Description official descriptions
Braid is a puzzle game disguised as a 2D platformer. The player controls Tim during his search for a princess he has known and lost. Although the objective appears to be rather straightforward at first, the meaning and the motives become much more implicit and are interwoven with the mechanics during the course of the game. From the main hub, Tim can eventually access six worlds that consist of different areas. The start of each world reveals a part of Tim's background and emotions, rather than progressing a storyline. The second to the sixth world can be entirely explored without solving all the puzzles. Difficult situations can be ignored and revisited later. When all worlds have been completed, the first one becomes available and brings closure to the story.
The game's concept is entirely based on time manipulation. Tim cannot die permanently as the player can rewind time at any moment and usually for any length, even all the way back when an area was entered. While rewinding, the music is synchronized in a similar fashion. Rather than a gimmick, rewinding is an essential element to solve the puzzles. The different worlds give a spin to the mechanic by introducing clones as the player collaborates in a parallel reality with a past version of himself, time can be affected through the movement direction, and Tim can create a circular area to cause time dilation. Certain items, enemies, and parts of the scenery are immune to time manipulation or behave in a very different way. Puzzles require close examination of the environment and the behavior of different items and enemies. As such, the game is entirely about solving the puzzle theoretically by applying the game mechanics and then using trial and error to executive it and discover possible flaws in the proposed logic. This also brings limited replayability to the game.
A world is solved by collecting the puzzle pieces. These need to be arranged and eventually show a picture related to the game's story. There is no filler in the level design, meaning that every platform, item, or game element (except for a few enemies) has a specific purpose to solve a puzzle. Fast times can be tracked in a separate speedrun mode.
The later released Windows and Macintosh versions are identical but come with a level editor.
- ブレイド - Japanese spelling
Credits (Xbox 360 version)
86 People (77 developers, 9 thanks) · View all
|A Game by|
|Graphic Art by|
|Additional Graphical Effects Programming by|
|Animation Prototyping by|
|Additional Sound Effects by|
|Room and Board|
|Play-Testing and Discussion|
|[ full credits ]|
|Recommended literature||Sciere (845813)||2008-09-07 15:33:39|
1001 Video Games
Braid appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.
Developer Jonathan Blow said he invested about $180,000 of his own money in a three year period to create the game.
In an interview with the website Joystiq on 25th September 2008 Jonathan Blow cites the musical influences that initially lived in the same emotional neighborhood as Braid: the album Horse Stories by Dirty Three, the music of Lisa Gerrard, and the soundtrack to Dead Man by Neil Young.
Many of Braid's levels appear to draw their names from various cultural sources: level 3.2 -- There and Back Again -- is from fictitious hobbit Bilbo Baggins' autobiographical account of his adventures in author J.R.R. Tolkien's The Hobbit, while level 3.4 -- The Ground Beneath Her Feet -- is named either after a book of the same name by author Salman Rushdie or the U2 song also inspired by the book. Level 3.6 -- Irreversible -- suspiciously shares a title with a French film told employing an unorthodox time flow, while levels 4.2 -- Jumpman -- and 6.6 -- Elevator Action -- are names of video games. (Level 6.7 -- In Another Castle -- is one of many nods this game plays to the great granddaddy of the platform genre, Super Mario Bros.)
- 2009 - Best Xbox Live Arcade Game
- 2008 – XBLA Game of the Year
- 2009 - Overall Best Puzzle Game
- 2009 - Best PS3 Puzzle Game
- 2009 - Best PC Puzzle Game
Information also contributed by Big John WV and Sciere
Related Sites +
Official game website
Mac Gamer Review
A review of <em>Braid</em> by the Mac Gamer's Brad Snios, who had a generally favorable outlook on the game and its nature as a port (July 17th, 2009).
Podtoid 66: Braidtoid
A podcast with Jonathan Blow about the game design, hosted on Destructoid (21st August 2008)
The Art Of Braid: Creating A Visual Identity For An Unusual Game
Artist <moby developer="David Hellman">David Hellman</moby> explains his collaboration with <moby developer="Jonathan Blow">Jonathan Blow</moby> to create the art for the game, on Gamasutra (5th August 2008)
The aesthetics of puzzle game design — A good puzzle game is hard to build
Interview on puzzle game design to Jonathan Blow, author of <i>Braid</i>, along with <moby game="Sokobond">Sokobond</moby>'s Alan Hazelden, and Jonathan Whiting, co-author of <moby game="Traal">Traal</moby>.
article in the open encyclopedia about the game
X360A achievement guide
X360A's achievement guide for Braid.
- MobyGames ID: 35529
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Contributors to this Entry
Game added by Sciere.
PlayStation 3 added by Kaminari. OnLive added by firefang9212. Linux added by Iggi. Xbox One added by MAT.
Additional contributors: Kabushi, Pseudo_Intellectual, Solid Flamingo, Zeppin, Patrick Bregger, Starbuck the Third, FatherJack, Kennyannydenny, click here to win an iPhone9SSSS.
Game added August 8th, 2008. Last modified February 22nd, 2023.