Titles That Revolutionized Console Gaming) (NES version)
    • February 2006 - #1 out of 200 Games of their Time
  • FLUX
    • Issue #4 - #66 in the "Top 100 Video Games of All-Time" list
  • Game Informer
    • August 2001 (Issue 100) - #2 in the "Top 100 Video Games of All-Time list"
    • October 2005 (Issue 138) - one of the "Top 25 Most Influential Games of All Time"
  • IGN
    • #1 Game of All Time (or revolutionary graphics and gameplay at the time of its release)
  • Official Nintendo Magazine
    • Greatest Nintendo Game
  • Power Play
    • 1987 - Best NES Game '87
  • Retro Gamer
    • October 2004 (Issue #9) – #24 Best Game Of All Time (Readers' Vote)
    • Issue 37 - #23 in the "Top 25 Platformers of All Time" poll
  • The Strong National Museum of Play
    • 2015 – Introduced into the World Video Game Hall of Fame

Information also contributed by Big John WV, Guy Chapman, Mat Neuteboom, Maw, Mumm-Ra, PCGamer77 and sgtcook

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Contributors to this Entry

Game added by Kartanym.

Wii added by Corn Popper. Nintendo 3DS added by ResidentHazard. Arcade, Wii U added by Michael Cassidy. Game Boy Advance added by Guy Chapman. Nintendo Switch added by Kam1Kaz3NL77.

Additional contributors: PCGamer77, Jeanne, Guy Chapman, chirinea, Alaka, Vaelor, gamewarrior, LepricahnsGold, Patrick Bregger, sgtcook, Thomas Thompson, FatherJack, lightlands, SoMuchChaotix.

Game added September 28, 2002. Last modified April 18, 2024.