Super Mario 64

aka: Chaoji Maliao 64, SM64, Shindou Super Mario 64
Moby ID: 3533
Nintendo 64 Specs
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Conversion (official)

Description official descriptions

Mario is invited to Peach's castle, but when he arrives Peach is nowhere to be seen. He soon learns from Toad that Bowser has once again kidnapped her. The Koopa King has also put a spell on her castle, imprisoning her subjects. So it is up to Mario to break the spell and rescue Peach.

Super Mario 64 is the first Mario game done entirely with 3D graphics. The core gameplay is similar to previous platform installments, focusing on jumping, avoiding obstacles, and defeating enemies. Levels can be explored without time limits. Stars must be collected in order to unlock new areas, eventually gaining access to various parts of Bowser's castle. Defeating Bowser on each floor procures keys necessary to unlock big doors and enter other floors, which contain more areas.

Mario has more moves at his disposal in this installment. Besides running and jumping, he can now walk, crouch, crawl, climb, and punch enemies. Double and triple jumps, long jumps, wall jumps, and backflips can be executed as well. Swimming underwater now depletes Mario's oxygen level. Items must be picked up and carried in some instances in order to solve puzzles.

Power-ups include the Wing Cap, which allows Mario to fly; the Metal Cap, which protects him from damage (including environmental hazards such as poisonous gas); and the Vanish Cap, which makes Mario ethereal, allowing him to walk through certain obstacles (such as wire mesh). Mario can also enter cannons and be shot from them; combining this with the flying ability grants access to high areas.

Spellings

  • スーパーマリオ64 - Japanese spelling
  • 神游马力欧 - iQue-Player Simplified Chinese spelling
  • 超级马里奥64 - Chinese spelling (simplified)
  • 슈퍼마리오 64 - Korean spelling

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Screenshots

Promos

Credits (Nintendo 64 version)

46 People (43 developers, 3 thanks) · View all

Game Director
Assistant Directors
System Programmers
Programmers
Camera Programmer
Mario Face Programmer
Course Directors
Course Designers
Sound Composer
Sound Effects
Sound Programmer
3D Animators
Additional Graphics
Technical Support
[ full credits ]

Reviews

Critics

Average score: 94% (based on 54 ratings)

Players

Average score: 4.2 out of 5 (based on 351 ratings with 13 reviews)

Oomba goomba's have never gone out of fashion

The Good
The jump from Super Nintendo to Nintendo 64 really upped the graphics and when Mario 64 it impressed all Mario fans as well as other gamers. Mario 64 was changed alot from the other Mario brothers, namely the original where you just have to try and get through the level without dying or having your time run out (which rarely happend.) You didn't just have to just get through the level and fight a fake bowser (or a real one) at the end. You actually had to use your brain and collect stars to try and bring the princes back and save the castle. Though obviously the graphics are not anything special today, they were a huge surprise back when the game first came out.

The Bad
It might seem like a complaint not worth saying but even though there were alot of Oomba goomba's in Mario 64 there were not many Koopa Troopas and they were pretty much what made up the original Mario (which is what I compare it to.)

The Bottom Line
It is definetly worth playing and I dare say that it could be classed as a classic.

Nintendo 64 · by Horny-Bullant (49) · 2003

Super Mario goes 3D, and he's never been better.

The Good
Running, jumping, flying, all went through buttery smooth. Fun worlds, clever puzzles, and killer bosses make up this game. amazingly clever sequences like the mirror had me in awe. And for some reason I just couldn't stop playing.

The Bad
The graphics were decidedly first-generation. Sometimes, due to unusual draw-distance routines, secrets are revealed before you should know about them. Aside from bosse enemies are mostly complete morons and more often than not inconsequential. occasionally the clipping does some wonky things that'll leave you wondering what just happened. And the camera is not always very responsive to player control.

The Bottom Line
Mario took the next logical step. It's like the other Mario games before, only better, and in 3D, and withmore to do than just get to the end. this time you also get to solve puzzles and do things like foot-races. fit all of that into 15 worlds and a handful of mini-worlds and you have super mario 64.

Nintendo 64 · by anon anon (16) · 2001

itsa me! Mario!

The Good
The first N64 game we ever bought! Great game. Our chubby plumber with the Italian accent is back and now in 3D! Mario has a lot of moves (he looks like a damn ninja) which look very smooth. A lot of different levels, every level different and original in it's own way.

The Bad
Every boss is Bowser! altough he gets harder to beat, it would be a lot cooler if the old Bowser gang got back in this game (mouser, birdo, maye even some koopa kids!), but sadly it was just Bowser. The graphics are a little bright, all the HAPPY COLOURS tend to hurt your eyes after a while. =)

The Bottom Line
A cool game, long, challenging and fun! A must have, and it's a bargain for the price it's sold now!

Nintendo 64 · by Robert Pragt (27) · 2001

[ View all 13 player reviews ]

Trivia

1001 Video Games

The N64 version of Super Mario 64 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Cancelled sequel

There was going to be a sequel done, for either the N64 or 64DD, that would have Luigi as a playable character too, but it was never completed. It is possible that this game later became Luigi's Mansion.

Collecting all stars

After collecting every star in the castle, Bowser will say a different message upon his defeat in the sky. Also, a cannon opens outside the castle to launch you onto the roof for a surprise.

First N64 game

Super Mario 64 was the very first game for the N64.

"L is real 2041"

One of the biggest mysteries surrounding this game is that of an inscription on the star statue in the castle courtyard (near the entrance to World 5). The inscription reads, "L is Real 2041" or "Eternal Star". However, a sign in The Legend of Zelda: Ocarina of Time also says this when you look at it (but reads something else when you read it). This sign is located in the Dodongo Dungeon, near the Gorons' home. Whether this was a gag by Nintendo or if they just decided to recycle textures is unknown.

Awards

  • EGM

    • September 1996 (Issue 86) - Game of the Month
    • March 1997 (Issue 92) - Game of the Year (All Systems) + N64 Game of the Year + Adventure Game of the Year + Best Graphics and also Game of the Year (All Systems) (Readers' Choice) + N64 Game of the Year (Readers' Choice) + Adventure Game of the Year + (Readers' Choice) + Best Graphics (Readers' Choice)

    +November 1997 (Issue 100) - ranked #10 (Titles That Revolutionized Console Gaming)

    • November 1997 (Issue 100) - ranked #2 (Readers' Top 10 Games of All Time)
    • November 1997 (Issue 100) - ranked #4 (Best 100 Games of All Time)

      +February 2006 - #6 out of 200 of the "Greatest Games of Their Time"

  • Game Informer Magazine

    • Issue 100, August 2001 - #12 in the Top 100 Games of All Time (poll)
    • Issue 138 - October 2004 - one of the "Top 25 Most Influential Games of All Time"
  • GameSpy
    • 2001 – #11 Top Game of All Time
  • Retro Gamer
    • October 2004 (Issue #9) – #17 Best Game Of All Time (Readers' Vote)
    • Issue 37 - #4 in the "Top 25 Platformers of All Time" (poll)

Information also contributed by Big John WV, Brolin Empey, PCGamer77 and Tiago Jacques.

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Contributors to this Entry

Game added by Chris Martin.

Wii U added by Michael Cassidy. Wii added by Guy Chapman. Nintendo Switch added by Kam1Kaz3NL77.

Additional contributors: Unicorn Lynx, Sciere, Alaka, Opipeuter, gamewarrior, the_penguin, Luchsen, Big John WV, DreinIX, Patrick Bregger, Thomas Thompson, Deleted, Rik Hideto, FatherJack, lightlands.

Game added March 29, 2001. Last modified June 11, 2024.